Simple arithmetic lessons through an adaptive snake game. - Maria Virvou; Spyros Papadimitriou (CITS, 2013)

Learning addition by playing an adaptive game with coins. - Maria Virvou; Spyros Papadimitriou (IISA, 2013)

Use of digital 'Guess Who Board Game' in teaching English. - Maria Virvou; Spyros Papadimitriou (IISA, 2014)

Playing, learning, extending: Educational "Guess Who" game that is renewable by a teacher. - Maria Virvou; Spyros Papadimitriou (IISA, 2015)

An online adventure game for teaching math. - Spyros Papadimitriou; Maria Virvou (IISA, 2016)

Adaptivity in scenarios in an educational adventure game. - Spyros Papadimitriou; Maria Virvou (IISA, 2017)

Intelligent Tutoring Systems and Transparency: The Case of Children and Adolescents. - Eirini Mougiakou; Spyros Papadimitriou; Maria Virvou (IISA, 2018)

FSP Creator: A Novel Web Service API Creator of Fuzzy Students Progress Profile. - Spyros Papadimitriou; Konstantina Chrysafiadi; Margaritis Kamitsios; Maria Virvou (IISA, 2018)

A Web-Based Application for Innovative Hospital Appointment Scheduling Using Neural Network. - Konstantinos Rammos; Spyros Papadimitriou; Maria Virvou; Efthimios Alepis (IISA, 2018)

Automated Decision Making and Personal Data Protection in Intelligent Tutoring Systems: Design Guidelines. - Eirini Mougiakou; Spyros Papadimitriou; Maria Virvou (JCKBSE, 2018)

Authoring Technological and Platform Independent Learning Material and Student's Progress Profile Using Web Services. - Spyros Papadimitriou; Konstantina Chrysafiadi; Maria Virvou (JCKBSE, 2018)

Evaluating the use of fuzzy logic in an educational game for offering adaptation. - Spyros Papadimitriou; Konstantina Chrysafiadi; Maria Virvou (CITS, 2019)

Smart educational games and Consent under the scope of General Data Protection Regulation. - Spyros Papadimitriou; Eirini Mougiakou; Maria Virvou (IISA, 2019)

Which is better for learning: a web-based educational application or an educational game? - Konstantina Chrysafiadi; Spyros Papadimitriou; Maria Virvou (SummerSim, 2019)

FuzzEG: Fuzzy logic for adaptive scenarios in an educational adventure game. - Spyros Papadimitriou; Konstantina Chrysafiadi; Maria Virvou (Multim. Tools Appl., 2019)

Fuzzy states for dynamic adaptation of the plot of an educational game in relation to the learner's progress. - Konstantina Chrysafiadi; Spyros Papadimitriou; Maria Virvou (IISA, 2020)

Synchronous and Asynchronous Learning Methods under the light of General Data Protection Regulation. - Eirini Mougiakou; Spyros Papadimitriou; Maria Virvou (IISA, 2020)

Learn-and-play personalised reasoning from point-and-click to virtual reality mobile educational games. - Spyros Papadimitriou; Margaritis Kamitsios; Konstantina Chrysafiadi; Maria Virvou (Intell. Decis. Technol., 2021)

Cognitive-based adaptive scenarios in educational games using fuzzy reasoning. - Konstantina Chrysafiadi; Spyros Papadimitriou; Maria Virvou (Knowl. Based Syst., 2022)

Adaptive scenarios and tutoring using fuzzy reasoning in an intelligent educational adventure game - Spyros Papadimitriou (2022)

Adaptive Quizzes Using Fuzzy Genetic Algorithm. - Spyros Papadimitriou; Konstantina Chrysafiadi; Maria Virvou (IISA, 2023)

Artificial intelligence in educational games and consent under general data protection regulation. - Eirini Mougiakou; Spyros Papadimitriou; Konstantina Chrysafiadi; Maria Virvou (Intell. Decis. Technol., 2025)