General rectangular fisheye views for 2D graphics. - Uwe Rauschenbach; Stefan Jeschke; Heidrun Schumann (Comput. Graph., 2001)

Layered Environment-Map Impostors for Arbitrary Scenes. - Stefan Jeschke; Michael Wimmer 001; Heidrun Schumann (Graphics Interface, 2002)

Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes. - Stefan Jeschke; Michael Wimmer 001 (Rendering Techniques, 2002)

A Procedural Model for Interactive Animation of Breaking Ocean Waves. - Stefan Jeschke; Hermann Birkholz; Heidrun Schumann (WSCG, 2003)

Accelerating the rendering process using impostors. - Stefan Jeschke (2004)

Image-based Representations for Accelerated Rendering of Complex Scenes. - Stefan Jeschke; Michael Wimmer 001; Werner Purgathofer (Eurographics (State of the Art Reports), 2005)

Automatic impostor placement for guaranteed frame rates and low memory requirements. - Stefan Jeschke; Michael Wimmer 001; Heidrun Schumann; Werner Purgathofer (SI3D, 2005)

Interactive Smooth and Curved Shell Mapping. - Stefan Jeschke; Stephan Mantler; Michael Wimmer 001 (Rendering Techniques, 2007)

Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence. - Daniel Scherzer; Stefan Jeschke; Michael Wimmer 001 (Rendering Techniques, 2007)

Interactive Landscape Visualization Using GPU Ray Casting. - Stephan Mantler; Stefan Jeschke (Int. J. Virtual Real., 2007)

Instant Animated Grass. - Ralf Habel; Michael Wimmer 001; Stefan Jeschke (J. WSCG, 2007)

Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights. - Paul Guerrero 001; Stefan Jeschke; Michael Wimmer 001 (Comput. Graph. Forum, 2008)

GPU Rendering of Relief Mapped Conical Frusta. - D. Bhagvat; Stefan Jeschke; David Cline; Peter Wonka (Comput. Graph. Forum, 2009)

Dart Throwing on Surfaces. - David Cline; Stefan Jeschke; K. White; Anshuman Razdan; Peter Wonka (Comput. Graph. Forum, 2009)

A Shape Grammar for Developing Glyph-based Visualizations. - Pushpak Karnick; Stefan Jeschke; David Cline; Anshuman Razdan; E. Wentz; Peter Wonka (Comput. Graph. Forum, 2009)

A GPU Laplacian solver for diffusion curves and Poisson image editing. - Stefan Jeschke; David Cline; Peter Wonka (ACM Trans. Graph., 2009)

Rendering surface details with diffusion curves. - Stefan Jeschke; David Cline; Peter Wonka (ACM Trans. Graph., 2009)

Route Visualization Using Detail Lenses. - Pushpak Karnick; David Cline; Stefan Jeschke; Anshuman Razdan; Peter Wonka (IEEE Trans. Vis. Comput. Graph., 2010)

Estimating Color and Texture Parameters for Vector Graphics. - Stefan Jeschke; David Cline; Peter Wonka (Comput. Graph. Forum, 2011)

Auto Splats: Dynamic Point Cloud Visualization on the GPU. - Reinhold Preiner; Stefan Jeschke; Michael Wimmer 001 (EGPGV@Eurographics, 2012)

Analytic Anti-Aliasing of Linear Functions on Polytopes. - Thomas Auzinger; Michael Guthe; Stefan Jeschke (Comput. Graph. Forum, 2012)

Analytic Visibility on the GPU. - Thomas Auzinger; Michael Wimmer 001; Stefan Jeschke (Comput. Graph. Forum, 2013)

Edit propagation using geometric relationship functions. - Paul Guerrero 001; Stefan Jeschke; Michael Wimmer 001; Peter Wonka (ACM Trans. Graph., 2014)

Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction. - Murat Arikan; Reinhold Preiner; Claus Scheiblauer; Stefan Jeschke; Michael Wimmer 001 (IEEE Trans. Vis. Comput. Graph., 2014)

