Visualising logic programs in virtual worlds. - Themis Panayiotopoulos; Spyros Vosinakis; Sophia Kousidou; L. Balafa (VRST, 1999)

SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilities. - Spyros Vosinakis; Themis Panayiotopoulos (IVA, 2001)

Programmable Agent Perception in Intelligent Virtual Environments. - Spyros Vosinakis; Themis Panayiotopoulos (IVA, 2003)

A Task Definition Language for Virtual Agents. - Spyros Vosinakis; Themis Panayiotopoulos (WSCG, 2003)

Ευφυείς πράκτορες σε εικονικά περιβάλλοντα - Spyridon Vosinakis (2003)

Synthetic Characters with Emotional States. - Nikos Avradinis; Themis Panayiotopoulos; Spyros Vosinakis (SETN, 2004)

Emergence of Representational Structures in Virtual Agents. - Argyris Arnellos; Spyros Vosinakis (IVA, 2005)

A Tool for Constructing 3D Environments with Virtual Agents. - Spyros Vosinakis; Themis Panayiotopoulos (Multim. Tools Appl., 2005)

Hermes - A Framework for Location-Based Data Management. - Nikos Pelekis; Yannis Theodoridis; Spyros Vosinakis; Themis Panayiotopoulos (EDBT, 2006)

Towards Representational Autonomy of Agents in Artificial Environments. - Argyris Arnellos; Spyros Vosinakis; Thomas Spyrou; John Darzentas (SETN, 2006)

The Emergence of Autonomous Representations in Artificial Agents. - Argyris Arnellos; Spyros Vosinakis; Thomas Spyrou; John Darzentas (J. Comput., 2006)

Handling spatial vagueness in virtual agent control. - Spyros Vosinakis; Nikos Pelekis; Yannis Theodoridis; Themis Panayiotopoulos (GRAPP (AS/IE), 2007)

Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments. - Spyros Vosinakis; George Anastassakis; Themis Panayiotopoulos (IVA, 2007)

Personalization of Content in Virtual Exhibitions. - Bill Bonis; John Stamos; Spyros Vosinakis; Ioannis Andreou; Themis Panayiotopoulos (SAMT, 2007)

Autonomy in Virtual Agents: Integrating Perception and Action on Functionally Grounded Representations. - Argyris Arnellos; Spyros Vosinakis; George Anastassakis; John Darzentas (SETN, 2008)

A platform for virtual museums with personalized content. - Bill Bonis; John Stamos; Spyros Vosinakis; Ioannis Andreou; Themis Panayiotopoulos (Multim. Tools Appl., 2009)

A Multi-agent Simulation Framework for Emergency Evacuations Incorporating Personality and Emotions. - Alexia Zoumpoulaki; Nikos Avradinis; Spyros Vosinakis (SETN, 2010)

An Exploratory Study of Problem-Based Learning in Virtual Worlds. - Spyros Vosinakis; Panayiotis Koutsabasis; Panagiotis Zaharias (VS-GAMES, 2011)

Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D Environment. - Spyros Vosinakis; Ioannis Papadakis (VS-GAMES, 2011)

Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio. - Panayiotis Koutsabasis; Spyros Vosinakis (Int. J. Hum. Comput. Interact., 2012)

Problem-based Learning for Design and Engineering Activities in Virtual Worlds. - Spyros Vosinakis; Panayiotis Koutsabasis (Presence Teleoperators Virtual Environ., 2012)

Designing a Support Tool for Creative Advertising by Mining Collaboratively Tagged Ad Video Content: The Architecture of PromONTotion. - Katia Kermanidis; Manolis Maragoudakis; Spyros Vosinakis; Nikos Exadaktylos (AIAI, 2013)

Course Lectures as Problem-Based Learning Interventions in Virtual Worlds. - Spyros Vosinakis; Panayiotis Koutsabasis; Panagiotis Zaharias (Trans. Edutainment, 2013)

Interaction design studio learning in virtual worlds. - Spyros Vosinakis; Panayiotis Koutsabasis (Virtual Real., 2013)

