Graphics and Visualization: The Essential Features for the Classification of Systems. - José L. Encarnação; Peter Astheimer; Wolfgang Felger; Thomas Frühauf; Martin Göbel; Stefan Müller 002 (ICCG, 1993)

Virtual design: A generic VR system for industrial applications. - Peter Astheimer; Wolfgang Felger; Stefan Müller 002 (Comput. Graph., 1993)

Die Virtuelle Umgebung - Eine neue Epoche in der Mensch-Maschine-Kommunikation, Teil I: Einordnung, Begriffe und Geräte. - Peter Astheimer; Klaus Böhm; Wolfgang Felger; Martin Göbel; Stefan Müller 002 (Inform. Spektrum, 1994)

Die Virtuelle Umgebung - Eine neue Epoche in der Mensch-Maschine-Kommunikation, Teil II: Interaktions- und Präsentationstechniken, Systeme, Anwendungen. - Peter Astheimer; Klaus Böhm; Wolfgang Felger; Martin Göbel; Stefan Müller 002 (Inform. Spektrum, 1994)

A Radiosity Approach for the Simulation of Daylight. - Stefan Müller 002; Wolfram Kresse; Neil Gatenby; Frank Schöffel (Rendering Techniques, 1995)

Simulation von Kunst- und Tageslicht mit dem Radiosity-Verfahren. - Stefan Müller 002 (1996)

CAVE: Ein High-End-Konzept der autovisullen räumlichen Mensch-Rechner-Interaktion. - Heinrich Müller; André Hinkenjann; Roland Blach; Martin Göbel; Ulrich Lang 002; Stefan Müller 002 (GI Jahrestagung, 1998)

PROSECO - A Framework Architecture to Provide Services for Economic Data. - Miriam Lux; Ralf Stuckert; Stefan Müller 002 (WSCG, 2000)

Cybernarium Days 2002 - A Public Experience of Virtual and Augmented Worlds. - Johannes Behr; Peter Eschler; Torsten Fröhlich; Christian Knöpfle; Bernd Lutz 001; Stefan Müller 002; Marcus Roth (CW, 2002)

LessonTalk - Mehr Interaktionsmöglichkeiten für Studenten in Massenvorlesungen. - Marc Santos; Stefan Müller 002 (GI Jahrestagung (2), 2005)

Collaborative Mixed Reality Exposure Therapy. - Holger Regenbrecht; Daniel Wickeroth; Brian Dixon; Stefan Müller 002 (CW, 2006)

Multiresolution GPU Mesh Painting. - Tobias Ritschel 001; Mario Botsch; Stefan Müller 002 (Eurographics (Short Presentations), 2006)

Sceptre: an infrared laser tracking system for virtual environments. - Christian Wienss; Igor N. Nikitin; Gernot Goebbels; Klaus Troche; Martin Göbel; Lialia Nikitina; Stefan Müller 002 (VRST, 2006)

Computergestützte 3D-Operationsplanung zur präoperativen Repositionierung von Knochenfragmenten bei komplizierten Knochenbrüchen. - Kai Bestmann; Jan Ehrhardt; Daniel Briem; Johannes Rüger; Stefan Müller 002; Heinz Handels (Bildverarbeitung für die Medizin, 2007)

Hand Gesture Recognition with a Novel IR Time-of-Flight Range Camera-A Pilot Study. - Pia Breuer; Christian Eckes; Stefan Müller 002 (MIRAGE, 2007)

Interactive Illumination with Coherent Shadow Maps. - Tobias Ritschel 001; Thorsten Grosch; Jan Kautz; Stefan Müller 002 (Rendering Techniques, 2007)

Consistent interactive augmentation of live camera images with correct near-field illumination. - Thorsten Grosch; Tobias Eble; Stefan Müller 002 (VRST, 2007)

Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes. - Martin Eisemann; Marcus A. Magnor; Thorsten Grosch; Stefan Müller 002 (J. Graph. Tools, 2007)

An augmented reality weather system. - Marko Heinrich; Bruce H. Thomas; Stefan Müller 002; Christian Sandor (Advances in Computer Entertainment Technology, 2008)

Evaluating the Performance of Processing Medical Volume Data on Graphics Hardware. - Matthias Raspe; Guido Lorenz; Stefan Müller 002 (Bildverarbeitung für die Medizin, 2008)

Complex Cable Bundle Simulation and Validation in VR. - Christian Wienss; Julia Scharping; Stefan Müller 002; Igor N. Nikitin; Gernot Goebbels; Martin Göbel; Nils Hornung (EMS, 2008)

ARWeather - An Augmented Reality Weather ystem. - Marko Heinrich; Bruce H. Thomas; Stefan Müller 002 (ISMAR, 2008)