Partial Shape Matching Using Transformation Parameter Similarity. - Paul Guerrero 001; Thomas Auzinger; Michael Wimmer 001; Stefan Jeschke (Comput. Graph. Forum, 2015)

Water Wave Animation via Wavefront Parameter Interpolation. - Stefan Jeschke; Chris Wojtan (ACM Trans. Graph., 2015)

Learning shape placements by example. - Paul Guerrero 001; Stefan Jeschke; Michael Wimmer 001; Peter Wonka (ACM Trans. Graph., 2015)

Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images. - Stefan Jeschke (Comput. Graph. Forum, 2016)

Long range constraints for rigid body simulations. - Matthias Müller 001; Nuttapong Chentanez; Miles Macklin; Stefan Jeschke (Symposium on Computer Animation, 2017)

Large-scale interactive water simulation with directional waves. - Chris Wojtan; Stefan Jeschke; Nuttapong Chentanez; Miles Macklin; Matthias Müller-Fischer (SIGGRAPH Real Time Live!, 2017)

Water wave packets. - Stefan Jeschke; Chris Wojtan (ACM Trans. Graph., 2017)

Physics-based motion capture imitation with deep reinforcement learning. - Nuttapong Chentanez; Matthias Müller 001; Miles Macklin; Viktor Makoviychuk; Stefan Jeschke (MIG, 2018)

Cable Joints. - Matthias Müller 001; Nuttapong Chentanez; Stefan Jeschke; Miles Macklin (Comput. Graph. Forum, 2018)

Water surface wavelets. - Stefan Jeschke; Tomás Skrivan; Matthias Müller-Fischer; Nuttapong Chentanez; Miles Macklin; Chris Wojtan (ACM Trans. Graph., 2018)

Small steps in physics simulation. - Miles Macklin; Kier Storey; Michelle Lu; Pierre Terdiman; Nuttapong Chentanez; Stefan Jeschke; Matthias Müller 001 (Symposium on Computer Animation, 2019)

Non-smooth Newton Methods for Deformable Multi-body Dynamics. - Miles Macklin; Kenny Erleben; Matthias Müller 001; Nuttapong Chentanez; Stefan Jeschke; Viktor Makoviychuk (ACM Trans. Graph., 2019)

Tranquil Clouds: Neural Networks for Learning Temporally Coherent Features in Point Clouds. - Lukas Prantl; Nuttapong Chentanez; Stefan Jeschke; Nils Thuerey (ICLR, 2020)

Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network. - Nuttapong Chentanez; Miles Macklin; Matthias Müller 001; Stefan Jeschke; Tae-Yong Kim 001 (Comput. Graph. Forum, 2020)

Making Procedural Water Waves Boundary-aware. - Stefan Jeschke; Christian Hafner 002; Nuttapong Chentanez; Miles Macklin; Matthias Müller-Fischer; Christopher Wojtan (Comput. Graph. Forum, 2020)

Primal/Dual Descent Methods for Dynamics. - Miles Macklin; Kenny Erleben; Matthias Müller 001; Nuttapong Chentanez; Stefan Jeschke; Tae-Yong Kim 001 (Comput. Graph. Forum, 2020)

Detailed Rigid Body Simulation with Extended Position Based Dynamics. - Matthias Müller 001; Miles Macklin; Nuttapong Chentanez; Stefan Jeschke; Tae-Yong Kim 001 (Comput. Graph. Forum, 2020)

Local Optimization for Robust Signed Distance Field Collision. - Miles Macklin; Kenny Erleben; Matthias Müller 001; Nuttapong Chentanez; Stefan Jeschke; Zach Corse (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Learning Physics with a Hierarchical Graph Network. - Nuttapong Chentanez; Stefan Jeschke; Matthias Müller 001; Miles Macklin (Comput. Graph. Forum, 2022)

Physically Based Shape Matching. - Matthias Müller 001; Miles Macklin; Nuttapong Chentanez; Stefan Jeschke (Comput. Graph. Forum, 2022)

Generalizing Shallow Water Simulations with Dispersive Surface Waves. - Stefan Jeschke; Chris Wojtan (ACM Trans. Graph., 2023)