A rule of thumb of icons' visual distinctiveness. - Sri Hastuti Kurniawan (CUU, 2000)

Merged Structural Equation Model of Online Retailer's Customer Preference and Stickiness. - Sri Hastuti Kurniawan (WebNet, 2000)

Modeling Computer Users' Interest in the World Wide Web across the Adult Life Span: The Role of Age, Education, Ability, and Discontentment. - Sri Hastuti Kurniawan (WebNet, 2000)

Increasing the Usability of Online Information for Older Users: A Case Study in Participatory Design. - R. Darin Ellis; Sri Hastuti Kurniawan (Int. J. Hum. Comput. Interact., 2000)

A structural equation modeling of internet bookmark organizations. - Sri Hastuti Kurniawan; R. Darin Ellis (CHI Extended Abstracts, 2001)

Senior-centered design of health information architecture. - Panayiotis Zaphiris; Sri Kurniawan (CHI Extended Abstracts, 2001)

Involving Chinese users in analyzing the effects of languages and modalities on computer icons. - Sri Hastuti Kurniawan; Ravindra S. Goonetilleke; Heloisa Martins Shih (HCI, 2001)

Involving seniors in designing information architecture for the web. - Sri Hastuti Kurniawan; Panayiotis Zaphiris; R. Darin Ellis (HCI, 2001)

Web Information Resources for Students with Disabilities: How Accessible are They? - Sri Hastuti Kurniawan (WebNet, 2001)

Investigating Computer Screen and Paper Reading Speed Differences. - Sri Hastuti Kurniawan; Panayiotis Zaphiris (WebNet, 2001)

Panel on Special Topics of Web Usability. - Panayiotis Zaphiris; Jantawan Noiwan; Sri Hastuti Kurniawan; Athanasis Karoulis (WebNet, 2001)

An Analysis of Layout Errors in Word Processed Documents Produced by Blind People. - T. Diggle; Sri Hastuti Kurniawan; D. Gareth Evans; Paul Blenkhorn (ICCHP, 2002)

How Accessible Are Web Information Resources for Students with Disabilities? - Sri Hastuti Kurniawan (ICCHP, 2002)

Mental Models of Blind Users in the Windows Environment. - Sri Hastuti Kurniawan; Alistair G. Sutcliffe (ICCHP, 2002)

A Usability Evaluation of a Joystick-Operated Full-Screen Magnifier. - Sri Hastuti Kurniawan; Alasdair King; David Gareth Evans; Paul Blenkhorn (User Interfaces for All, 2002)

Age Related Differences and the Depth vs. Breadth Tradeoff in Hierarchical Online Information Systems. - Panayiotis Zaphiris; Sri Hastuti Kurniawan; R. Darin Ellis (User Interfaces for All, 2002)

The impact of Web self-efficacy, age, and Web experience on bookmark manipulation. - Sri Hastuti Kurniawan; R. Darin Ellis; Jason C. Allaire (Univers. Access Inf. Soc., 2002)

Design and user evaluation of a joystick-operated full-screen magnifier. - Sri Hastuti Kurniawan; Alasdair King; David Gareth Evans; Paul Blenkhorn (CHI, 2003)

Evaluating the Usability of Joystick Control of a Screen Magnifier with Visually Impaired Users. - Gareth Evans 001; Sri Hastuti Kurniawan; Alasdair King; Paul Blenkhorn (HCI (4), 2003)

Evaluating the Usability of a Screen Reader with Blind Users. - Sri Hastuti Kurniawan; Alistair G. Sutcliffe (HCI (4), 2003)

Age-Related Differences in Subjective Ratings of Hierarchical Information. - Sri Hastuti Kurniawan; Panayiotis Zaphiris; R. Darin Ellis (HCI (4), 2003)

Mathematical Formulation of Age Related Differences in Mouse Movement Tasks. - Panayiotis Zaphiris; Sri Hastuti Kurniawan; R. Darin Ellis (HCI (4), 2003)

How Blind Users' Mental Models Affect Their Perceived Usability of an Unfamiliar Screen Reader. - Sri Hastuti Kurniawan; Alistair G. Sutcliffe; Paul Blenkhorn (INTERACT, 2003)

