Real-time procedural generation of 'pseudo infinite' cities. - Stefan Greuter; Jeremy Parker; Nigel Stewart; Geoff Leach (GRAPHITE, 2003)

Designing a game for occupational health and safety in the construction industry. - Stefan Greuter; Susanne Tepe; J. Fiona Peterson; Frank Boukamp; Kimberley d'Amazing; Kalonica Quigley; Rhys van der Waerden; Thomas Harris; Tim Goschnick; Ron R. Wakefield (IE, 2012)

Engaging students in OH&S hazard identification through a game. - Stefan Greuter; Susanne Tepe (DiGRA Conference, 2013)

Audiovisual granular synthesis: micro relationships between sound and image. - Joshua Batty; Kipps Horn; Stefan Greuter (IE, 2013)

Towards personalised, gamified systems: an investigation into game design, personality and player typologies. - Lauren S. Ferro; Steffen P. Walz; Stefan Greuter (IE, 2013)

Trouble tower game demo. - Stefan Greuter; Susanne Tepe; Frank Boukamp; Ron R. Wakefield (IE, 2013)

Context, detail, and conversation: using painting strategies with 3D computer animation software. - Gina Moore; Stefan Greuter; Chris Barker (IE, 2013)

Reproduction game demo. - Adam Nash; John McCormick 002; Stefan Greuter (IE, 2013)

Game Asset Repetition. - Stefan Greuter; Adam Nash (IE, 2014)

SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware. - Stefan Greuter; David J. Roberts 001 (IE, 2014)

Exergaming in the Car: Preliminary Results of an Experimental Setup. - Sven Krome; Steffen P. Walz; Stefan Greuter; Ansgar Gerlicher; Markus Schleehauf (IE, 2014)

Exploring Game Ideas for Stresslessness in the Automotive Domain. - Sven Krome; Steffen P. Walz; Stefan Greuter; Jussi Holopainen; Ansgar Gerlicher; Markus Schleehauf (IE, 2014)

Trees of Tales: A Playful Reading Application for Arabic Children. - Fatma Alaamri; Stefan Greuter; Steffen P. Walz (ICEC, 2014)

Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems. - Lauren S. Ferro; Steffen P. Walz; Stefan Greuter (ICEC, 2014)

Navigating multiple augmented reality overlays through occlusion-based triggers. - Naman Thakar; Flora Dilys Salim; Stefan Greuter (MUM, 2014)

A context-based design process for future use cases of autonomous driving: prototyping AutoGym. - Sven Krome; William Goddard; Stefan Greuter; Steffen P. Walz; Ansgar Gerlicher (AutomotiveUI, 2015)

Mise-en-scène: Playful Interactive Mechanics to Enhance Children's Digital Books. - Fatma Al Aamri; Stefan Greuter (ICIDS, 2015)

Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences. - Fatma Al Aamri; Stefan Greuter; Steffen P. Walz (iTAG, 2015)

Children Intrinsic Reading Motivation and Playful Applications: Investigating the Relationship. - Fatma Al Aamri; Stefan Greuter; Steffen P. Walz (iTAG, 2015)

Controlling viewpoint from markerless head tracking in an immersive ball game using a commodity depth-based camera. - Stefan Greuter; David J. Roberts 001 (J. Simulation, 2015)

Designing Mediated Nurturing Play with Dogs to Alleviate Workplace Stress. - Marianna Cheklin; Florian 'Floyd' Mueller; Stefan Greuter (Conference on Designing Interactive Systems (Companion Volume), 2016)

AutoJammin': Designing Progression in Traffic and Music. - Sven Krome; Jonathan Liono; Flora D. Salim; Stefan Greuter; Fabius Steinberger (AutomotiveUI (adjunct), 2016)

The Virtual Experiences Portals - A Reconfigurable Platform for Immersive Visualization. - Ian D. Peake; Jan Olaf Blech; Edward Watkins; Stefan Greuter; Heinz W. Schmidt (AVR (1), 2016)

Contextual Inquiry of Future Commuting in Autonomous Cars. - Sven Krome; Steffen P. Walz; Stefan Greuter (CHI Extended Abstracts, 2016)

AutoJam: Exploring Interactive Music Experiences in Stop-and-Go Traffic. - Sven Krome; Joshua Batty; Stefan Greuter; Jussi Holopainen (Conference on Designing Interactive Systems, 2017)

AutoGym: An Exertion Game for Autonomous Driving. - Sven Krome; Jussi Holopainen; Stefan Greuter (CHI PLAY, 2017)

Ingestible Games: Swallowing a Digital Sensor to Play a Game. - Zhuying Li; Felix Brandmueller; Florian 'Floyd' Mueller; Stefan Greuter (CHI PLAY (Companion), 2017)

The Guts Game: Designing Playful Experiences for Ingestible Devices. - Zhuying Li; Felix Brandmueller; Stefan Greuter; Florian 'Floyd' Mueller (CHI Extended Abstracts, 2018)

HeatCraft: Playing with Ingestible Sensors via Localised Sensations. - Zhuying Li; Weikang Chen; Yan Wang 057; Ti Hoang; Wei Wang 133; Mario Boot; Stefan Greuter; Florian 'Floyd' Mueller (CHI PLAY (Companion), 2018)

