Parallel white noise generation on a GPU via cryptographic hash. - Stanley Tzeng; Li-Yi Wei (SI3D, 2008)

Task management for irregular-parallel workloads on the GPU. - Stanley Tzeng; Anjul Patney; John D. Owens (High Performance Graphics, 2010)

Fragment-Parallel Composite and Filter. - Anjul Patney; Stanley Tzeng; John D. Owens (Comput. Graph. Forum, 2010)

Efficient adaptive tiling for programmable rendering. - Stanley Tzeng; Anjul Patney; John D. Owens (SI3D, 2011)

High-Quality Parallel Depth-of-Field Using Line Samples. - Stanley Tzeng; Anjul Patney; Andrew A. Davidson; Mohamed S. Ebeida; Scott A. Mitchell; John D. Owens (High Performance Graphics, 2012)

A GPU Task-Parallel Model with Dependency Resolution. - Stanley Tzeng; Brandon Lloyd; John D. Owens (Computer, 2012)

Finding Convex Hulls Using Quickhull on the GPU - Stanley Tzeng; John D. Owens (CoRR, 2012)

Piko: A Design Framework for Programmable Graphics Pipelines. - Anjul Patney; Stanley Tzeng; Kerry A. Seitz Jr.; John D. Owens (CoRR, 2014)

Exercises in High-Dimensional Sampling: Maximal Poisson-Disk Sampling and k-d Darts. - Mohamed S. Ebeida; Scott A. Mitchell; Anjul Patney; Andrew A. Davidson; Stanley Tzeng; Muhammad A. Awad; Ahmed H. Mahmoud; John D. Owens (Topological and Statistical Methods for Complex Data, Tackling Large-Scale, High-Dimensional, and Multivariate Data Spaces, 2015)

Piko: a framework for authoring programmable graphics pipelines. - Anjul Patney; Stanley Tzeng; Kerry A. Seitz Jr.; John D. Owens (ACM Trans. Graph., 2015)