WebVizard: Intelligent System for Geodata Visualization and CBT in the WWW. - Stefan Göbel 001 (Computer Graphics International, 1998)

Development of Meta Databases for Geospatial Data in the WWW. - Stefan Göbel 001; Karen Lutze (ACM-GIS, 1998)

Bridging Geospatial Meta-data Standards Towards Distributed Meta-data Information Systems. - Dirk Balfanz; Stefan Göbel 001 (MD, 1999)

INVISIP: Usage of Information Visualization Techniques to Access Geospatial Data Archives. - Stefan Göbel 001; Jörg Haist; Harald Reiterer; Frank Müller 001 (DEXA, 2002)

GeoCrystal: graphic-interactive access to geodata archives. - Stefan Göbel 001; Jörg Haist; Uwe Jasnoch (Visualization and Data Analysis, 2002)

Intelligente graphisch-interaktive Benutzerführung zu Geodaten-Archiven. - Stefan Göbel 001 (Fraunhofer-IRB-Verlag, 2002)

Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century. - Josef Behringer; Udo Engbring-Romang; Stefan Göbel 001 (TIDSE, 2004)

DinoHunter: Platform for Mobile Edutainment Applications in Museums. - Axel Feix; Stefan Göbel 001; Rene Zumack (TIDSE, 2004)

Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform. - Stefan Göbel 001; Oliver Schneider 001; Ido Iurgel; Axel Feix; Christian Knöpfle; Alexander Rettig (TIDSE, 2004)

Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario. - Oliver Schneider 001; Stefan Göbel 001; Christian Meyer zu Ermgassen (TIDSE, 2004)

INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications. - Stefan Göbel 001; Felicitas Becker; Axel Feix (International Conference on Virtual Storytelling, 2005)

Story Pacing in Interactive Storytelling. - Stefan Göbel 001; Rainer Malkewitz; Felicitas Becker (Edutainment, 2006)

INSCAPE: Emotion Expression and Experience in an Authoring Environment. - Nelson Zagalo; Stefan Göbel 001; Ana Torres; Rainer Malkewitz; Vasco A. Branco (TIDSE, 2006)

Design and Narrative Structure for the Virtual Human Scenarios. - Stefan Göbel 001; Ido Aharon Iurgel; Markus Rössler; Frank Hülsken; Christian Eckes (Int. J. Virtual Real., 2007)

StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories. - Stefan Göbel 001; Luca Salvatore; Robert Arthur Konrad; Florian Mehm (ICIDS, 2008)

Digitale Museumsanwendungen (Digital Museum Appliances). - Stefan Göbel 001; Jens Geelhaar (i-com, 2008)

80Days: Adaptive Digital Storytelling for Digital Educational Games. - Florian Mehm; Sabrina Radke; Stefan Göbel 001 (STEG@ICWL, 2009)

Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects. - Stefan Göbel 001; Viktor Wendel; Christopher Ritter; Ralf Steinmetz (Edutainment, 2010)

Collaborative Learning by Means of Multiplayer Serious Games. - Viktor Wendel; Felix Hertin; Stefan Göbel 001; Ralf Steinmetz (ICWL, 2010)

Game Design und Game Development in einer Serious Games Vorlesung. - Viktor Wendel; Stefan Göbel 001; Ralf Steinmetz (MuC (Workshopband), 2010)

Serious games for health: personalized exergames. - Stefan Göbel 001; Sandro Hardy; Viktor Wendel; Florian Mehm; Ralf Steinmetz (ACM Multimedia, 2010)

Methods for Evaluating Gameplay Experience in a Serious Gaming Context. - Lennart E. Nacke; Anders Drachen; Stefan Göbel 001 (Int. J. Comput. Sci. Sport, 2010)

Editorial. - Josef Wiemeyer; Stefan Göbel 001 (Int. J. Comput. Sci. Sport, 2010)

Woodment: Web-Based Collaborative Multiplayer Serious Game. - Viktor Wendel; Maxim Babarinow; Tobias Hörl; Sergej Kolmogorov; Stefan Göbel 001; Ralf Steinmetz (Trans. Edutainment, 2010)

Seamless Learning in Serious Games - How to Improve Seamless Learning-content Integration in Serious Games. - Viktor Wendel; Stefan Göbel 001; Ralf Steinmetz (CSEDU (1), 2011)

