Facebook@Work - The Use of Social Media for Work-related Exchange and Support. - Monique Janneck; Marcus Kluetmann; Sophie Jent; Henning Staar (WEBIST, 2015)

Gender- und Altersaspekte beim Einsatz von Gamification. - Sophie Jent; Monique Janneck (MuC, 2016)

Gender-Aspekte bei Wirkung und Attraktivität audiovisueller Medien. - Maike Naumann; Sophie Jent; Monique Janneck (MuC, 2016)

Using Gamification to Enhance User Motivation in an Online-coaching Application for Flexible Workers. - Sophie Jent; Monique Janneck (WEBIST (2), 2016)

Using Gamification to Enhance User Motivation: The Influence of Gender and Age. - Sophie Jent; Monique Janneck (AHFE (17), 2017)

Gamification für blinde und sehbehinderte Menschen. - Sophie Jent; Monique Janneck (MuC, 2017)

Ergonomics To Go: Designing The Mobile Workspace. - Monique Janneck; Sophie Jent; Philip Weber; Helge Nissen (Int. J. Hum. Comput. Interact., 2018)

Einsatz und Potenzial von Gamification in digitalen Trainingsplattformen. - Henrik Brauer; Sophie Jent; Monique Janneck (MuC (Workshopband), 2019)

Medieninformatik 2019: Kompetenzorientierte Lehr-Lernszenarien in der Medieninformatik. - Christian Wolters; Martin Christof Kindsmüller; Andreas M. Heinecke; Thomas C. Rakow; Markus Dahm; Sophie Jent; Martin Rumpler (MuC (Workshopband), 2019)

Gam-R - Gamification Reloaded. - Athanasios Mazarakis; Sophie Jent; Alexander Bartel; Monique Janneck (MuC (Workshopband), 2020)

Gam-R - Gamification Reloaded. - Athanasios Mazarakis; Sophie Jent; Thomas Voit (MuC (Workshopband), 2021)