GLMP- realtime pedestrian path prediction using global and local movement patterns. - Aniket Bera; Sujeong Kim; Tanmay Randhavane; Srihari Pratapa; Dinesh Manocha (ICRA, 2016)

GST: GPU-decodable supercompressed textures. - Pavel Krajcevski; Srihari Pratapa; Dinesh Manocha (ACM Trans. Graph., 2016)

MPTC: video rendering for virtual screens using compressed textures. - Srihari Pratapa; Pavel Krajcevski; Dinesh Manocha (I3D, 2017)

RLFC: Random Access Light Field Compression using Key Views. - Srihari Pratapa; Dinesh Manocha (CoRR, 2018)

RLFC: random access light field compression using key views and bounded integer sequence encoding. - Srihari Pratapa; Dinesh Manocha (I3D, 2019)

HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering. - Srihari Pratapa; Dinesh Manocha (Comput. Graph. Forum, 2019)

TexNN: Fast Texture Encoding Using Neural Networks. - Srihari Pratapa; T. Olson; A. Chalfin; Dinesh Manocha (Comput. Graph. Forum, 2019)

RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary. - Srihari Pratapa; Dinesh Manocha (I3D, 2020)

Efficient Random Access Compression Schemes for Image-Based Representations. - Srihari Pratapa (2020)