Knowledge Sharing in the Classroom: A Social Network Approach for Diagnostic Assessment and Learning Together. - Johannes Konert; Stefan Göbel 001; Kristina Richter; Regina Bruder (ICALT, 2011)

Supporting peer learning with ad-hoc communities. - Johannes Konert; Kristina Richter; Stefan Göbel 001; Ralf Steinmetz; Regina Bruder (ITiCSE, 2011)

Collaborative authoring of serious games for health. - Florian Mehm; Sandro Hardy; Stefan Göbel 001; Ralf Steinmetz (ACM Multimedia, 2011)

Designing Collaborative Multiplayer Serious Games for Collaborative Learning - Escape from Wilson Island - A Multiplayer 3D Serious Game for Collaborative Learning in Teams. - Viktor Wendel; Michael Gutjahr; Stefan Göbel 001; Ralf Steinmetz (CSEDU (2), 2012)

An Authoring Tool for Adaptive Digital Educational Games. - Florian Mehm; Johannes Konert; Stefan Göbel 001; Ralf Steinmetz (EC-TEL, 2012)

Towards a Social Game Interaction Taxonomy - A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games. - Johannes Konert; Stefan Göbel 001; Ralf Steinmetz (Edutainment, 2012)

Authoring of Serious Adventure Games in StoryTec. - Florian Mehm; Stefan Göbel 001; Ralf Steinmetz (Edutainment, 2012)

Towards Puzzle Templates for Multiplayer Adventures. - Christian Reuter 003; Viktor Wendel; Stefan Göbel 001; Ralf Steinmetz (Edutainment, 2012)

Game Mastering in Collaborative Multiplayer Serious Games. - Viktor Wendel; Stefan Göbel 001; Ralf Steinmetz (Edutainment, 2012)

Supervising Knowledge Sharing in the Classroom: Supporting Teachers' Individual Diagnosis and Instruction in a Peer Education Scenario. - Kristina Richter; Regina Bruder; Johannes Konert; Stefan Göbel 001; Ralf Steinmetz (ICALT, 2012)

Future Trends in Game Authoring Tools. - Florian Mehm; Christian Reuter 003; Stefan Göbel 001; Ralf Steinmetz (ICEC, 2012)

Challenges in Serious Gaming as Emerging Multimedia Technology for Education, Training, Sports and Health - (Extended Abstract). - Ralf Steinmetz; Stefan Göbel 001 (MMM, 2012)

PEDALE - A Peer Education Diagnostic and Learning Environment. - Johannes Konert; Kristina Richter; Florian Mehm; Stefan Göbel 001; Regina Bruder; Ralf Steinmetz (J. Educ. Technol. Soc., 2012)

Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences. - Michael Brach; Klaus Hauer; Lisa Rotter; Christina Werres; Oliver Korn; Robert Arthur Konrad; Stefan Göbel 001 (Int. J. Comput. Sci. Sport, 2012)

Adaptation Model for Indoor Exergames. - Sandro Hardy; Stefan Göbel 001; Michael Gutjahr; Josef Wiemeyer; Ralf Steinmetz (Int. J. Comput. Sci. Sport, 2012)

Virtual Sports Teacher - A Serious Game in Higher Education. - Annika Kliem; Viktor Wendel; Christian Winter 003; Josef Wiemeyer; Stefan Göbel 001 (Int. J. Comput. Sci. Sport, 2012)

Guest EditorialMultimedia Services and Technologies for E-Health (MUST-EH). - M. Shamim Hossain; Stefan Göbel 001; Abdulmotaleb El-Saddik (IEEE Trans. Inf. Technol. Biomed., 2012)

Rule-based Automatic Adaptation of Collaborative Multiplayer Serious Games - Supporting Instructors in Game-based Learning Scenarios. - Viktor Wendel; Sebastian Ahlfeld; Stefan Göbel 001; Ralf Steinmetz (CSEDU, 2013)

GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien mittels n-dimensionaler Gütekriterien. - Johannes Konert; Dmitrij Burlak; Stefan Göbel 001; Ralf Steinmetz (DeLFI, 2013)

Social Serious Games Framework. - Johannes Konert; Stefan Göbel 001; Ralf Steinmetz (MuC (Workshopband), 2013)

Adaptable and personalized game-based training system for fall prevention. - Sandro Hardy; Stefan Göbel 001; Ralf Steinmetz (ACM Multimedia, 2013)