Screen Magnifiers: Evolution and Evaluation. - Paul Blenkhorn; D. Gareth Evans; Alasdair King; Sri Hastuti Kurniawan; Alistair G. Sutcliffe (IEEE Computer Graphics and Applications, 2003)

Technology: a means for enhancing the independence and connectivity of older people. - Herman Bouma; Sara J. Czaja; Hiroyuki Umemuro; Wendy A. Rogers; Richard Schulz; Sri Hastuti Kurniawan (CHI Extended Abstracts, 2004)

Whistling User Interface (U3I). - Adam J. Sporka; Sri Hastuti Kurniawan; Pavel Slavík (User Interfaces for All, 2004)

Interaction design: Beyond human-computer interaction by Preece, Sharp and Rogers (2001), ISBN 0471492787. - Sri Hastuti Kurniawan (Univers. Access Inf. Soc., 2004)

Research-derived web design guidelines for older people. - Sri Hastuti Kurniawan; Panayiotis Zaphiris (ASSETS, 2005)

Involving psychometric tests for input device evaluation with older people. - Murni Mahmud; Sri Hastuti Kurniawan (OZCHI, 2005)

Web and aging: challenges and opportunities. - Panayiotis Zaphiris; Sri Kurniawan; R. Darin Ellis (Univers. Access Inf. Soc., 2005)

A three-countries case study of older people's browsing. - Prush Sa-nga-ngam; Sri Kurniawan (ASSETS, 2006)

Non-speech input and speech recognition for real-time control of computer games. - Adam J. Sporka; Sri Hastuti Kurniawan; Murni Mahmud; Pavel Slavík (ASSETS, 2006)

A study of the use of mobile phones by older persons. - Sri Hastuti Kurniawan; Murni Mahmud; Yanuar Nugroho (CHI Extended Abstracts, 2006)

An Exploratory Study of How Older Women Use Mobile Phones. - Sri Kurniawan (UbiComp, 2006)

A method and advisor tool for multimedia user interface design. - Alistair G. Sutcliffe; Sri Kurniawan; Jae Eun Shin (Int. J. Hum. Comput. Stud., 2006)

Personalising web page presentation for older people. - Sri Hastuti Kurniawan; Alasdair King; D. Gareth Evans; Paul Blenkhorn (Interact. Comput., 2006)

An investigation into Older People's Browsing Activities. - Prush Sa-nga-ngam; Sri Kurniawan (PsychNology J., 2006)

Acoustic control of mouse pointer. - Adam J. Sporka; Sri Hastuti Kurniawan; Pavel Slavík (Univers. Access Inf. Soc., 2006)

Older women and digital TV: a case study. - Sri Kurniawan (ASSETS, 2007)

Designing mobile phone interface with children. - Xiaowei Cao; Sri Hastuti Kurniawan (CHI Extended Abstracts, 2007)

Striking a c[h]ord: vocal interaction in assistive technologies, games, and more. - Adam J. Sporka; Susumu Harada; Sri Hastuti Kurniawan (CHI Extended Abstracts, 2007)

Longitudinal study of continuous non-speech operated mouse pointer. - Adam J. Sporka; Sri Hastuti Kurniawan; Murni Mahmud; Pavel Slavík (CHI Extended Abstracts, 2007)

An Investigation of Older Persons' Browser Usage. - Prush Sa-nga-ngam; Sri Kurniawan (HCI (5), 2007)

A Comparative Study of Thai and UK Older Web Users. - Prush Sa-nga-ngam; Sri Kurniawan (HCI (10), 2007)

A Comparative Longitudinal Study of Non-verbal Mouse Pointer. - Murni Mahmud; Adam J. Sporka; Sri Hastuti Kurniawan; Pavel Slavík (INTERACT (2), 2007)

Mobile phone design for older persons. - Sri Kurniawan (Interactions, 2007)

A systematic approach to the development of research-based web design guidelines for older people. - Panayiotis Zaphiris; Sri Kurniawan; Mariya Ghiawadwala (Univers. Access Inf. Soc., 2007)

Low-cost accelerometry-based posture monitoring system for stroke survivors. - Sonia M. Arteaga; Jessica Chevalier; Andrew Coile; Andrew William Hill; Serdar Sali; Sangheeta Sudhakhrisnan; Sri Hastuti Kurniawan (ASSETS, 2008)