A Platform for Teaching Logic Programming Using Virtual Worlds. - Spyros Vosinakis; Panayiotis Koutsabasis; George Anastassakis (ICALT, 2014)

Extracting Knowledge from Collaboratively Annotated Ad Video Content. - Manolis Maragoudakis; Katia Lida Kermanidis; Spyros Vosinakis (AIAI (Workshops), 2014)

Adapting an Animation TV Special to Games in a Games Design University Course. - Panagiotis Kyriakoulakos; Spyros Vosinakis (Panhellenic Conference on Informatics, 2014)

House of Ads: a Multiplayer Action Game for Annotating Ad Video Content. - Katia Lida Kermanidis; Manolis Maragoudakis; Spyros Vosinakis (EANN Workshops, 2015)

Adult and Children User Experience with Leap Motion in Digital Heritage: The Cycladic Sculpture Application. - Panayiotis Koutsabasis; Spyros Vosinakis (EuroMed (1), 2016)

Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures. - Giorgos Anagnostakis; Michalis Antoniou; Elena Kardamitsi; Thodoris Sachinidis; Panayiotis Koutsabasis; Modestos Stavrakis; Spyros Vosinakis; Dimitris Zissis (MobileHCI Adjunct, 2016)

A pervasive role-playing game for introducing elementary school students to archaeology. - Natalia Georgiadi; Eleni Kokkoli-Papadopoulou; George Kordatos; Konstantinos Partheniadis; Manos Sparakis; Panayiotis Koutsabasis; Spyros Vosinakis; Dimitris Zissis; Modestos Stavrakis (MobileHCI Adjunct, 2016)

A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application. - Spyros Vosinakis; Panayiotis Koutsabasis; Dimitris Makris; Ekati Sagia (VS-GAMES, 2016)

A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness. - Anna Gardeli; Spyros Vosinakis; Konstantinos Englezos; Dimitra Mavroudi; Manolis Stratis; Modestos Stavrakis (ACE, 2017)

How can a simulation game support the development of computational problem-solving strategies? - Nikolaos Pellas; Spyridon Vosinakis (EDUCON, 2017)

Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World. - Spyros Vosinakis; Nikos Avradinis; Panayiotis Koutsabasis (DCH@ICE/ITMC, 2017)

Learning to Think and Practice Computationally via a 3D Simulation Game. - Nikolaos Pellas; Spyridon Vosinakis (IMCL, 2017)

The Loom: Interactive Weaving Through a Tangible Installation with Digital Feedback. - Anastasios Dimitropoulos; Konstantinos Dimitropoulos; Angeliki Kyriakou; Maximos Malevitis; Stelios Syrris; Stella Vaka; Panayiotis Koutsabasis; Spyros Vosinakis; Modestos Stavrakis (ITN-DCH, 2017)

Design and Development of Games and Interactive Installations for Environmental Awareness. - Anna Gardeli; Spyros Vosinakis; Konstantinos Englezos; Dimitra Mavroudi; Manolis Stratis; Modestos Stavrakis (EAI Endorsed Trans. Serious Games, 2017)

Mid-Air Interaction vs Smartphone Control for First-Person Navigation on Large Displays: A Comparative Study. - Spyros Vosinakis (AVR (2), 2018)

Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site. - Maria Gaitanou; Elli Charissi; Iosifina Margari; Manolis Papamakarios; Spyros Vosinakis; Panayiotis Koutsabasis; Damianos Gavalas; Modestos Stavrakis (EuroMed (1), 2018)

i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums. - Christina Gkiti; Eirini Varia; Chrysi Zikoudi; Athina Kirmanidou; Io Kyriakati; Spyros Vosinakis; Damianos Gavalas; Modestos Stavrakis; Panayiotis Koutsabasis (EuroMed (1), 2018)

THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage. - Eriana Panopoulou; Konstantinos Kouros; Aikaterini Pasopoulou; Giorgos Arsenikos; Spyros Vosinakis; Panayiotis Koutsabasis; Modestos Stavrakis; Damianos Gavalas (EuroMed (1), 2018)