Designing collaborative multiplayer serious games. - Viktor Wendel; Michael Gutjahr; Stefan Göbel 001; Ralf Steinmetz (Educ. Inf. Technol., 2013)

How Mobile Devices Could Change the Face of Serious Gaming. - Tim Dutz; Martin Knöll; Sandro Hardy; Stefan Göbel 001 (i-com, 2013)

An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes. - Florian Mehm; Stefan Göbel 001; Ralf Steinmetz (Int. J. Game Based Learn., 2013)

Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game 'Woodment'. - Viktor Wendel; Michael Gutjahr; Stefan Göbel 001; Ralf Steinmetz (CSEDU (3), 2014)

Conducting Evaluation Studies of Mobile Games with Preschoolers. - Laila Shoukry; Christian Sturm 001; Galal H. Galal-Edeen; Stefan Göbel 001 (DeLFI Workshops, 2014)

Game Design Patterns for Collaborative Player Interactions. - Christian Reuter 003; Viktor Wendel; Stefan Göbel 001; Ralf Steinmetz (DiGRA, 2014)

Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective - Towards an Algorithm for Individualized Training. - Katrin Hoffmann; Josef Wiemeyer; Sandro Hardy; Stefan Göbel 001 (GameDays, 2014)

Video Game Personalization via Social Media Participation. - Johannes Konert; Stefan Göbel 001; Ralf Steinmetz (GameDays, 2014)

User Interfaces of Mobile Exergames. - Tim Dutz; Sandro Hardy; Martin Knöll; Stefan Göbel 001; Ralf Steinmetz (HCI (3), 2014)

Serious Games 2014: International Workshop on Serious Games. - Wolfgang Effelsberg; Stefan Göbel 001 (ACM Multimedia, 2014)

What Makes Games Challenging?: Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance Training. - Sandro Hardy; Angelika C. Kern; Tim Dutz; Christoph Weber; Stefan Göbel 001; Ralf Steinmetz (SeriousGames@MM, 2014)

Learning Analytics and Serious Games: Trends and Considerations. - Laila Shoukry; Stefan Göbel 001; Ralf Steinmetz (SeriousGames@MM, 2014)

A Method for Simulating Players in a Collaborative Multiplayer Serious Game. - Viktor Wendel; Johannes Alef; Stefan Göbel 001; Ralf Steinmetz (SeriousGames@MM, 2014)

GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien / GroupAL: an algorithm for group formation and quality evaluation of learning groups in e-learning scenarios. - Johannes Konert; Dmitrij Burlak; Stefan Göbel 001; Ralf Steinmetz (i-com, 2014)

Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning. - Johannes Konert; Michael Gutjahr; Stefan Göbel 001; Ralf Steinmetz (Int. J. Game Based Learn., 2014)

Erstellung, Steuerung und Evaluation von Serious Games - Authoring, Control and Evaluation of Serious Games. - Stefan Göbel 001; Florian Mehm; Viktor Wendel; Johannes Konert; Sandro Hardy; Christian Reuter 003; Michael Gutjahr; Tim Dutz (Inform. Spektrum, 2014)

Playful interactions and serious games. - Albert Ali Salah; Ben A. M. Schouten; Stefan Göbel 001; Bert Arnrich (J. Ambient Intell. Smart Environ., 2014)

Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games. - Ralf Dörner 001; Stefan Göbel 001; Michael D. Kickmeier-Rust (Entertainment Computing and Serious Games, 2015)

Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets. - Christian Reuter 003; Stefan Göbel 001; Ralf Steinmetz (FDG, 2015)

ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises. - Sandro Hardy; Florian Feldwieser; Tim Dutz; Stefan Göbel 001; Ralf Steinmetz; Elisabeth Steinhagen-Thiessen (JCSG, 2015)

Blitzmerker: Learning Idioms with a Mobile Game. - Laila Shoukry; Polona Caserman; Stefan Göbel 001; Ralf Steinmetz (JCSG, 2015)

Advances in Multimedia Sensor Networks for Health-Care and Related Applications. - M. Shamim Hossain; Al-Sakib Khan Pathan; Stefan Göbel 001; Shawon Rahman; M. Manzur Murshed (Int. J. Distributed Sens. Networks, 2015)

Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games. - Viktor Wendel; Stefan Krepp; Michael Gutjahr; Stefan Göbel 001; Ralf Steinmetz (Int. J. Game Based Learn., 2015)

