Srinath Sridhar

Orcid: 0000-0003-4663-3324

Affiliations:
  • Brown University, Providence, RI, USA
  • Stanford University, CA, USA (former)
  • Max Planck Institute for Informatics (former)


According to our database1, Srinath Sridhar authored at least 47 papers between 2012 and 2023.

Collaborative distances:

Timeline

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Bibliography

2023
AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes.
CoRR, 2023

MANUS: Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians.
CoRR, 2023

Strata-NeRF : Neural Radiance Fields for Stratified Scenes.
CoRR, 2023

DiVA-360: The Dynamic Visuo-Audio Dataset for Immersive Neural Fields.
CoRR, 2023

Semantic Attention Flow Fields for Dynamic Scene Decomposition.
CoRR, 2023

Neural Fields for Visual Computing: SIGGRAPH 2023 Course.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

HyP-NeRF: Learning Improved NeRF Priors using a HyperNetwork.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

SCARP: 3D Shape Completion in ARbitrary Poses for Improved Grasping.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Semantic Attention Flow Fields for Monocular Dynamic Scene Decomposition.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Strata-NeRF : Neural Radiance Fields for Stratified Scenes.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

LEGO-Net: Learning Regular Rearrangements of Objects in Rooms.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

CLIP-Sculptor: Zero-Shot Generation of High-Fidelity and Diverse Shapes from Natural Language.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Canonical Fields: Self-Supervised Learning of Pose-Canonicalized Neural Fields.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
TextCraft: Zero-Shot Generation of High-Fidelity and Diverse Shapes from Text.
CoRR, 2022

NeuralODF: Learning Omnidirectional Distance Fields for 3D Shape Representation.
CoRR, 2022

Neural Fields in Visual Computing and Beyond.
Comput. Graph. Forum, 2022

Unsupervised Kinematic Motion Detection for Part-segmented 3D Shape Collections.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

ShapeCrafter: A Recursive Text-Conditioned 3D Shape Generation Model.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

ConDor: Self-Supervised Canonicalization of 3D Pose for Partial Shapes.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Learning Body-Aware 3D Shape Generative Models.
CoRR, 2021

StrobeNet: Category-Level Multiview Reconstruction of Articulated Objects.
CoRR, 2021

Continuous Geodesic Convolutions for Learning on 3D Shapes.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2021

Representation Learning Through Latent Canonicalizations.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2021

DRACO: Weakly Supervised Dense Reconstruction And Canonicalization of Objects.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

HuMoR: 3D Human Motion Model for Robust Pose Estimation.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Predicting the Physical Dynamics of Unseen 3D Objects.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2020

CaSPR: Learning Canonical Spatiotemporal Point Cloud Representations.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Pix2Surf: Learning Parametric 3D Surface Models of Objects from Images.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Learning Generalizable Physical Dynamics of 3D Rigid Objects.
CoRR, 2019

Learning a Generative Model for Multi-Step Human-Object Interactions from Videos.
Comput. Graph. Forum, 2019

Multiview Aggregation for Learning Category-Specific Shape Reconstruction.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Learning Generalizable Final-State Dynamics of 3D Rigid Objects.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019

2018
GANerated Hands for Real-Time 3D Hand Tracking From Monocular RGB.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Single-Shot Multi-person 3D Pose Estimation from Monocular RGB.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
Tracking hands in action for gesture-based computer input.
PhD thesis, 2017

VNect: real-time 3D human pose estimation with a single RGB camera.
ACM Trans. Graph., 2017

Single-Shot Multi-Person 3D Body Pose Estimation From Monocular RGB Input.
CoRR, 2017

Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor.
Proceedings of the IEEE International Conference on Computer Vision, 2017

WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input.
Proceedings of the Computer Vision - ECCV 2016, 2016

2015
Fast and robust hand tracking using detection-guided optimization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Investigating the Dexterity of Multi-Finger Input for Mid-Air Text Entry.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
Interactive Markerless Articulated Hand Motion Tracking Using RGB and Depth Data.
Proceedings of the IEEE International Conference on Computer Vision, 2013

HandSonor: a customizable vision-based control interface for musical expression.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Generation of virtual display surfaces for in-vehicle contextual augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012


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