Vocal interaction. - Sri Hastuti Kurniawan; Adam J. Sporka (CHI Extended Abstracts, 2008)

Intergenerational Learning through World of Warcraft. - Sri Hastuti Kurniawan (DIGITEL, 2008)

On new media for intergenerational communication: The case of Geriatric1927. - Víctor M. González 001; Sri Hastuti Kurniawan (ISTAS, 2008)

Telling my baby's stories: family communication and narrative practices of young mothers living abroad. - Nazean Jomhari; Víctor M. González 001; Sri Hastuti Kurniawan (OZCHI, 2008)

Older people and mobile phones: A multi-method investigation. - Sri Kurniawan (Int. J. Hum. Comput. Stud., 2008)

Structuring and designing web information system for stroke care: a Malaysian perspective. - Noor Hafizah Hassan; Mohd Hairul Nizam Md. Nasir; Sri Hastuti Kurniawan (ACM SIGACCESS Access. Comput., 2008)

Ageing. - Sri Hastuti Kurniawan (Web Accessibility, 2008)

Rock Vibe: Rock Band® computer games for people with no or limited vision. - Troy Allman; Rupinder K. Dhillon; Molly A. E. Landau; Sri Hastuti Kurniawan (ASSETS, 2009)

See the apple of my eye: baby storytelling in social space. - Nazean Jomhari; Víctor M. González 001; Sri Hastuti Kurniawan (BCS HCI, 2009)

Age matters: bridging the generation gap through technology-mediated interaction. - David A. Harley; Sri Hastuti Kurniawan; Geraldine Fitzpatrick; Frank Vetere (CHI Extended Abstracts, 2009)

Better Game Studies Education the Carcassonne Way. - Kenneth Hullett; Sri Kurniawan; Noah Wardrip-Fruin (DiGRA Conference, 2009)

Vocal interaction: beyond traditional automatic speech recognition. - Sri Kurniawan; Adam J. Sporka; Susumu Harada (Univers. Access Inf. Soc., 2009)

Age-Related Differences in the Interface Design Process. - Sri Kurniawan (The Universal Access Handbook, 2009)

Mobile system to motivate teenagers' physical activity. - Sonia M. Arteaga; Mo Kudeki; Adrienne Woodworth; Sri Kurniawan (IDC, 2010)

A general education course on universal access, disability, technology and society. - Sri Hastuti Kurniawan; Sonia M. Arteaga; Roberto Manduchi (ASSETS, 2010)

Blind guidance using mobile computer vision: a usability study. - Roberto Manduchi; Sri Kurniawan; Homayoun Bagherinia (ASSETS, 2010)

Playing with words: from intuition to evaluation of game dialogue interfaces. - Serdar Sali; Noah Wardrip-Fruin; Steven Dow; Michael Mateas; Sri Kurniawan; Aaron A. Reed; Ronald Liu (FDG, 2010)

A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project. - Aaron A. Reed; Ben Samuel; Anne Sullivan; Ricky Grant; April Grow; Justin Lazaro; Jennifer Mahal; Sri Kurniawan; Marilyn A. Walker; Noah Wardrip-Fruin (AIIDE, 2011)

Accessible games SIG. - Arnold M. Lund; Annuska Z. Perkins; Sri Kurniawan; Lennart E. Nacke (CHI Extended Abstracts, 2011)

CHANTI: predictive text entry using non-verbal vocal input. - Adam J. Sporka; Torsten Felzer; Sri Hastuti Kurniawan; Ondrej Polácek; Paul Haiduk; I. Scott MacKenzie (CHI, 2011)

SpyFeet: an exercise RPG. - Aaron A. Reed; Ben Samuel; Anne Sullivan; Ricky Grant; April Grow; Justin Lazaro; Jennifer Mahal; Sri Kurniawan; Marilyn A. Walker; Noah Wardrip-Fruin (FDG, 2011)

Heuristic evaluation of programming language features: two parallel programming case studies. - Caitlin Sadowski; Sri Kurniawan (PLATEAU, 2011)

The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques? - Alexandra Holloway; Sri Kurniawan (USAB, 2011)

Getting a word in: adding artificial pauses to natural language interaction. - Serdar Sali; Ronald Liu; Noah Wardrip-Fruin; Michael Mateas; Sri Kurniawan (FDG, 2012)

