Virtual shapers & movers: form and motion affect sex perception. - Rachel McDonnell; Sophie Jörg; Jessica K. Hodgins; Fiona N. Newell; Carol O'Sullivan (APGV, 2007)

Modeling and Animating Virtual Humans. - Frank Hülsken; Christian Eckes; Roland Kuck; Jörg Unterberg; Sophie Jörg (Int. J. Virtual Real., 2007)

Evaluating the emotional content of human motions on real and virtual characters. - Rachel McDonnell; Sophie Jörg; Joanna McHugh; Fiona N. Newell; Carol O'Sullivan (APGV, 2008)

Evaluating the effect of motion and body shape on the perceived sex of virtual characters. - Rachel McDonnell; Sophie Jörg; Jessica K. Hodgins; Fiona N. Newell; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

Investigating the role of body shape on the perception of emotion. - Rachel McDonnell; Sophie Jörg; Joanna McHugh; Fiona N. Newell; Carol O'Sullivan (ACM Trans. Appl. Percept., 2009)

The perception of finger motions. - Sophie Jörg; Jessica K. Hodgins; Carol O'Sullivan (APGV, 2010)

The saliency of anomalies in animated human characters. - Jessica K. Hodgins; Sophie Jörg; Carol O'Sullivan; Sang Il Park; Moshe Mahler (ACM Trans. Appl. Percept., 2010)

How responsiveness affects players' perception in digital games. - Sophie Jörg; Aline Normoyle; Alla Safonova (SAP, 2012)

Data-driven finger motion synthesis for gesturing characters. - Sophie Jörg; Jessica K. Hodgins; Alla Safonova (ACM Trans. Graph., 2012)

The effect of posture and dynamics on the perception of emotion. - Aline Normoyle; Fannie Liu; Mubbasir Kapadia; Norman I. Badler; Sophie Jörg (SAP, 2013)

Automatic Hand-Over Animation using Principle Component Analysis. - Nkenge Wheatland; Sophie Jörg; Victor B. Zordan (MIG, 2013)

Player perception of delays and jitter in character responsiveness. - Aline Normoyle; Gina Guerrero; Sophie Jörg (SAP, 2014)

Trade-offs between responsiveness and naturalness for player characters. - Aline Normoyle; Sophie Jörg (MIG, 2014)

Dancing alice: exploring embodied pedagogical strategies for learning computational thinking. - Shaundra Bryant Daily; Alison E. Leonard; Sophie Jörg; Sabarish V. Babu; Kara Gundersen (SIGCSE, 2014)

Character animation and embodiment in teaching computational thinking. - Sophie Jörg; Alison E. Leonard; Sabarish V. Babu; Kara Gundersen; Dhaval Parmar; Kevin Boggs; Shaundra Bryant Daily (SIGGRAPH Posters, 2014)

Do cartoons feel pain?: using the virtual hand illusion to test human response to degrees of realism. - Lorraine Lin; Sophie Jörg (SAP, 2015)

Eye movement synthesis with 1/f pink noise. - Andrew T. Duchowski; Sophie Jörg; Aubrey Lawson; Takumi Bolte; Lech Swirski; Krzysztof Krejtz (MIG, 2015)

State of the Art in Hand and Finger Modeling and Animation. - Nkenge Wheatland; Yingying Wang 004; Huaguang Song; Michael Neff; Victor B. Zordan; Sophie Jörg (Comput. Graph. Forum, 2015)

Embodying Computational Thinking: Initial Design of an Emerging Technological Learning Tool. - Shaundra B. Daily; Alison E. Leonard; Sophie Jörg; Sabarish V. Babu; Kara Gundersen; Dhaval Parmar (Technol. Knowl. Learn., 2015)

Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments. - Elham Ebrahimi; Sabarish V. Babu; Christopher C. Pagano; Sophie Jörg (3DUI, 2016)

Need a hand?: how appearance affects the virtual hand illusion. - Lorraine Lin; Sophie Jörg (SAP, 2016)

Eye movement synthesis. - Andrew T. Duchowski; Sophie Jörg; Tyler N. Allen; Ioannis Giannopoulos; Krzysztof Krejtz (ETRA, 2016)

Data-driven finger motion synthesis with interactions. - Moshe Bitan; Sophie Jörg; Sarit Kraus (Symposium on Computer Animation (Posters), 2016)

Combating Perceptions of Computer Scientists: A Short-term Intervention (Abstract Only). - Shaundra Bryant Daily; Alison E. Leonard; Sophie Jörg; Sabarish V. Babu; Nikeetha D'Souza; Dhaval Parmar; Kara Gundersen; Joseph Isaac; Serita Acker (SIGCSE, 2016)

The effect of realism on the virtual hand illusion. - Lorraine Lin; Sophie Jörg (VR, 2016)

Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students. - Dhaval Parmar; Joseph Isaac; Sabarish V. Babu; Nikeetha D'Souza; Alison E. Leonard; Sophie Jörg; Kara Gundersen; Shaundra Bryant Daily (VR, 2016)

Analysis in support of realistic timing in animated fingerspelling. - Nkenge Wheatland; Ahsan Abdullah 001; Michael Neff; Sophie Jörg; Victor B. Zordan (VR, 2016)

An Empirical Evaluation of Visuo-Haptic Feedback on Physical Reaching Behaviors During 3D Interaction in Real and Immersive Virtual Environments. - Elham Ebrahimi; Sabarish V. Babu; Christopher C. Pagano; Sophie Jörg (ACM Trans. Appl. Percept., 2016)