The Effect of Tangible Augmented Reality Interfaces on Teaching Computational Thinking: A Preliminary Study. - Anna Gardeli; Spyros Vosinakis (ICL (1), 2018)

Teaching HCI with a studio approach: lessons learnt. - Panayiotis Koutsabasis; Spyros Vosinakis; Modestos Stavrakis; Panagiotis Kyriakoulakos (PCI, 2018)

Teaching and learning logic programming in virtual worlds using interactive microworld representations. - Spyros Vosinakis; George Anastassakis; Panayiotis Koutsabasis (Br. J. Educ. Technol., 2018)

The effect of simulation games on learning computer programming: A comparative study on high school students' learning performance by assessing computational problem-solving strategies. - Nikolaos Pellas; Spyridon Vosinakis (Educ. Inf. Technol., 2018)

Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks. - Panayiotis Koutsabasis; Spyros Vosinakis (Virtual Real., 2018)

Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift. - Spyros Vosinakis; Panayiotis Koutsabasis (Virtual Real., 2018)

ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills. - Anna Gardeli; Spyros Vosinakis (VS-GAMES, 2019)

On the Use of Mobile Devices as Controllers for First-Person Navigation in Public Installations. - Spyros Vosinakis; Anna Gardeli (Inf., 2019)

Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums. - Athina Bosta; Dimitrios Katsakioris; Andreas Nikolarakis; Panayiotis Koutsabasis; Spyros Vosinakis; Modestos Stavrakis (EuroMed, 2020)

Kirini: An Interactive Projection-Mapping Installation for Storytelling About Mediterranean Beekeeping Heritage. - Nikolaos Ioakeim; Petros Printezis; Charalampos Skarimpas; Panayiotis Koutsabasis; Spyros Vosinakis; Modestos Stavrakis (EuroMed, 2020)

Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App. - Panayiotis Koutsabasis; Anna Gardeli; Konstantinos Partheniadis; Panayiotis Vogiatzidakis; Vasiliki Nikolakopoulou; Pavlos Chatzigrigoriou; Spyros Vosinakis (EuroMed, 2020)

User Experience Requirements and Interface Design for the TouristHub Trip Planning Platform. - Modestos Stavrakis; Damianos Gavalas; Panayiotis Koutsabasis; Spyros Vosinakis (HCI (22), 2020)

TouristHub: User Experience and Interaction Design for Supporting Tourist Trip Planning. - Modestos Stavrakis; Panayiotis Koutsabasis; Damianos Gavalas; Spyros Vosinakis (IEEE Conf. on Intelligent Systems, 2020)

Location-Based Games for Cultural Heritage: Applying the Design Thinking Process. - Panayiotis Koutsabasis; Konstantinos Partheniadis; Anna Gardeli; Panagiotis Vogiatzidakis; Vasiliki Nikolakopoulou; Pavlos Chatzigrigoriou; Spyros Vosinakis (CHI Greece, 2021)

Touch Your Own Device! A COVID-Safe Alternative to Multi-touch Interactions with Public Touchscreens. - Spyros Vosinakis; George Anastassakis (CHI Greece, 2021)

Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage. - Panayiotis Koutsabasis; Anna Gardeli; Konstantinos Partheniadis; Panagiotis Vogiatzidakis; Vasiliki Nikolakopoulou; Pavlos Chatzigrigoriou; Spyros Vosinakis (CoG, 2021)

Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication. - Vlasios Kasapakis; Elena Dzardanova; Vasiliki Nikolakopoulou; Spyros Vosinakis; Ioannis Xenakis; Damianos Gavalas (EuroXR, 2021)

Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory. - Spyros Vosinakis; Vasiliki Nikolakopoulou; Giorgos Nikopoulos; Labros Fragkedis; Modestos Stavrakis; Nikolaos Politopoulos; Panayiotis Koutsabasis (PCI, 2021)

ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations. - Damianos Gavalas; Vlasios Kasapakis; Evangelia Kavakli; Panayiotis Koutsabasis; Despina Catapoti; Spyros Vosinakis (XR (2), 2022)