Designing an application to motivate teenagers' physical activity. - Sonia M. Arteaga; Sri Kurniawan (ICC, 2012)

Mobile games and design requirements to increase teenagers' physical activity. - Sonia M. Arteaga; Víctor M. González 001; Sri Kurniawan; Raquel A. Benavides (Pervasive Mob. Comput., 2012)

Photo-based narratives as communication mediators between grandparents and their children and grandchildren living abroad. - Víctor M. González 001; Nazean Jomhari; Sri Hastuti Kurniawan (Univers. Access Inf. Soc., 2012)

Intergenerational context as an emphasis for design. - Dave Harley; Frank Vetere; Geraldine Fitzpatrick; Sri Kurniawan (Univers. Access Inf. Soc., 2012)

Interviewing blind photographers: design insights for a smartphone application. - Dustin W. Adams; Tory Gallagher; Alexander Ambard; Sri Kurniawan (ASSETS, 2013)

Toward accessible technology for music composers and producers with motor disabilities. - Adam J. Sporka; Ben L. Carson; Paul Nauert; Sri Hastuti Kurniawan (ASSETS, 2013)

Brain-training software for stroke survivors. - Lourdes Morales Villaverde; Sean-Ryan Smith; Sri Kurniawan (ASSETS, 2013)

Accessible photo album: enhancing the photo sharing experience for people with visual impairment. - Susumu Harada; Daisuke Sato 001; Dustin W. Adams; Sri Kurniawan; Hironobu Takagi; Chieko Asakawa (CHI, 2013)

Design guidelines of a tool to help blind authors independently format their word documents. - Lourdes Morales; Sonia M. Arteaga; Sri Kurniawan (CHI Extended Abstracts, 2013)

A qualitative study to support a blind photography mobile application. - Dustin W. Adams; Lourdes Morales; Sri Kurniawan (PETRA, 2013)

Assistive living robot: a remotely controlled robot for older persons living alone. - Sebastian Hening; Peter Cottrell; Mircea Teodorescu; Sri Kurniawan; Pat Mantey (PETRA, 2013)

Speech adventure: using speech recognition for cleft speech therapy. - Zak Rubin; Sri Kurniawan (PETRA, 2013)

Online learning system for teaching basic skills to people with developmental disabilities. - Luke Buschmann; Lourdes Morales; Sri Kurniawan (ASSETS, 2014)

An immersive physical therapy game for stroke survivors. - Conor Kaminer; Kevin LeBras; Jordan McCall; Tan Phan; Paul Naud; Mircea Teodorescu; Sri Kurniawan (ASSETS, 2014)

Transit Information Access for Persons with Visual or Cognitive Impairments. - German H. Flores; Benjamin Cizdziel; Roberto Manduchi; Katia Obraczka; Julie Do; Tyler Esser; Sri Kurniawan (ICCHP (1), 2014)

Design Guidelines of Tools for Facilitating Blind People to Independently Format Their Documents. - Lourdes Morales; Sonia M. Arteaga; Peter Cottrell; Sri Kurniawan (ICCHP (1), 2014)

Results from Using Automatic Speech Recognition in Cleft Speech Therapy with Children. - Zachary Rubin; Sri Kurniawan; Travis Tollefson (ICCHP (2), 2014)

A blind-friendly photography application for smartphones. - Dustin W. Adams; Sri Kurniawan (ACM SIGACCESS Access. Comput., 2014)

Report on ASSETS 2014. - Sri Kurniawan; John Richards (ACM SIGACCESS Access. Comput., 2015)

Vibrotactile Guidance for Wayfinding of Blind Walkers. - German H. Flores; Sri Kurniawan; Roberto Manduchi; Eric Martinson; Lourdes Morales; Emrah Akin Sisbot (IEEE Trans. Haptics, 2015)

Blind Photographers and VizSnap: A Long-Term Study. - Dustin W. Adams; Sri Kurniawan; Cynthia Herrera; Veronica Kang; Natalie Friedman (ASSETS, 2016)

Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills. - Lourdes M. Morales-Villaverde; Karina Caro; Taylor Gotfrid; Sri Kurniawan (ASSETS, 2016)

