Using partial satisfaction planning to automatically select NPCs' goals and generate plans in a simulation game. - Sylvain Labranche; Nicolas Sola; Sophie Callies; Eric Beaudry (CIG, 2014)

Logs Analysis of Adapted Pedagogical Scenarios Generated by a Simulation Serious Game Architecture. - Sophie Callies; Mathieu Gravel; Eric Beaudry; Josianne Basque (Int. J. Game Based Learn., 2017)