Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games. - Annakaisa Kultima; Christina Lassheikki; Solip Park; Tomi Kauppinen (DiGRA, 2020)

Playable (research) concepts workshop: translating your topics into tiny games. - Annakaisa Kultima; Christina Lassheikki; Solip Park (Mindtrek, 2020)

Understanding Immigrant/Expatriate Game Developers. - Solip Park (CHI PLAY, 2021)

Migrated/ing game work: A case study of Korean game expats in Finland. - Solip Park (GamiFIN, 2021)

Expert-Driven (Online) Game Jams for (Game) Design Education. - Annakaisa Kultima; Solip Park; Ville Kankainen; Riikka Aurava; Laura Piispanen; Tomi Kauppinen (ICGJ, 2021)

Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism. - Bastian Kordyaka; Jeanine Krath; Samuli Laato; Solip Park; Katharina Jahn 002; Björn Niehaves (AMCIS, 2022)

Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic. - Solip Park; Perttu Hämäläinen; Annakaisa Kultima; Laia Turmo Vidal; Elena Márquez Segura; Dennis Reidsma (FDG, 2022)

Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. - Bastian Kordyaka; Jeanine Krath; Solip Park; Henrik Wesseloh; Samuli Laato (HICSS, 2022)

Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work. - Solip Park; Annakaisa Kultima; Miikka J. Lehtonen; Jeanine Krath (Proc. ACM Hum. Comput. Interact., 2022)

Technology, Movement, and Play Is Hampering and Boosting Interactive Play. - Robby van Delden; Dennis Reidsma; Dees B. W. Postma; Joris P. Weijdom; Elena Márquez Segura; Laia Turmo Vidal; José Manuel Vega-Cebrián; Ana Tajadura-Jiménez; Annika Waern; Solip Park; Perttu Hämäläinen; José María Font; et al. (CHI PLAY (Companion), 2023)

The History of Quantum Games. - Laura Piispanen; Edward Morrell; Solip Park; Marcel Pfaffhauser; Annakaisa Kultima (CoG, 2023)

To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity. - Solip Park (DiGRA, 2023)

Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism. - Solip Park; Nick Ballou; Maarten Denoo; Eva Grosemans; Elena Petrovskaya; Yaewon Jin; Leon Y. Xiao (DiGRA, 2023)

Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work. - Jeanine Krath; Ana Carolina Tomé Klock; Benedikt Morschheuser; Nikoletta Zampeta Legaki; Solip Park; Harald F. O. von Korflesch; Juho Hamari (GamiFIN, 2023)

Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting. - Solip Park; Annakaisa Kultima; Kenji Ono; Buho Choi (ICGJ, 2023)

Learnings From The Case of Maple Refugees: A Story of Loot Boxes, Probability Disclosures, and Gamer Consumer Activism. - Solip Park; Maarten Denoo; Eva Grosemans; Elena Petrovskaya; Yaewon Jin; Leon Y. Xiao (MindTrek, 2023)

Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games. - Bastian Kordyaka; Solip Park; Jeanine Krath; Samuli Laato (ACM Trans. Soc. Comput., 2023)

Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development. - Solip Park; Perttu Hämäläinen; Annakaisa Kultima (CHI, 2024)

Embracing Global and Local: How Game Industry Expatriates Work Between Global and Local Game Development Practices. - Solip Park (Trans. Digit. Games Res. Assoc., 2024)