Motivating Individuals with Spastic Cerebral Palsy to Speak Using Mobile Speech Recognition. - Zak Rubin; Sri Kurniawan; Taylor Gotfrid; Annie Pugliese (ASSETS, 2016)

Personalized intelligent prosthesis for tremor suppression. - Peter Cottrell; Sri Kurniawan; Mircea Teodorescu (ACM SIGACCESS Access. Comput., 2016)

Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game. - Jared Duval; Zachary Rubin; Elizabeth Goldman; Nick Antrilli; Yu Zhang; Su-Hua Wang; Sri Hastuti Kurniawan (IDC, 2017)

CRUX: A compliant robotic upper-extremity exosuit for lightweight, portable, multi-joint muscular augmentation. - Steven Lessard; Pattawong Pansodtee; Ash Robbins; Leya Breanna Baltaxe-Admony; James M. Trombadore; Mircea Teodorescu; Adrian K. Agogino; Sri Kurniawan (ICORR, 2017)

Exploring the Creation of Useful Interfaces for Music Therapists. - Leya Breanna Baltaxe-Admony; Tom Hope; Kentaro Watanabe; Mircea Teodorescu; Sri Kurniawan; Takuichi Nishimura (Audio Mostly Conference, 2018)

SpokeIt: A Co-Created Speech Therapy Experience. - Jared Scott Duval; Elena Márquez Segura; Sri Kurniawan (CHI Extended Abstracts, 2018)

Motivating Adults with Developmental Disabilities to Perform Motor Coordination Exercises using Exergames. - Karina Caro; Lourdes M. Morales-Villaverde; Taylor Gotfrid; Ana I. Martínez-Garcia; Sri Kurniawan (GOODTECHS, 2018)

Public Transit Accessibility: Blind Passengers Speak Out. - Fatemeh Mirzaei; Roberto Manduchi; Sri Kurniawan (ICCHP (2), 2018)

SpokeIt: building a mobile speech therapy experience. - Jared Duval; Zachary Rubin; Elena Márquez Segura; Natalie Friedman; Milla Zlatanov; Louise Yang; Sri Kurniawan (MobileHCI, 2018)

Towards an Immersive Virtual Reality Game for Smarter Post-Stroke Rehabilitation. - Aviv Elor; Sri Kurniawan; Mircea Teodorescu (SMARTCOMP, 2018)

Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation. - Aviv Elor; Mircea Teodorescu; Sri Kurniawan (ACM Trans. Access. Comput., 2018)

Insights for More Usable VR for People with Amblyopia. - Ocean Hurd; Sri Kurniawan (ASSETS, 2019)

Navigation by Walking In Hyperbolic Space Using Virtual Reality. - Vincent Adelizzi Pisani; Ocean Hurd; Nico Hawthorne; Sri Kurniawan (CHI PLAY (Companion), 2019)

Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation. - Aviv Elor; Steven Lessard; Mircea Teodorescu; Sri Kurniawan (VR, 2019)

Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for Amblyopia. - Ocean Hurd; Sri Kurniawan; Mircea Teodorescu (VR, 2019)

Ageing and Older Adults. - Sri Kurniawan; Andrew Arch; Sean-Ryan Smith (Web Accessibility (2nd Ed.), 2019)

Boundaries: A Serious Game on Relationships for Individuals with Developmental Disabilities. - Samantha Conde; Aviv Elor; Sri Kurniawan (SeGAH, 2020)

Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement Guidance. - Aviv Elor; Sri Kurniawan (SeGAH, 2020)

3D Printing an Assembled Biomimetic Robotic Finger. - Maryam Tebyani; Ash Robbins; William Asper; Sri Kurniawan; Mircea Teodorescu; Zhongkui Wang; Shinichi Hirai (UR, 2020)

The Ultimate Display for Physical Rehabilitation: A Bridging Review on Immersive Virtual Reality. - Aviv Elor; Sri Kurniawan (Frontiers Virtual Real., 2020)

On Shooting Stars: Comparing CAVE and HMD Immersive Virtual Reality Exergaming for Adults with Mixed Ability. - Aviv Elor; Michael Powell 001; Evanjelin Mahmoodi; Nico Hawthorne; Mircea Teodorescu; Sri Kurniawan (ACM Trans. Comput. Heal., 2020)

