"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change. - Soraya S. Anvari; Jessica Hammer; Rina R. Wehbe (Proc. ACM Hum. Comput. Interact., 2024)

Designing Interactive Artifacts for Mental Health Education: A Game-Based Approach using AI as In-game Characters. - Soraya S. Anvari (Conference on Designing Interactive Systems (Companion Volume), 2025)

Cite Your Well-being First: What Happens When Personal Life, Mental Health, and HCI Research Become Entangled? - Sophia Ppali; Marios Constantinides; Fotis Liarokapis; Jaydon Farao; Soraya S. Anvari; MinYoung Yoo; Ferran Altarriba Bertran; Shannon Rodgers; Jihae Han; Rina R. Wehbe; Margot Brereton; Alexandra Covaci (Conference on Designing Interactive Systems (Companion Volume), 2025)

The Importance of Performance Feedback in Virtual Reality (VR) Training: A Table Tennis Coach Perspective. - Kissinger Sunday; Soraya S. Anvari; Yiwei Li; Junwei Sun 001; Rina R. Wehbe; Heather Neyedli; Anil Ufuk Batmaz; Mayra Donaji Barrera Machuca (CHI Extended Abstracts, 2025)