Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame. - Sruti Subramanian; Yngve Dahl; Nina Skjæret-Maroni; Beatrix Vereijken; Dag Svanæs (SeGAH, 2019)

ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults. - Sruti Subramanian; Yngve Dahl; Beatrix Vereijken; Dag Svanæs (OZCHI, 2020)

UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine. - Dag Svanæs; Andreas Scharvet Lyngby; Magnus Bärnhold; Terje Røsand; Sruti Subramanian (HCI (28), 2021)

Systematic Review of Design Guidelines for Full-Body Interactive Games. - Sruti Subramanian; Nina Skjæret-Maroni; Yngve Dahl (Interact. Comput., 2021)

Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame. - Sruti Subramanian; Katrien De Moor; Beatrix Vereijken; Yngve Dahl; Dag Svanæs (SeGAH, 2022)

The Role of Theoretical Models in Ecologically Valid Studies: the example of a video Quality of Experience model. - Kamil Koniuch; Lucjan Janowski; Katrien De Moor; Michal Wierzchon; Sruti Subramanian (QoMEX, 2023)

Age-Inclusive Design of Video Streaming Services: Integrating Insights and Design Implications. - Sruti Subramanian; Katrien De Moor (UCAmI (1), 2023)

Investigating Motivational Factors Influencing Users' Consumption of Video Streaming Services: A Human Factor Perspective. - Sruti Subramanian; Katrien De Moor; Kamil Koniuch (UCAmI (1), 2023)

Towards enhancing ecological validity in user studies: a systematic review of guidelines and implications for QoE research. - Sruti Subramanian; Katrien De Moor; Markus Fiedler; Kamil Koniuch; Lucjan Janowski (Qual. User Exp., 2023)

Top-down and bottom-up approaches to video quality of experience studies; overview and proposal of a new model. - Kamil Koniuch; Sabina Barakovic; Jasmina Barakovic Husic; Sruti Subramanian; Katrien De Moor; Lucjan Janowski; Michal Wierzchon (Frontiers Comput. Sci., 2024)