On Applying Adaptive Data Structures to Multi-Player Game Playing. - Spencer Polk; B. John Oommen (SGAI Conf., 2013)

On Enhancing Recent Multi-player Game Playing Strategies Using a Spectrum of Adaptive Data Structures. - Spencer Polk; B. John Oommen (TAAI, 2013)

Novel Game Playing Strategies Using Adaptive Data Structures. - Spencer Polk (Canadian AI, 2015)

Space and depth-related enhancements of the history-ADS strategy in game playing. - Spencer Polk; B. John Oommen (CIG, 2015)

Enhancing History-Based Move Ordering in Game Playing Using Adaptive Data Structures. - Spencer Polk; B. John Oommen (ICCCI (1), 2015)

Novel AI Strategies for Multi-Player Games at Intermediate Board States. - Spencer Polk; B. John Oommen (IEA/AIE, 2015)

Challenging Established Move Ordering Strategies with Adaptive Data Structures. - Spencer Polk; B. John Oommen (IEA/AIE, 2016)

On Achieving History-Based Move Ordering in Adversarial Board Games Using Adaptive Data Structures. - Spencer Polk; B. John Oommen (Trans. Comput. Collect. Intell., 2016)

On Addressing the Challenges of Complex Stochastic Games Using "Representative" Moves. - Armando H. Taucer; Spencer Polk; B. John Oommen (AIAI, 2018)

Challenging state-of-the-art move ordering with Adaptive Data Structures. - Spencer Polk; B. John Oommen (Appl. Intell., 2018)

Novel threat-based AI strategies that incorporate adaptive data structures for multi-player board games. - Spencer Polk; B. John Oommen (Appl. Intell., 2018)