Initial Segmentation of a Scene using the Results of a Classification Based Motion Estimator. - Stef Desmet; Bert DeKnuydt; Luc Van Eycken; André Oosterlinck (ICIP (1), 1994)

Classification-Based Motion Estimation for Video Coding. - Stef Desmet; Bert DeKnuydt; Luc Van Eycken; André Oosterlinck (J. Vis. Commun. Image Represent., 1994)

Coding of Dynamic Texture on 3D Scenes. - Bert DeKnuydt; Stef Desmet; Luc Van Eycken; Luc Van Gool (CAIP, 1999)

Coding of dynamic texture for mapping on 3-D scenes. - Bert DeKnuydt; Stef Desmet; Luc Van Eycken (IEEE Trans. Circuits Syst. Video Technol., 1999)

A Soft Approach to Computer Science: Designing & Developing Computer Games for and with Senior Citizens. - Vero Vanden Abeele; Jelle Husson; Luc Vandeurzen; Stef Desmet (J. Game Dev., 2007)

Videogames in therapy: a therapist's perspective. - Jan-Henk Annema; Mathijs Verstraete; Vero Vanden Abeele; Stef Desmet; David Geerts (Fun and Games, 2010)

Digital games for physical therapy: fulfilling the need for calibration and adaptation. - Luc Geurts; Vero Vanden Abeele; Jelle Husson; Frederik Windey; Maarten Van Overveldt; Jan-Henk Annema; Stef Desmet (TEI, 2011)

Boneshaker: a generic framework for building physical therapy games. - Lieven Van den Audenaeren; Vero Vanden Abeele; Luc Geurts; Jelle Husson; Jan-Henk Annema; Stef Desmet (CHI Extended Abstracts, 2012)

Video games in therapy: a therapist's perspective. - Jan-Henk Annema; Mathijs Verstraete; Vero Vanden Abeele; Stef Desmet; David Geerts (Int. J. Arts Technol., 2013)

Virtual Crime Scene. - Jeroen Nelis; Stef Desmet; Jeroen Wauters; Rob Haelterman; Erwin Borgers; Dimitri Kun (AIVR, 2018)