Connecting Intangible Cultural Heritage and Architecture through Mobile Augmented Reality Narratives and Scale Models. - Sophie Galani; Spyros Vosinakis (IMET, 2022)

Evaluation of a Virtual Reality Learning Enviroment testbed and Non-Verbal Cue Integration. - Vlasios Kasapakis; Elena Dzardanova; Vasiliki Nikolakopoulou; Spyros Vosinakis (IMET, 2022)

Exploring non-verbal cues and user attention in IVR with eye tracking technologies. - Vlasios Kasapakis; Elena Dzardanova; Vasiliki Nikolakopoulou; Spyros Vosinakis; Ioannis Xenakis; Damianos Gavalas (MMVE@MMSys, 2022)

Exploring costume-avatar interaction in digital dance experiences. - Marina Stergiou; Spyros Vosinakis (MOCO, 2022)

Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype. - Elena Dzardanova; Vlasios Kasapakis; Spyros Vosinakis; Konstantina Psarrou (VRST, 2022)

Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities. - Panayiotis Koutsabasis; Konstantinos Partheniadis; Anna Gardeli; Panagiotis Vogiatzidakis; Vasiliki Nikolakopoulou; Pavlos Chatzigrigoriou; Spyros Vosinakis; Despina Elizabeth Filippidou (Multimodal Technol. Interact., 2022)

Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage. - Vasiliki Nikolakopoulou; Spyros Vosinakis; Giorgos Nikopoulos; Modestos Stavrakis; Nikolaos Politopoulos; Labros Fragkedis; Panayiotis Koutsabasis (ACM Journal on Computing and Cultural Heritage, 2022)

Extended Reality (XR) as a Communication Medium: Special Issue Guest Editorial. - Spyros Vosinakis; Vlasios Kasapakis; Damianos Gavalas (Presence Teleoperators Virtual Environ., 2022)

Nonverbal Communication in Immersive Virtual Reality through the Lens of Presence: A Critical Review. - Ioannis Xenakis; Damianos Gavalas; Vlasios Kasapakis; Elena Dzardanova; Spyros Vosinakis (Presence Teleoperators Virtual Environ., 2022)

Exploring the co-manipulation of physical and virtual objects in tangible mobile augmented reality for collaborative learning. - Anna Gardeli; Spyros Vosinakis (CHI Greece, 2023)

Embodied Acts for Testing Mixed Reality Low-Fidelity Prototypes that Convey Intangible Cultural Heritage: Method and Case Study. - Vasiliki Nikolakopoulou; Spyros Vosinakis; Modestos Stavrakis; Panayiotis Koutsabasis (EuroXR, 2024)

User Experience Design and Evaluation of a Virtual Reality Museum Installation for Historic Sailing Ships. - Spyros Vosinakis; George Anastassakis; Panayiotis Koutsabasis; Kostas Damianidis (EuroXR, 2024)

Dancing with Themselves: An extended reality experiment for capturing partner dances. - Marina Stergiou; Dimitris Baltas; Spyros Vosinakis (MOCO, 2024)

Exploring the impact of non-verbal cues on user experience in immersive virtual reality. - Elena Dzardanova; Vasiliki Nikolakopoulou; Vlasios Kasapakis; Spyros Vosinakis; Ioannis Xenakis; Damianos Gavalas (Comput. Animat. Virtual Worlds, 2024)

An augmented reality approach for communicating intangible and architectural heritage through digital characters and scale models. - Sophie Galani; Spyros Vosinakis (Pers. Ubiquitous Comput., 2024)

Sign language in immersive virtual reality: design, development, and evaluation of a virtual reality learning environment prototype. - Vlasios Kasapakis; Elena Dzardanova; Spyros Vosinakis; Androniki Agelada (Interact. Learn. Environ., 2024)

Group dynamics in collaborative learning: Impact of emergent and scripted roles in tangible mobile augmented reality games. - Anna Gardeli; Spyros Vosinakis (Comput. Educ. X Real., 2025)