Framework for personalized and adaptive game-based training programs in health sport. - Sandro Hardy; Tim Dutz; Josef Wiemeyer; Stefan Göbel 001; Ralf Steinmetz (Multim. Tools Appl., 2015)

Guest editorial: advances in multimedia for health. - M. Shamim Hossain; Stefan Göbel 001; Abdulmotaleb El-Saddik (Multim. Tools Appl., 2015)

A method for automatic situation recognition in collaborative multiplayer Serious Games. - Viktor Wendel; Marc-André Bär; Robert Hahn; Benedict Jahn; Max Mehltretter; Stefan Göbel 001; Ralf Steinmetz (EAI Endorsed Trans. Serious Games, 2015)

Serious Games Application Examples. - Stefan Göbel 001 (Serious Games, 2016)

Serious Games - Economic and Legal Issues. - Stefan Göbel 001; Oliver Hugo; Michael D. Kickmeier-Rust; Simon Egenfeldt-Nielsen (Serious Games, 2016)

Personalization and Adaptation. - Stefan Göbel 001; Viktor Wendel (Serious Games, 2016)

Introduction. - Ralf Dörner 001; Stefan Göbel 001; Wolfgang Effelsberg; Josef Wiemeyer (Serious Games, 2016)

Contributing Disciplines. - Ralf Dörner 001; Anna Lisa Martin-Niedecken; Mela Kocher; Tom Baranowski; Michael D. Kickmeier-Rust; Stefan Göbel 001; Josef Wiemeyer; Paul Gebelein (Serious Games, 2016)

Towards Effective Interventive Health Applications: On the Problem of User Triggering. - Tim Dutz; Augusto Garcia-Agundez; Sandro Hardy; Stefan Göbel 001; Ralf Steinmetz (HCI (19), 2016)

Ein Smartphone-basiertes Framework für Patientenfernüberwachung. - Augusto Garcia-Agundez; Saroj Sharma; Tim Dutz; Stefan Göbel 001 (MuC (Workshopband), 2016)

Introduction to the Special Section on Multimedia Services for E-health. - M. Shamim Hossain; Stefan Göbel 001; Abdulmotaleb El-Saddik (Comput. Electr. Eng., 2016)

PDDanceCity: An Exergame for Patients with Idiopathic Parkinson's Disease and Cognitive Impairment. - Augusto Garcia-Agundez; Ann-Kristin Folkerts; Robert Arthur Konrad; Polona Caserman; Stefan Göbel 001; Elke Kalbe (MuC, 2017)

An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness. - Augusto Garcia-Agundez; Aiko Westmeier; Polona Caserman; Robert Arthur Konrad; Stefan Göbel 001 (JCSG, 2017)

Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior. - Stefan Göbel 001; Isabel Maschik; Jan Schröder; Denis Krcmar; Fabian Bauer; Nicolas Vogt; Jannis Weil; Hendrik M. Würz; Maja Nöll; Tim Dutz; Ralf Steinmetz (JCSG, 2017)

Conceptual Approach Towards Recursive Hardware Abstraction Layers. - Robert Arthur Konrad; Polona Caserman; Stefan Göbel 001; Ralf Steinmetz (JCSG, 2017)

Geodata Classification for Automatic Content Creation in Location-Based Games. - Thomas Tregel; Lukas Raymann; Stefan Göbel 001; Ralf Steinmetz (JCSG, 2017)

Cloud-Based Multimedia Services for healthcare and other related applications. - M. Shamim Hossain; Changsheng Xu; Abdel Monim Artoli; M. Manzur Murshed; Stefan Göbel 001 (Future Gener. Comput. Syst., 2017)

A Concept of a Training Environment for Police Using VR Game Technology. - Polona Caserman; Miriam Cornel; Michelle Dieter; Stefan Göbel 001 (JCSG, 2018)

Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models. - Polona Caserman; Thomas Tregel; Marco Fendrich; Moritz Kolvenbach; Markus Stabel; Stefan Göbel 001 (JCSG, 2018)

Development of a Wii Balance Board Array System for Exergames. - Augusto Garcia-Agundez; Florian Baumgartl; Fritz Kendeffy; Robert Arthur Konrad; Hendrik Wunsch; Stefan Göbel 001 (JCSG, 2018)

Design of a BCI Controlled Serious Game for Concentration Training. - Augusto Garcia-Agundez; Eduard Dobermann; Stefan Göbel 001 (JCSG, 2018)

