Appeal of online collectible card games: social features of hearthstone. - Selen Türkay; Sonam Adinolf (OZCHI, 2017)

Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies. - Sonam Adinolf; Selen Türkay (CHI PLAY (Companion), 2018)

Understanding online collectible card game players' motivations: a survey study with two games. - Selen Türkay; Sonam Adinolf (OZCHI, 2018)

Friending to Flame: How Social Features Affect Player Behaviours in an Online Collectible Card Game. - Selen Türkay; Sonam Adinolf (CHI, 2019)

Differences in Player Experiences of Need Satisfaction Across Four Games. - Sonam Adinolf; Selen Türkay (DiGRA Conference, 2019)

Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training. - Sonam Adinolf; Peta Wyeth; Ross Brown 001; Roger Altizer (OZCHI, 2019)

See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity. - Selen Türkay; Jessica Formosa; Sonam Adinolf; Robert Cuthbert; Roger Altizer (CHI, 2020)

My Little Robot: User Preferences in Game Agent Customization. - Sonam Adinolf; Peta Wyeth; Ross Brown 001; Joel Harman (CHI PLAY, 2020)

Near and Dear: Designing Relatable VR Agents for Training Games. - Sonam Adinolf; Peta Wyeth; Ross Brown 001; Leonie Simpson (OZCHI, 2020)

Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports. - Selen Turkay; Jessica Formosa; Robert Cuthbert; Sonam Adinolf; Ross Andrew Brown (CHI, 2021)