MoleARlert - an augmented reality game based on Lemmings. - Sandy Engelhardt; Annabell Langs; Gerrit Lochmann; Irini Schmidt; Stefan Müller 002 (ISMAR, 2009)

Augmented reality under water. - Lisa Blum; Wolfgang Broll; Stefan Müller 002 (SIGGRAPH Posters, 2009)

Validating Photometric and Colorimetric Consistency of Physically-Based Image Synthesis. - Jakob Bärz; Niklas Henrich; Stefan Müller 002 (CGIV/MCS, 2010)

Short Paper: Approximating Distance Fields in Image Space. - Fabian Scheer; Mario Marschner; Stefan Müller 002 (EGVE/EuroVR/VEC, 2010)

Spatial Color Confidence for Physically based Rendering Settings on LC Displays. - Jörg Koch; Niklas Henrich; Stefan Müller 002 (GRAPP, 2010)

Large area indoor tracking for industrial augmented reality. - Fabian Scheer; Stefan Müller 002 (ISMAR, 2010)

Reconstruction of Spectra Using Empirical Basis Functions. - Jakob Bärz; Tina Hansen; Stefan Müller 002 (ISVC (1), 2010)

Global Illumination using Parallel Global Ray-Bundles. - Jan Hermes; Niklas Henrich; Thorsten Grosch; Stefan Müller 002 (VMV, 2010)

A hybrid approach to interactive global illumination and soft shadows. - Erik Knauer; Jakob Bärz; Stefan Müller 002 (Vis. Comput., 2010)

Web-Based Visualisations Supporting Rehabilitation of Heart Failure Patients by Promoting Behavioural Change. - Susanne Fischer; Burkhard C. Wünsche; Linda Cameron; Eva Rose Morunga; Umang Parikh; Lana Jago; Stefan Müller 002 (ACSC, 2011)

MFC: A Morphological Fiber Classification Approach. - Diana Röttger; Viktor Seib; Stefan Müller 002 (Bildverarbeitung für die Medizin, 2011)

Multimodal visualizations for pre-operative neurosurgical planning. - Diana Röttger; Sandy Engelhardt; Stefan Müller 002 (GI-Jahrestagung, 2011)

Voxel-based global illumination. - Sinje Thiedemann; Niklas Henrich; Thorsten Grosch; Stefan Müller 002 (SI3D, 2011)

Distance-based tractography in high angular resolution diffusion MRI. - Diana Röttger; Viktor Seib; Stefan Müller 002 (Vis. Comput., 2011)

Advanced Line Visualization for HARDI. - Diana Röttger; Christopher Denter; Stefan Müller 002 (Bildverarbeitung für die Medizin, 2012)

Indoor Tracking for Large Area Industrial Mixed Reality. - Fabian Scheer; Stefan Müller 002 (ICAT/EGVE/EuroVR, 2012)

Visualization and Evaluation of Intra-Bundle Diffusion Characteristics. - Diana Röttger; Daniela Dudai; Dorit Merhof; Stefan Müller 002 (GI-Jahrestagung, 2012)

TelARscope: A Gamebased Touristic Augmented Reality Telescope. - Dominik Grüntjens; Daniel Arndt 002; Jenny Beschorner; Jonas Dietterle; Jens Epe; Paul Kobold; Tobias Stüttem; Stefan Müller 002 (GRAPP/IVAPP, 2012)

Bundle Visualization Strategies for HARDI Characteristics. - Diana Röttger; Daniela Dudai; Dorit Merhof; Stefan Müller 002 (ISVC (1), 2012)

Initialization of Model-Based Camera Tracking with Analysis-by-Synthesis. - Martin Schumann; Sebastian Kowalczyk; Stefan Müller 002 (ISVC (2), 2012)

ISMI: a classification index for high angular resolution diffusion imaging. - Diana Röttger; Daniela Dudai; Dorit Merhof; Stefan Müller 002 (Image Processing, 2012)

Social Interaction in Gamebased Applications on Smartphones in the Context of Tourism. - Dominik Grüntjens; Gerrit Lochmann; Johannes Siebel; Stefan Müller 002 (MobiCASE, 2012)

The BundleExplorer: A Focus and Context Rendering Framework for Complex Fiber Distributions. - Diana Röttger; Dorit Merhof; Stefan Müller 002 (VCBM, 2012)

Parameter and Configuration Analysis for Non-linear Pose Estimation with Points and Lines. - Martin Schumann; Bernhard Reinert; Stefan Müller 002 (VISAPP (2), 2012)

Automatic Color Profiling of Digital Cameras Using Unordered Photos. - Konrad Kölzer; Stefan Müller 002; Paul Grimm (IbPRIA, 2013)