A performance comparison between exergames designed for individuals with autism spectrum disorder and commercially-available exergames. - Karina Caro; Ana I. Martínez-García; Sri Kurniawan (Multim. Tools Appl., 2020)

Providing and Accessing Support During the COVID-19 Pandemic: Experiences of Mental Health Professionals, Community and Vocational Support Providers, and Adults with ASD. - Tiffany Thang; Alice Liang; Yechan Choi; Adrian Parrales; Sara H. Kuang; Sri Kurniawan; Heather Perez (ASSETS, 2021)

Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design. - Jared Duval; Ferran Altarriba Bertran; Siying Chen; Melissa Chu; Divya Subramonian; Austin Wang; Geoffrey Xiang; Sri Kurniawan; Katherine Isbister (CHI, 2021)

The Immersive Graph Genome Explorer: Navigating Genomics in Immersive Virtual Reality. - Maxim Kuznetsov; Aviv Elor; Sri Kurniawan; Colleen M. Bosworth; Yohei Rosen; Nicholas Heyer; Mircea Teodorescu; Benedict Paten; David Haussler (SEGAH, 2021)

Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality. - Aviv Elor; Asiiah Song; Sri Kurniawan (VR Workshops, 2021)

Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia. - Rohan Jhangiani; Adrian Parrales; Daniel Chien; Gloria Wu; Sri Kurniawan; Aviv Elor (SeGAH, 2022)

Human Experiences in Teaching Robots: Understanding Agent Expressivity and Learning Effects through a Virtual Robot Arm. - Aviv Elor; Sri Kurniawan; Leila Takayama (SMARTCOMP, 2022)

Predictive Shoulder Kinematics of Rehabilitation Exercises Through Immersive Virtual Reality. - Michael O. Powell; Aviv Elor; Ash Robbins; Sri Kurniawan; Mircea Teodorescu (IEEE Access, 2022)

Physical Therapist Impressions of Telehealth and Virtual Reality Needs Amidst a Pandemic. - Aviv Elor; Samantha Conde; Michael Powell 001; Ash Robbins; Nancy N. Chen; Sri Kurniawan (Frontiers Virtual Real., 2022)

BioLumin: An Immersive Mixed Reality Experience for Interactive Microscopic Visualization and Biomedical Research Annotation. - Aviv Elor; Steve Whittaker 001; Sri Kurniawan; Sam G. Michael (ACM Trans. Comput. Heal., 2022)

Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation. - Aviv Elor; Michael Powell 001; Evanjelin Mahmoodi; Mircea Teodorescu; Sri Kurniawan (IEEE Trans. Games, 2022)

Designing a VR Game for the Psychosocial Support of Adolescents with Orofacial Cleft Lip and/or Palate. - Tiffany Thang; Achi Mishra; Siyi Zhang 008; Grace Peters; Christian Henry; Sri Kurniawan (ICDH, 2023)

Google Assistant and ChatGPT: Is it Useful for Non Medical Professionals Looking for Information about Stroke or Glaucoma? - Gloria Wu; Shweta Satheesha Krishna; Samantha Sakai; Rohan Jhangiani; Sri Kurniawan (IoT, 2023)

Towards a Human-centered Tutorial Design for the Nautilus Cluster. - Jeffrey Weekley; Sri Kurniawan (PEARC, 2023)

Virtual Reality for Health and Wellbeing of People with Disabilities. - Sri Kurniawan; Sarah E. Anderson; Aviv Elor; Jared Duval; Alan Lee; Hilary Touchett (CHI Extended Abstracts, 2024)

Workshopping with the Acculturative Game Design Framework. - Samantha Conde; Aviv Elor; Sri Kurniawan (DiGRA, 2024)

Olfaction-Enhanced Virtual Reality Game for Visual Acuity in Adults with Amblyopia. - Rohan Jhangiani; Adrian Parrales; Gloria Wu; Sri Kurniawan; Aviv Elor (SeGAH, 2024)

Designing FEVR: a VR Game for Wildfire Evacuation Readiness. - Alison Crosby; MJ Johns; Katherine Isbister; Sri Kurniawan (FDG, 2025)

Utilizing Virtual Reality for Wildfire Evacuation Training. - Alison Crosby; MJ Johns; Katherine Isbister; Sri Kurniawan (CoRR, 2025)