An Iterated Hawk-and-Dove Game. - Bengt Carlsson; Stefan J. Johansson (Agents and Multi-Agent Systems Formalisms, Methodologies, and Applications, 1997)

Modeling Strategies as Generous and Greedy in Prisoner's Dilemma like Games. - Stefan J. Johansson; Bengt Carlsson; Magnus Boman (SEAL, 1998)

Coordination Models for Dynamic Resource Allocation. - Stefan J. Johansson; Paul Davidsson; Bengt Carlsson (COORDINATION, 2000)

Team Sweden. - Alessandro Saffiotti; Magnus Boman; Pär Buschka; Paul Davidsson; Stefan J. Johansson; Zbigniew Wasik (RoboCup, 2000)

On fundamental domains of arithmetic Fuchsian groups. - Stefan J. Johansson (Math. Comput., 2000)

Using the Electric Field Approach in the RoboCup Domain. - Stefan J. Johansson; Alessandro Saffiotti (RoboCup, 2001)

Team Sweden. - Alessandro Saffiotti; A. Björklund; Stefan J. Johansson; Zbigniew Wasik (RoboCup, 2001)

Evaluating Multi-agent System Architectures: A Case Study Concerning Dynamic Resource Allocation. - Paul Davidsson; Stefan J. Johansson (ESAW, 2002)

Four Multi-agent Architectures for Intelligent Network Load Management. - Stefan J. Johansson; Paul Davidsson; Martin Kristell (MATA, 2002)

Parrondo Strategies for Artificial Traders - Magnus Boman; Stefan J. Johansson; David Lybäck (CoRR, 2002)

No Free Lunches in Multi-Agent Systems. - Stefan J. Johansson (Int. J. Comput. Intell. Appl., 2002)

On Coordination in Multi-agent Systems. - Stefan J. Johansson (2002)

Using the Analytic Hierarchy Process for Evaluating Multi-Agent System Architecture Candidates. - Paul Davidsson; Stefan J. Johansson; Mikael Svahnberg (AOSE, 2005)

On the metaphysics of agents. - Paul Davidsson; Stefan J. Johansson (AAMAS, 2005)

Tactical coordination in no-press diplomacy. - Stefan J. Johansson; Fredrik Håård (AAMAS, 2005)

Combining Agent-Based Approaches and Classical Optimization Techniques. - Jan A. Persson; Paul Davidsson; Stefan J. Johansson; Fredrik Wernstedt (EUMAS, 2005)

Characterization and Evaluation of Multi-agent System Architectural Styles. - Paul Davidsson; Stefan J. Johansson; Mikael Svahnberg (SELMAS (LNCS), 2005)

Using Multi-Agent System Technology in Risk Bots. - Stefan J. Johansson; Fredrik Olsson (AIIDE, 2006)

On using multi-agent systems in playing board games. - Stefan J. Johansson (AAMAS, 2006)

The Concept and Technology of Plug and Play Business. - Paul Davidsson; Anders Hederstierna; Andreas Jacobsson; Jan A. Persson; Bengt Carlsson; Stefan J. Johansson; Anders Nilsson; Gunnar Ågren; Stefan Östholm (ICEIS (4), 2006)

On the potential of norm-governed behavior in different categories of artificial societies. - Paul Davidsson; Stefan J. Johansson (Comput. Math. Organ. Theory, 2006)

Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games. - Magnus Boman; Stefan J. Johansson (DiGRA Conference, 2007)

The Rise of Potential Fields in Real Time Strategy Bots. - Johan Hagelbäck; Stefan J. Johansson (AIIDE, 2008)

Security Aspects on Inter-organizational Cooperation Using Wrapper Agents. - Bengt Carlsson; Paul Davidsson; Andreas Jacobsson; Stefan J. Johansson; Jan A. Persson (ATOP@AAMAS, 2008)

Using multi-agent potential fields in real-time strategy games. - Johan Hagelbäck; Stefan J. Johansson (AAMAS (2), 2008)

Demonstration of multi-agent potential fields in real-time strategy games. - Johan Hagelbäck; Stefan J. Johansson (AAMAS (Demos), 2008)

Dealing with fog of war in a Real Time Strategy game environment. - Johan Hagelbäck; Stefan J. Johansson (CIG, 2008)

A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario. - Johan Hagelbäck; Stefan J. Johansson (AIIDE, 2009)

Measuring player experience on runtime dynamic difficulty scaling in an RTS game. - Johan Hagelbäck; Stefan J. Johansson (CIG, 2009)

What Makes Online Collectible Card Games Fun to Play? - Stefan J. Johansson (DiGRA Conference, 2009)

Where do we go now?: anytime algorithms for path planning. - Rehman Butt; Stefan J. Johansson (FDG, 2009)

A Multiagent Potential Field-Based Bot for Real-Time Strategy Games. - Johan Hagelbäck; Stefan J. Johansson (Int. J. Comput. Games Technol., 2009)

A study on human like characteristics in real time strategy games. - Johan Hagelbäck; Stefan J. Johansson (CIG, 2010)

AI and computational intelligence for real-time strategy games. - Johan Hagelbäck; Stefan J. Johansson; Mike Preuss (CIG, 2010)

Enhanced collaboration in diabetic healthcare for children using multi-agent systems. - Peng Zhang; Bengt Carlsson; Stefan J. Johansson (Int. J. Agent Oriented Softw. Eng., 2010)

A reactive mutli-agent approach to car driving using artificial potential fields. - Tim Uusitalo; Stefan J. Johansson (CIG, 2011)

Influence Map-based controllers for Ms. PacMan and the ghosts. - Johan Svensson; Stefan J. Johansson (CIG, 2012)

The turing test track of the 2012 Mario AI Championship: Entries and evaluation. - Noor Shaker; Julian Togelius; Georgios N. Yannakakis; Likith Poovanna; Vinay Sudha Ethiraj; Stefan J. Johansson; Robert G. Reynolds; Leonard Kinnaird-Heether; Tom Schumann; Marcus Gallagher (CIG, 2013)

Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC). - Johan Hagelbäck; Olle Hilborn; Petar Jercic; Stefan J. Johansson; Craig A. Lindley; Johan Svensson; Wei Wen (Technology Transfer Experiments from the ECHORD Project, 2014)