Fast Authoring for Mobile Gamebased City Tours. - Dominik Grüntjens; Stephan Groß; Daniel Arndt 002; Stefan Müller 002 (VARE, 2013)

Feature Evaluation and Management for Camera Pose Tracking on 3D Models. - Martin Schumann; Jan Hoppenheit; Stefan Müller 002 (VISAPP (3), 2014)

Real-time Reflective and Refractive Novel-view Synthesis. - Gerrit Lochmann; Bernhard Reinert; Tobias Ritschel 001; Stefan Müller 002; Hans-Peter Seidel (VMV, 2014)

OscARsWelt: A Collaborative Augmented Reality Game. - Anna Katharina Hebborn; Milan Dilberovic; Adrian Derstroff; Andre Franke; Nils Höhner; Patrick Krechel; Lisa Prinz; Astrid Szirmai; Fabian Weigend; Stefan Müller 002 (AVR, 2015)

Robust Model Based Tracking Using Edge Mapping and Refinement. - Anna Katharina Hebborn; Marius Erdt; Stefan Müller 002 (AVR, 2015)

Towards Automatic Assessment of the Mitral Valve Coaptation Zone from 4D Ultrasound. - Sandy Engelhardt; Nils Lichtenberg; Sameer Al-Maisary; Raffaele De Simone; Helmut Rauch; Jens Roggenbach; Stefan Müller 002; Matthias Karck; Hans-Peter Meinzer; Ivo Wolf (FIMH, 2015)

Augmenting Surface Reconstructions. - Anna Katharina Hebborn; Nils Höhner; Stefan Müller 002 (ISMAR Adjunct, 2016)

Occlusion Matting: Realistic Occlusion Handling for Augmented Reality Applications. - Anna Katharina Hebborn; Nils Höhner; Stefan Müller 002 (ISMAR, 2017)

Soft Shadow Computation using Precomputed Line Space Visibility Information. - Kevin Keul; Nicolas Klee; Stefan Müller 002 (J. WSCG, 2017)

Particle Filter Based Tracking and Mapping. - Nils Höhner; Anna Katharina Hebborn; Stefan Müller 002 (ISVC, 2018)

Fast Indirect Lighting Approximations using the Representative Candidate Line Space. - Kevin Keul; Tilman Koß; Stefan Müller 002 (J. WSCG, 2018)

Analysis and Visualisation of Music. - Michael Taenzer; Burkhard C. Wünsche; Stefan Müller 002 (ICEIC, 2019)

Combining Two-level Data Structures and Line Space Precomputations to Accelerate Indirect Illumination. - Kevin Keul; Tilman Koß; F. L. Schröder; Stefan Müller 002 (VISIGRAPP (1: GRAPP), 2019)

Distance Field Visualization and 2D Abstraction of Vessel Tree Structures with on-the-fly Parameterization. - Nils Lichtenberg; Bastian Krayer; Christian Hansen 001; Stefan Müller 002; Kai Lawonn (VCBM, 2019)

Generating signed distance fields on the GPU with ray maps. - Bastian Krayer; Stefan Müller 002 (Vis. Comput., 2019)

luation of model-based tracking and its application in a robotic production line. - Fabian Scheer; Markus Neumann; Konrad Wirth; Marvin Ginader; Yavuz Oezkurt; Stefan Müller 002 (J. WSCG, 2020)

Hierarchical Point Distance Fields. - Bastian Krayer; Stefan Müller 002 (ISVC (2), 2021)

Intersection Distance Field Collision for GPU. - Bastian Krayer; Rebekka Görge; Stefan Müller 002 (PG (Short Papers, Posters, and Work-in-Progress Papers), 2022)

A Moving Least Squares Material Point Method for Varied Porous Material Interactions and Non-sticky Coupling of Phases. - Alexander Maximilian Nilles; Stefan Müller 002 (VMV, 2022)

Real-Time Desertscapes Simulation with CUDA. - Alexander Maximilian Nilles; Lars Günther; Stefan Müller 002 (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

3D Real-Time Hydraulic Erosion Simulation using Multi-Layered Heightmaps. - Alexander Maximilian Nilles; Lars Günther; Tobias Wagner; Stefan Müller 002 (VMV, 2024)

Deep Learning-Tuned Adaptive Inertia Weight in Particle Swarm Optimization for Medical Image Registration. - Katharina Krämer; Stefan Müller 002; Michael Kosterhon (VISIGRAPP (3): VISAPP, 2025)

Oasis: A Real-Time Hydraulic and Aeolian Erosion Simulation with Dynamic Vegetation. - Alexander Maximilian Nilles; Lars Günther; Stefan Müller 002 (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)