Words in Freedom: A Manifesto Machine as Critical Design. - Simone Ashby; Julian Hanna; Sónia Matos; Ricardo Rodrigues 003 (ACE, 2017)

The Sound Labyrinth: Computers, Constructionism and Language Learning. - Sónia Matos (IDC, 2017)

The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game. - Vanessa Cesário; Marko Radeta; Sónia Matos; Valentina Nisi (CHI PLAY (Companion), 2017)

Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting. - Marko Radeta; Vanessa Cesário; Sónia Matos; Valentina Nisi (ICIDS, 2017)

Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation. - Vanessa Cesário; Sónia Matos; Marko Radeta; Valentina Nisi (INTERACT (1), 2017)

Collaborative Narrative Visions and the Manifesto Machine. - Simone Ashby; Julian Hanna; Sónia Matos; Ricardo Rodrigues 003 (CSCW Companion, 2018)

Youth, Politics & Civic Participation: the 'Manifesto Machine'. - Sónia Matos; Simone Ashby; Julian Hanna; Ricardo Rodrigues 003 (C&T, 2019)

Dissent by Design: A Manifesto for CHI Manifestos. - Julian Hanna; Simone Ashby; Sónia Matos; Alexis Faria; Ricardo Rodrigues 003 (CHI Extended Abstracts, 2019)

Fourth-Wave HCI Meets the 21st Century Manifesto. - Simone Ashby; Julian Hanna; Sónia Matos; Callum Nash; Alexis Faria (HTTF, 2019)

The Use of Interactive Technologies for Education in Pandemic and Post-Pandemic Contexts: Design Implications. - Duarte L. Sousa; Pedro Filipe Campos; Sónia Matos (CHItaly, 2021)