Evaluation of game engines for simulated surgical training. - Stefan Marks; John A. Windsor; Burkhard Wünsche (GRAPHITE, 2007)

Enhancing Virtual Environment-based Surgical Teamwork Training with Non-verbal Communication. - Stefan Marks; Burkhard Wünsche; John A. Windsor (GRAPP, 2009)

Design and Evaluation of a Medical Teamwork Training Simulator using Consumer-Level Equipment. - Stefan Marks; John A. Windsor; Burkhard Wünsche (MMVR, 2012)

Head Tracking Based Avatar Control for Virtual Environment Teamwork Training. - Stefan Marks; John A. Windsor; Burkhard Wünsche (J. Virtual Real. Broadcast., 2012)

Experimental Study of Steer-by-Wire Ratios and Response Curves in a Simulated High Speed Vehicle. - Stefan Marks; Robert Wellington (AUIC, 2013)

An Ethnographic Study of a High Cognitive Load Driving Environment. - Robert Wellington; Stefan Marks (AUIC, 2013)

An Intuitive Tangible Game Controller. - Jacques Foottit; Dave Brown; Stefan Marks; Andy M. Connor (IE, 2014)

Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data. - Stefan Marks; Javier E. Estevez; Andy M. Connor (IVCNZ, 2014)

Creating Creative Technologists: Playing With(in) Education. - Andy M. Connor; Stefan Marks; Charles Walker (Creativity in the Digital Age, 2015)

Challenges in Virtual Reality Exergame Design. - Lindsay Alexander Shaw; Burkhard C. Wünsche; Christof Lutteroth; Stefan Marks; Rodolphe Callies (AUIC, 2015)

Design of a virtual trainer for exergaming. - Lindsay Alexander Shaw; Romain Tourrel; Burkhard C. Wünsche; Christof Lutteroth; Stefan Marks; Jude Buckley (ACSW, 2016)

A wearable haptic game controller. - Jacques Foottit; Dave Brown; Stefan Marks; Andy M. Connor (CoRR, 2016)

Development of a wearable haptic game interface. - Jacques Foottit; Dave Brown; Stefan Marks; Andy M. Connor (EAI Endorsed Trans. Creative Technol., 2016)

Evolving spatio-temporal data machines based on the NeuCube neuromorphic framework: Design methodology and selected applications. - Nikola K. Kasabov; Nathan Matthew Scott; Enmei Tu; Stefan Marks; Neelava Sengupta; Elisa Capecci; Muhaini Othman; Maryam Gholami Doborjeh; Norhanifah Murli; Reggio N. Hartono; Josafath Israel Espinosa Ramos; Lei Zhou 003; et al. (Neural Networks, 2016)

Immersive visualisation of 3-dimensional spiking neural networks. - Stefan Marks (Evol. Syst., 2017)

Evaluation of a Virtual Reality Nasal Cavity Education Tool. - Stefan Marks; David White; Milan Mazdics (TALE, 2018)

Extending a Virtual Reality Nasal Cavity Education Tool with Volume Rendering. - Milan Mazdics; David White; Stefan Marks (TALE, 2018)

An Evaluation of the Effectiveness of Virtual Reality in Air Traffic Control. - Yemon Lee; Stefan Marks; Andy M. Connor (ICVARS, 2020)

Multi-Device Collaboration in Virtual Environments. - Stefan Marks; David White (ICVARS, 2020)

Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making. - Marylyn Alex; Danielle M. Lottridge; Jisu Lee; Stefan Marks; Burkhard Wünsche (OZCHI, 2020)

An Interactive Multi-Agent System for Game Design. - Jan Kruse; Andy M. Connor; Stefan Marks (Comput. Games J., 2021)

Humanness lies in unpredictability: Role of Theory of Mind on anthropomorphism in human-computer interactions. - Julia Ayache; Andrew M. Connor; Stefan Marks; Alexander Sumich; Nadja Heym (HAI, 2022)

Evaluation of a Multi-agent "Human-in-the-loop" Game Design System. - Jan Kruse; Andy M. Connor; Stefan Marks (ACM Trans. Interact. Intell. Syst., 2022)

Computer Graphics and Extended Reality Courses for the Programmophobic. - Stefan Marks; Sebastián Gil Parga (SIGGRAPH ASIA Educator's Forum, 2023)

Mākū, te hā o Haupapa: Moisture, the breath of Haupapa. - Stefan Marks; Janine Randerson; Rachel Shearer; Ron Bull; Heather Purdie (SIGGRAPH Asia Art Gallery, 2023)

Projects and Portfolios - An Educator's Reflections on the Summative Assessments in a Game Programming Course. - Steffan Hooper; Burkhard Wünsche; Stefan Marks; Andrew Luxton-Reilly; Paul Denny 001 (SIGGRAPH ASIA Educator's Forum, 2024)

Pedagogical design in education using augmented reality: a systematic review. - Sebastián Gil Parga; Umang Singh; Jairo A. Gutiérrez; Stefan Marks (Interact. Learn. Environ., 2024)

Mixed interaction: evaluating user interactions for object manipulations in virtual space. - Yemon Lee; Andy M. Connor; Stefan Marks (J. Multimodal User Interfaces, 2024)

Exploring Mixed-Interaction Mode in a Virtual Cockpit: Controller and Hand Gesture Integration. - Yemon Lee; Andy M. Connor; Stefan Marks (Virtual Worlds, 2025)