Game Design Principles in a Game Programming Framework. - Robert Arthur Konrad; Thomas Tregel; Stefan Göbel 001 (JCSG, 2018)

Examining Approaches for Mobility Detection Through Smartphone Sensors. - Thomas Tregel; Andreas Gilbert; Robert Arthur Konrad; Petra Schäfer; Stefan Göbel 001 (JCSG, 2018)

Where's Pikachu: Route Optimization in Location-Based Games. - Thomas Tregel; Philipp Müller 002; Stefan Göbel 001; Ralf Steinmetz (VS-GAMES, 2018)

IEEE Access Special Section Editorial: Advances of Multisensory Services and Technologies for Healthcare in Smart Cities. - M. Shamim Hossain; Changsheng Xu; Stefan Göbel 001; Abdulmotaleb El-Saddik (IEEE Access, 2018)

Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications. - Polona Caserman; Michelle Martinussen; Stefan Göbel 001 (ICEC-JCSG, 2019)

PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson's Disease. Design and Study Protocol. - Augusto Garcia-Agundez; Mareike Goosses; Robert Konrad 001; Manuel Stork; Hagen Becker; Stefan Göbel 001; Elke Kalbe (ICEC-JCSG, 2019)

Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games. - Thomas Tregel; Felix Leber; Stefan Göbel 001 (ICEC-JCSG, 2019)

Game Jam: Serious Games und Gamification. - Marc Herrlich; Athanasios Mazarakis; Dmitry Alexandrovsky; Stefan Göbel 001; Rainer Malaka (MuC (Workshopband), 2019)

Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality. - Polona Caserman; Philipp Achenbach; Stefan Göbel 001 (SeGAH, 2019)

Development of a Directed Teleport Function for Immersive Training in Virtual Reality. - Polona Caserman; Hongtao Zhang; Jonas Zinnäcker; Stefan Göbel 001 (VS-GAMES, 2019)

Realizing a Mobile Multimodal Platform for Serious Games Analytics. - Laila Shoukry; Stefan Göbel 001 (Int. J. Serious Games, 2019)

Identifying Cybersickness through Heart Rate Variability alterations. - Augusto Garcia-Agundez; Christian Reuter 003; Polona Caserman; Robert Konrad 001; Stefan Göbel 001 (Int. J. Virtual Real., 2019)

Real-time body tracking in virtual reality using a Vive tracker. - Polona Caserman; Augusto Garcia-Agundez; Robert Konrad 001; Stefan Göbel 001; Ralf Steinmetz (Virtual Real., 2019)

Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework. - Polona Caserman; Stefan Göbel 001 (JCSG, 2020)

Flex Your Muscles: EMG-Based Serious Game Controls. - Philipp Niklas Müller; Philipp Achenbach; André Mihca Kleebe; Jan Ulrich Schmitt; Ute Lehmann; Thomas Tregel; Stefan Göbel 001 (JCSG, 2020)

StreetConqAR: Augmented Reality Anchoring in Pervasive Games. - Thomas Tregel; Tim Dutz; Patrick Hock; Philipp Niklas Müller; Philipp Achenbach; Stefan Göbel 001 (JCSG, 2020)

Costs to Compete - Analyzing Pay to Win Aspects in Current Games. - Thomas Tregel; Miriam Claudia Schwab; Thanh Tung Linh Nguyen; Philipp Niklas Müller; Stefan Göbel 001 (JCSG, 2020)

IEEE Access Special Section Editorial: Mobile Multimedia for Healthcare. - M. Shamim Hossain; Stefan Göbel 001; Changsheng Xu; Abdulmotaleb El-Saddik (IEEE Access, 2020)

Reasons and Responses: A Multimodal Serious Games Evaluation Framework. - Laila Shoukry; Stefan Göbel 001 (IEEE Trans. Emerg. Top. Comput., 2020)

A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications. - Polona Caserman; Augusto Garcia-Agundez; Stefan Göbel 001 (IEEE Trans. Vis. Comput. Graph., 2020)

Rock beats Scissor: SVM based gesture recognition with data gloves. - Philipp Achenbach; Philipp Niklas Müller; Tobias Alexander Wach; Thomas Tregel; Stefan Göbel 001 (PerCom Workshops, 2021)

