Designs on objects: imaginative practice, aesthetic categorisation, and the design of multimedia archiving support. - Monika Büscher; Vincent Friedländer; Elizabeth Hodgson; Stefan Rank; Dan Shapiro (Digit. Creativity, 2000)

Appraisal for a Character-Based Story-World. - Stefan Rank; Paolo Petta (IVA, 2005)

Toward Reusable Roleplayers Using An Appraisal-Based Architecture. - Stefan Rank (Appl. Artif. Intell., 2005)

Features of Emotional Planning in Software Agents. - Stefan Rank; Paolo Petta; Robert Trappl (Decision Theory and Multi-Agent Planning, 2006)

Transient analysis of RED queues: A quantitative analysis of buffer-occupancy fluctuations and relevant time-scales. - Stefan Rank; Hans-Peter Schwefel (Perform. Evaluation, 2006)

Basing Artificial Emotion on Process and Resource Management. - Stefan Rank; Paolo Petta (ACII, 2007)

Neuroticism - A Competitive Advantage (Also) for IVAs? - Christoph Hermann; Helmuth Melcher; Stefan Rank; Robert Trappl (IVA, 2007)

From ActAffAct to BehBehBeh: Increasing Affective Detail in a Story-World. - Stefan Rank; Paolo Petta (International Conference on Virtual Storytelling, 2007)

Docking agent-based simulation of collective emotion to equation-based models and interactive agents. - Stefan Rank (SpringSim, 2010)

The Good, the Bad and the Neutral: Affective Profile in Dialog System-User Communication. - Marcin Skowron; Stefan Rank; Mathias Theunis; Julian Sienkiewicz (ACII (1), 2011)

Effect of Affective Profile on Communication Patterns and Affective Expressions in Interactions with a Dialog System. - Marcin Skowron; Mathias Theunis; Stefan Rank; Anna Borowiec (ACII (1), 2011)

An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication. - Stéphane Gobron; Junghyun Ahn; Quentin Silvestre; Daniel Thalmann; Stefan Rank; Marcin Skowron; Georgios Paltoglou; Mike Thelwall (EGVE/EuroVR, 2011)

No Peanuts! Affective Cues for the Virtual Bartender. - Marcin Skowron; Hannes Pirker; Stefan Rank; Georgios Paltoglou; Junghyun Ahn; Stéphane Gobron (FLAIRS, 2011)

Specification of an Open Architecture for Interactive Storytelling. - Nicolas Szilas; Thomas Boggini; Monica Axelrad; Paolo Petta; Stefan Rank (ICIDS, 2011)

On the Nature of Engineering Social Artificial Companions. - Dirk Heylen; Rieks op den Akker; Mark ter Maat; Paolo Petta; Stefan Rank; Dennis Reidsma; Job Zwiers (Appl. Artif. Intell., 2011)

Behaviour Coordination for Models of Affective Behaviour. - Stefan Rank (Künstliche Intell., 2011)

CYBEREMOTIONS - Collective Emotions in Cyberspace. - Junghyun Ahn; Anna Borowiec; Kevan Buckley; Di Cai; Anna Chmiel; Agnieszka Czaplicka; Grzegorz Dabrowski; Antonios Garas; David García 001; Stéphane Gobron; Robert Hillmann; Janusz A. Holyst; et al. (FET, 2011)

Creativity in Configuring Affective Agents for Interactive Storytelling. - Stefan Rank; Steve Hoffmann; Hans-Georg Struck; Ulrike Spierling; Paolo Petta (ICCC, 2012)

Backstory Authoring for Affective Agents. - Stefan Rank; Paolo Petta (ICIDS, 2012)

Sharing Interactive Digital Storytelling Technologies II. - Nicolas Szilas; Stefan Rank; Paolo Petta; Wolfgang Müller 004 (ICIDS, 2012)

Modelling Emotional Trajectories of Individuals in an Online Chat. - Maros Galik; Stefan Rank (MATES, 2012)

Affect and Social Processes in Online Communication-Experiments with an Affective Dialog System. - Marcin Skowron; Mathias Theunis; Stefan Rank; Arvid Kappas (IEEE Trans. Affect. Comput., 2013)

