Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. - Lennart E. Nacke; Craig A. Lindley; Sophie Stellmach (Fun and Games, 2008)

PaperLens: advanced magic lens interaction above the tabletop. - Martin Spindler; Sophie Stellmach; Raimund Dachselt (ITS, 2009)

3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments. - Sophie Stellmach; Lennart E. Nacke; Raimund Dachselt (AVI, 2010)

Advanced gaze visualizations for three-dimensional virtual environments. - Sophie Stellmach; Lennart E. Nacke; Raimund Dachselt (ETRA, 2010)

Digitale Stift- und Papierinteraktion in Virtuellen Umgebungen. - Sophie Stellmach; Thomas Brücher; Ronny Franke; Raimund Dachselt (MuC, 2010)

Trends and Techniques in Visual Gaze Analysis - Sophie Stellmach; Lennart E. Nacke; Raimund Dachselt; Craig A. Lindley (CoRR, 2010)

Gameplay experience in a gaze interaction game - Lennart E. Nacke; Sophie Stellmach; Dennis Sasse; Craig A. Lindley (CoRR, 2010)

Designing gaze-supported multimodal interactions for the exploration of large image collections. - Sophie Stellmach; Sebastian Stober; Andreas Nürnberger; Raimund Dachselt (NGCA, 2011)

LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. - Lennart E. Nacke; Sophie Stellmach; Dennis Sasse; Jörg Niesenhaus; Raimund Dachselt (Entertain. Comput., 2011)

Gaze interaction in the post-WIMP world. - Andreas Bulling; Raimund Dachselt; Andrew T. Duchowski; Robert J. K. Jacob; Sophie Stellmach; Veronica Sundstedt (CHI Extended Abstracts, 2012)

Look & touch: gaze-supported target acquisition. - Sophie Stellmach; Raimund Dachselt (CHI, 2012)

Designing gaze-based user interfaces for steering in virtual environments. - Sophie Stellmach; Raimund Dachselt (ETRA, 2012)

Investigating gaze-supported multimodal pan and zoom. - Sophie Stellmach; Raimund Dachselt (ETRA, 2012)

Gaze-supported Interaction. - Sophie Stellmach; Raimund Dachselt (MuC (Workshopband), 2012)

Investigating Freehand Pan and Zoom. - Sophie Stellmach; Markus Jüttner; Christian Nywelt; Jens Schneider; Raimund Dachselt (MuC, 2012)

Gaze-supported foot interaction in zoomable information spaces. - Fabian Göbel; Konstantin Klamka; Andreas Siegel; Stefan Vogt; Sophie Stellmach; Raimund Dachselt (CHI Extended Abstracts, 2013)

Still looking: investigating seamless gaze-supported selection, positioning, and manipulation of distant targets. - Sophie Stellmach; Raimund Dachselt (CHI, 2013)

ITS 2013 workshop on visual adaptation of interfaces. - Jakub Dostal; Miguel A. Nacenta; Roman Rädle; Harald Reiterer; Sophie Stellmach (ITS, 2013)

Gaze-supported Multimodal Interaction. - Sophie Stellmach (Verlag Dr. Hut, 2013)

Proxemics play: understanding proxemics for designing digital play experiences. - Florian Mueller 001; Sophie Stellmach; Saul Greenberg; Andreas Dippon; Susanne Boll; Jayden Garner; Rohit Ashok Khot; Amani Naseem; David Altimira (Conference on Designing Interactive Systems, 2014)

4th international workshop on pervasive eye tracking and mobile eye-based interaction. - Thies Pfeiffer; Sophie Stellmach; Yusuke Sugano (UbiComp Adjunct, 2014)

Look & Pedal: Hands-free Navigation in Zoomable Information Spaces through Gaze-supported Foot Input. - Konstantin Klamka; Andreas Siegel; Stefan Vogt; Fabian Göbel; Sophie Stellmach; Raimund Dachselt (ICMI, 2015)

The Costs and Benefits of Combining Gaze and Hand Gestures for Remote Interaction. - Yanxia Zhang; Sophie Stellmach; Abigail Sellen; Andrew Blake 001 (INTERACT (3), 2015)

What you look at is what you get: gaze-based user interfaces. - Robert J. K. Jacob; Sophie Stellmach (Interactions, 2016)