Notes on efficient ray tracing. - Solomon Boulos (SIGGRAPH Courses, 2005)

Memory sharing for interactive ray tracing on clusters. - David E. DeMarle; Christiaan P. Gribble; Solomon Boulos; Steven G. Parker (Parallel Comput., 2005)

An Application of Scalable Massive Model Interaction using Shared-Memory Systems. - Abe Stephens; Solomon Boulos; James Bigler; Ingo Wald; Steven G. Parker (EGPGV@EuroVis/EGVE, 2006)

Image synthesis using adjoint photons. - R. Keith Morley; Solomon Boulos; Jared M. Johnson; David Edwards; Peter Shirley; Michael Ashikhmin; Simon Premoze (Graphics Interface, 2006)

The halfway vector disk for BRDF modeling. - David Edwards; Solomon Boulos; Jared M. Johnson; Peter Shirley; Michael Ashikhmin; Michael M. Stark; Chris Wyman (ACM Trans. Graph., 2006)

Packet-based whitted and distribution ray tracing. - Solomon Boulos; David Edwards; J. Dylan Lacewell; Joe Kniss; Jan Kautz; Peter Shirley; Ingo Wald (Graphics Interface, 2007)

Rethinking graphics and gaming courses because of fast ray tracing. - Peter Shirley; Kelvin Sung; Erik Brunvand; Alan L. Davis; Steven G. Parker; Solomon Boulos (SIGGRAPH Educators Program, 2007)

Interactive editing and modeling of bidirectional texture functions. - Jan Kautz; Solomon Boulos; Frédo Durand (ACM Trans. Graph., 2007)

Ray tracing deformable scenes using dynamic bounding volume hierarchies. - Ingo Wald; Solomon Boulos; Peter Shirley (ACM Trans. Graph., 2007)

TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing. - Josef B. Spjut; Solomon Boulos; Daniel M. Kopta; Erik Brunvand; Spencer S. Kellis (SASP, 2008)

Fast ray tracing and the potential effects on graphics and gaming courses. - Peter Shirley; Kelvin Sung; Erik Brunvand; Alan L. Davis; Steven G. Parker; Solomon Boulos (Comput. Graph., 2008)

Data-parallel rasterization of micropolygons with defocus and motion blur. - Kayvon Fatahalian; Edward Luong; Solomon Boulos; Kurt Akeley; William R. Mark; Pat Hanrahan (High Performance Graphics, 2009)

oRGB: A Practical Opponent Color Space for Computer Graphics. - Margarita Bratkova; Solomon Boulos; Peter Shirley (IEEE Computer Graphics and Applications, 2009)

State of the Art in Ray Tracing Animated Scenes. - Ingo Wald; William R. Mark; Johannes Günther 001; Solomon Boulos; Thiago Ize; Warren A. Hunt; Steven G. Parker; Peter Shirley (Comput. Graph. Forum, 2009)

DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering. - Matthew Fisher; Kayvon Fatahalian; Solomon Boulos; Kurt Akeley; William R. Mark; Pat Hanrahan (ACM Trans. Graph., 2009)

GRAMPS: A programming model for graphics pipelines. - Jeremy Sugerman; Kayvon Fatahalian; Solomon Boulos; Kurt Akeley; Pat Hanrahan (ACM Trans. Graph., 2009)

Space-time hierarchical occlusion culling for micropolygon rendering with motion blur. - Solomon Boulos; Edward Luong; Kayvon Fatahalian; Henry P. Moreton; Pat Hanrahan (High Performance Graphics, 2010)

Reducing shading on GPUs using quad-fragment merging. - Kayvon Fatahalian; Solomon Boulos; James Hegarty; Kurt Akeley; William R. Mark; Henry P. Moreton; Pat Hanrahan (ACM Trans. Graph., 2010)

Adaptive Image Space Shading for Motion and Defocus Blur. - Karthik Vaidyanathan; Robert Toth; Marco Salvi; Solomon Boulos; Aaron E. Lefohn (High Performance Graphics, 2012)