Physical Exercise Quality Assessment Using Wearable Sensors. - Philipp Niklas Müller; Felix Rauterberg; Philipp Achenbach; Thomas Tregel; Stefan Göbel 001 (JCSG, 2021)

Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming. - Thomas Tregel; Teodora Sarpe-Tudoran; Philipp Niklas Müller; Stefan Göbel 001 (JCSG, 2021)

Recognizing Full-Body Exercise Execution Errors Using the Teslasuit. - Polona Caserman; Clemens Krug; Stefan Göbel 001 (Sensors, 2021)

Looking for Charizard: applying the orienteering problem to location-based games. - Thomas Tregel; Philipp Niklas Müller; Stefan Göbel 001; Ralf Steinmetz (Vis. Comput., 2021)

Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook. - Polona Caserman; Augusto Garcia-Agundez; Alvar Gámez Zerban; Stefan Göbel 001 (Virtual Real., 2021)

Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition. - Philipp Achenbach; Dennis Purdack; Sebastian Wolf; Philipp Niklas Müller; Thomas Tregel; Stefan Göbel 001 (JCSG, 2022)

Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player Monitoring. - Thomas Tregel; Philipp Niklas Müller; Ayumi Lara Bischoff; Josef Kinold; Stefan Göbel 001 (JCSG, 2022)

Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame. - Polona Caserman; Shule Liu; Stefan Göbel 001 (IEEE Trans. Games, 2022)

Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces. - Polona Caserman; Philip Schmidt 002; Thorsten Göbel; Jonas Zinnäcker; André Kecke; Stefan Göbel 001 (IEEE Trans. Games, 2022)

Bridging the Gap: Knowledge Spaces and Storylines in Serious Games. - Wolfgang Friedrich Brabänder; Stefan Göbel 001 (JCSG, 2023)

The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality. - Polona Caserman; Sebastian Rudolf Da Brandt Costa; Michelle Martinussen; Stefan Göbel 001 (JCSG, 2023)

Virtual Reality Simulator for Police Training with AI-Supported Cover Detection. - Polona Caserman; Philipp Niklas Müller; Thorsten Göbel; Pascal Tonecker; Savas Yildirim; André Kecke; Dennis Purdack; Stefan Göbel 001 (JCSG, 2023)

GameTULearn: An Interactive Educational Game Authoring Tool for 3D Environments. - Florian Horn 004; Sabrina Vogt; Stefan Göbel 001 (JCSG, 2023)

A Cross-Platform Graphics API Solution for Modern and Legacy Development Styles. - Robert Konrad 001; Stefan Göbel 001 (JCSG, 2023)

Javelin Throw Analysis and Assessment with Body-Worn Sensors. - Philipp Niklas Müller; Sebastian Fenn; Stefan Göbel 001 (JCSG, 2023)

Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer. - Thomas Tregel; Lukas Raymann; Stefan Göbel 001 (IEEE Trans. Games, 2023)

Give Me a Sign: Using Data Gloves for Static Hand-Shape Recognition. - Philipp Achenbach; Sebastian Laux; Dennis Purdack; Philipp Niklas Müller; Stefan Göbel 001 (Sensors, 2023)

Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-Based Police Training. - Polona Caserman; Robert Konrad 001; Dennis Purdack; Thorsten Göbel; Pascal Tonecker; André Kecke; Stefan Göbel 001 (JCSG, 2024)

AI as a Co-creator: A Survey on AI Support for Educational Game Authoring Tools. - Florian Horn 004; Stefan Göbel 001 (JCSG, 2024)

Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming. - Robert Konrad 001; Stefan Göbel 001 (JCSG, 2024)

Game On: Towards Long-Term Motivation in Exergames for Cardio Training. - Lena-Marie Munderich; Stefan Göbel 001 (JCSG, 2024)

Collaborative Knowledge Development: An Exploration of Knowledge Space Theory in Multiplayer Learning Games. - Lauren Yannick Pflüger; Wolfgang Friedrich Brabänder; Sabrina Vogt; Stefan Göbel 001 (JCSG, 2024)

IMU-Based Fitness Activity Recognition Using CNNs for Time Series Classification. - Philipp Niklas Müller; Alexander Josef Müller; Philipp Achenbach; Stefan Göbel 001 (Sensors, 2024)

A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance. - Polona Caserman; Kim Annabell Baumgartner; Stefan Göbel 001; Oliver Korn (Multim. Tools Appl., 2024)