How character customization affects learning in computational thinking. - Lorraine Lin; Dhaval Parmar; Sabarish V. Babu; Alison E. Leonard; Shaundra Bryant Daily; Sophie Jörg (SAP, 2017)

Perceptual adjustment of eyeball and pupil diameter jitter amplitudes for virtual characters. - Sophie Jörg; Andrew T. Duchowski; Krzysztof Krejtz; Anna Niedzielska (SAP, 2018)

Touch with foreign hands: the effect of virtual hand appearance on visual-haptic integration. - Valentin Schwind; Lorraine Lin; Massimiliano Di Luca; Sophie Jörg; James Hillis (SAP, 2018)

Perceptual evaluation of synthetic gaze jitter. - Krzysztof Krejtz; Andrew T. Duchowski; Heng Zhou; Sophie Jörg; Anna Niedzielska (Comput. Animat. Virtual Worlds, 2018)

The effect of animation controller and avatar on player perceptions. - Aline Normoyle; Sophie Jörg (Comput. Animat. Virtual Worlds, 2018)

Perceptual Adjustment of Eyeball Rotation and Pupil Size Jitter for Virtual Characters. - Sophie Jörg; Andrew T. Duchowski; Krzysztof Krejtz; Anna Niedzielska (ACM Trans. Appl. Percept., 2018)

Virtual Grasping Feedback and Virtual Hand Ownership. - Ryan Canales; Aline Normoyle; Yu Sun; Yuting Ye; Massimiliano Di Luca; Sophie Jörg (SAP, 2019)

Perceptual Comparison of Procedural and Data-Driven Eye Motion Jitter. - Sophie Jörg; Andrew T. Duchowski; Krzysztof Krejtz; Anna Niedzielska (SAP, 2019)

Guiding gaze: expressive models of reading and face scanning. - Andrew T. Duchowski; Sophie Jörg; Jaret Screws; Nina A. Gehrer; Michael Schönenberg; Krzysztof Krejtz (ETRA, 2019)

The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion. - Lorraine Lin; Aline Normoyle; Alexandra Adkins; Yu Sun; Andrew C. Robb; Yuting Ye; Massimiliano Di Luca; Sophie Jörg (VR, 2019)

Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality. - Ryan Canales; Sophie Jörg (MIG, 2020)

Virtual hands in VR: motion capture, synthesis, and perception. - Sophie Jörg; Yuting Ye; Michael Neff; Franziska Mueller 001; Victor B. Zordan (SIGGRAPH Courses, 2020)

The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars. - Brendan John; Sophie Jörg; Sanjeev J. Koppal; Eakta Jain (IEEE Trans. Vis. Comput. Graph., 2020)

Evaluating Grasping Visualizations and Control Modes in a VR Game. - Alexandra Adkins; Lorraine Lin; Aline Normoyle; Ryan Canales; Yuting Ye; Sophie Jörg (ACM Trans. Appl. Percept., 2021)

Do We Measure What We Perceive? Comparison of Perceptual and Computed Differences between Hand Animations. - Jacob Justice; Alexandra Adkins; Tommy Dong; Sophie Jörg (SIGGRAPH Posters, 2022)

Is the avatar scared? Pupil as a perceptual cue. - Yuzhu Dong; Sophie Jörg; Eakta Jain (Comput. Animat. Virtual Worlds, 2022)

MedAIcine: A Pilot Project on the Social and Ethical Aspects of AI in Medical Imaging. - Sophie Jörg; Paula Ziethmann; Svenja Breuer (HCI (43), 2023)

Real-Time Conversational Gaze Synthesis for Avatars. - Ryan Canales; Eakta Jain; Sophie Jörg (MIG, 2023)

Give me some room please! Personal space bubbles for safety and performance. - Karina LaRubbio; Ethan Wilson; Sanjeev J. Koppal; Sophie Jörg; Eakta Jain (VR Workshops, 2023)

How Important are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades? - Alexandra Adkins; Aline Normoyle; Lorraine Lin; Yu Sun; Yuting Ye; Massimiliano Di Luca; Sophie Jörg (ACM Trans. Graph., 2023)

How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education. - Dhaval Parmar; Lorraine Lin; Nikeetha D'Souza; Sophie Jörg; Alison E. Leonard; Shaundra B. Daily; Sabarish V. Babu (IEEE Trans. Vis. Comput. Graph., 2023)

The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games. - Aline Normoyle; Sophie Jörg; Jennifer Hill (FDG, 2024)

Hands or Controllers? How Input Devices and Audio Impact Collaborative Virtual Reality. - Alex Adkins; Ryan Canales; Sophie Jörg (VRST, 2024)

Towards mitigating uncann(eye)ness in face swaps via gaze-centric loss terms. - Ethan Wilson; Frederick Shic; Sophie Jörg; Eakta Jain (Comput. Graph., 2024)

User-Driven Placement of Urban Digital Twin 3D-Models for Augmented Reality. - Bernhard Öder; Sophie Jörg (BTW Workshops, 2025)

User identification based on conversational gestures. - Aline Normoyle; Sophie Jörg (VR Workshops, 2025)

Towards Privacy-preserving Photorealistic Self-avatars in Mixed Reality. - Ethan Wilson; Vincent Bindschaedler; Sophie Jörg; Sean Sheikholeslam; Kevin R. B. Butler; Eakta Jain (CoRR, 2025)