What Issue Should Your Virtual Butler Solve Next? - Stefan Rank (Your Virtual Butler, 2013)

Three Is a Magic Number: Virtual Cameras for Dynamic Triadic Game Dialogue. - Bingjie Xue; Stefan Rank (ICIDS, 2014)

Towards Realistic Female Avatar Creation - A Tool for Virtual Actor Design and Player Choice. - James Lee; Stefan Rank (IVA, 2014)

Authoring vs. Configuring Affective Agents for Interactive Storytelling. - Stefan Rank; Steve Hoffmann; Hans-Georg Struck; Ulrike Spierling; Simon Mayr; Paolo Petta (Appl. Artif. Intell., 2014)

Applying a Text-Based Affective Dialogue System in Psychological Research: Case Studies on the Effects of System Behaviour, Interaction Context and Social Exclusion. - Marcin Skowron; Stefan Rank; Aleksandra Swiderska; Dennis Küster; Arvid Kappas (Cogn. Comput., 2014)

Applying a Text-Based Affective Dialogue System in Psychological Research: Case Studies on the Effects of System Behavior, Interaction Context and Social Exclusion. - Marcin Skowron; Stefan Rank; Aleksandra Swiderska; Dennis Küster; Arvid Kappas (CoRR, 2014)

PhysSigTK: Enabling engagement experiments with physiological signals for game design. - Stefan Rank; Cathy Lu (ACII, 2015)

Audio Feedback Design Principles for Hand Gestures in Audio-Only Games. - Wenjie Wu; Stefan Rank (Audio Mostly Conference, 2015)

Matsya: A Cultural Game of Flow and Balance. - Joseph Baranoski; Erica Kleinman; Zheng Wang 004; Martina Tucker; Jonathan Ahnert; Jonas Schell; Rohan Doshi; Stefan Rank; Jichen Zhu (CHI PLAY, 2015)

Responsive Environmental Diegetic Audio Feedback for Hand Gestures in Audio-Only Games. - Wenjie Wu; Stefan Rank (CHI PLAY, 2015)

Story Immersion in a Gesture-Based Audio-Only Game. - Wenjie Wu; Stefan Rank (ICIDS, 2015)

Spatial Audio Feedback for Hand Gestures in Games. - Wenjie Wu; Stefan Rank (SUI, 2015)

You're the Camera!: Physical Movements For Transitioning Between Environments in VR. - Joshua Kohn; Stefan Rank (ACE, 2016)

Evaluating Physical Movement as Trigger for Transitioning Between Environments in Virtual Reality. - Josh Kohn; Stefan Rank (CHI Extended Abstracts, 2016)

Studying the Impact of Spatial Involvement on Training Mental Rotation with Minecraft. - Anna Nguyen; Stefan Rank (CHI Extended Abstracts, 2016)

Torchless: Asymmetry in a Shared Screen Dungeon Crawler. - Timothy Day; Robert C. Gray; Weicheng Liu; Stefan Rank; Patrick Dean; Shangyu Chen; Juan Garzón (CHI PLAY (Companion), 2016)

Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. - Elisa D. Mekler; Stefan Rank; Sharon T. Steinemann; Max Valentin Birk; Ioanna Iacovides (CHI PLAY (Companion), 2016)

Spatial Involvement in Training Mental Rotation with Minecraft. - Anna Nguyen; Stefan Rank (CHI PLAY (Companion), 2016)

Exit 53: Physiological Data for Improving Non-player Character Interaction. - Joseph Jalbert; Stefan Rank (ICIDS, 2016)

KeynVision: Exploring Piano Pedagogy in Mixed Reality. - Amare Birhanu; Stefan Rank (CHI PLAY (Companion), 2017)

Towards Design Principles for Humor in Interactive Emergent Narrative. - Kenneth Chen; Stefan Rank (DiGRA Conference, 2018)

BEAPS: Integrating Volumetric Dynamics in Virtual Agent Prototyping. - Abishek S. Kumar; Stefan Rank (ISVC (1), 2021)