The Guts Game: Towards Designing Ingestible Games. - Zhuying Li; Rakesh Patibanda; Felix Brandmueller; Wei Wang 133; Kyle Berean; Stefan Greuter; Florian 'Floyd' Mueller (CHI PLAY, 2018)

Narrative Improvisation: Simulating Game Master Choices. - Jonathan Strugnell; Marsha Berry; Fabio Zambetta; Stefan Greuter (ICIDS, 2018)

HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli. - Zhuying Li; Yan Wang 057; Wei Wang 133; Weikang Chen; Ti Hoang; Stefan Greuter; Florian 'Floyd' Mueller (CHI, 2019)

Social Games Are Fun: Exploring Social Interactions on Smart Speaker Platforms for People with Disabilities. - Stefan Greuter; Susan Balandin; Joanne Watson (CHI PLAY (Companion), 2019)

InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging Capsules. - Zhuying Li; Jacob Sheahan; Yan Wang 057; Stefan Greuter; Florian 'Floyd' Mueller (CHI PLAY (Companion), 2019)

InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules. - Zhuying Li; Yan Wang 057; Jacob Sheahan; Beisi Jiang; Stefan Greuter; Florian 'Floyd' Mueller (Conference on Designing Interactive Systems, 2020)

AmblyopiaVR: Immersive Game-based Virtual Reality System for the Treatment of Amblyopia. - Stefan Greuter; Amanda Douglass; Rose Woodcock; Geoff Sampson; Lienors Torre; Luke Chong; Simon Backhouse; James Armitage (ACSW, 2020)

Ingestible Sensors as Design Material for Bodily Play. - Zhuying Li; Yan Wang 057; Stefan Greuter; Florian 'Floyd' Mueller (CHI Extended Abstracts, 2020)

Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration. - Zhuying Li; Yan Wang 057; Wei Wang 133; Stefan Greuter; Florian 'Floyd' Mueller (CHI Extended Abstracts, 2020)

Next Steps for Human-Computer Integration. - Florian 'Floyd' Mueller; Pedro Lopes 001; Paul Strohmeier; Wendy Ju; Caitlyn E. Seim; Martin Weigel 001; Suranga Nanayakkara; Marianna Obrist; Zhuying Li; Joseph La Delfa; Jun Nishida; Elizabeth M. Gerber; et al. (CHI, 2020)

Target: Zero Drift: Minimizing Spatial Drift in VR Optical Tracking Systems such as Oculus Insight. - Gerard Mulvany; Simeon Taylor; Stefan Greuter (CHI PLAY (Companion), 2020)

Limited Control Over the Body as Intriguing Play Design Resource. - Florian 'Floyd' Mueller; Rakesh Patibanda; Richard Byrne 001; Zhuying Li; Yan Wang 057; Josh Andres; Xiang Li 101; Jonathan Marquez; Stefan Greuter; Jonathan Duckworth; Joe Marshall (CHI, 2021)

Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team Sports. - Farah Ditha Farizi; Thuong N. Hoang; Shaun Bangay; Stefan Greuter (CHI PLAY, 2021)

An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry. - Thuong N. Hoang; Stefan Greuter; Simeon Taylor; George Aranda; Gerard T. Mulvany (ISMAR Adjunct, 2021)

Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance. - Simeon Taylor; Thuong N. Hoang; George Aranda; Gerard T. Mulvany; Stefan Greuter (Int. J. Gaming Comput. Mediat. Simulations, 2021)

Towards understanding the design of bodily integration. - Florian 'Floyd' Mueller; Pedro Lopes 001; Josh Andres; Richard Byrne 001; Nathan Arthur Semertzidis; Zhuying Li; Jarrod Knibbe; Stefan Greuter (Int. J. Hum. Comput. Stud., 2021)

Playing with the interior body. - Zhuying Li; Yan Wang 057; Stefan Greuter; Florian 'Floyd' Mueller (Interactions, 2021)

Designing public VR installations. - Stefan Greuter; Florian 'Floyd' Mueller; Thuong N. Hoang (Conference on Designing Interactive Systems, 2022)

Exploring participant interaction with interpersonal touch musical interfaces. - Glen Walton; Stefan Greuter; Rea Dennis (onference on Designing Interactive Systems (Companion Volume), 2022)

An Evaluation of Virtual Reality Maintenance Training for Industrial Hydraulic Machines. - Thuong N. Hoang; Stefan Greuter; Simeon Taylor (VR, 2022)

Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine. - Florian 'Floyd' Mueller; Nathan Arthur Semertzidis; Josh Andres; Martin Weigel 001; Suranga Nanayakkara; Rakesh Patibanda; Zhuying Li; Paul Strohmeier; Jarrod Knibbe; Stefan Greuter; Marianna Obrist; Pattie Maes; et al. (Found. Trends Hum. Comput. Interact., 2022)

A Design Framework for Ingestible Play. - Zhuying Li; Yan Wang 057; Josh Andres; Nathan Arthur Semertzidis; Stefan Greuter; Florian Mueller 001 (ACM Trans. Comput. Hum. Interact., 2023)

Enhanced Wayfinding Insights Through VR and Eye-Tracking Analysis. - Gerard T. Mulvany; Christian John Dyson Hayes; Tuba Kocaturk; Victoria Duckett; Thuong N. Hoang; Stefan Greuter (VRST, 2024)