Hint Availability Slows Completion Times in Summer Work. - Paul Salvador Inventado; Peter Scupelli; Eric Van Inwegen; Korinn Ostrow; Neil Thomas Heffernan III; Jaclyn Ocumpaugh; Ryan S. Baker 001; Stefan Slater; Mia Almeda (EDM, 2016)

Semantic Features of Math Problems: Relationships to Student Learning and Engagement. - Stefan Slater; Jaclyn Ocumpaugh; Ryan S. Baker 001; Peter Scupelli; Paul Salvador Inventado; Neil T. Heffernan (EDM, 2016)

No Lives Left: How Common Game Features Could Undermine Persistence, Challenge-Seeking and Learning to Program. - Laura J. Malkiewich; Alison Lee; Stefan Slater; Chenmu Xing; Catherine C. Chase (ICLS, 2016)

Using natural language processing tools to develop complex models of student engagement. - Stefan Slater; Jaclyn Ocumpaugh; Ryan S. Baker 001; Ma. Victoria Almeda; Laura K. Allen; Neil T. Heffernan (ACII, 2017)

A Typology of Players in the Game Physics Playground. - Stefan Slater; Alex J. Bowers; Shiming Kai; Valerie Shute (DiGRA Conference, 2017)

Guidance counselor reports of the ASSISTments college prediction model (ACPM). - Jaclyn Ocumpaugh; Ryan S. Baker 001; Maria Ofelia Clarissa Z. San Pedro; M. Aaron Hawn; Cristina Heffernan; Neil T. Heffernan; Stefan A. Slater (LAK, 2017)

Using correlational topic modeling for automated topic identification in intelligent tutoring systems. - Stefan Slater; Ryan S. Baker 001; Ma. Victoria Almeda; Alex J. Bowers; Neil T. Heffernan (LAK, 2017)

Identifying Changes in Math Identity Through Adaptive Learning Systems Use. - Stefan Slater; Jaclyn Ocumpaugh; Ryan Baker 001; Junyi Li; Matthew J. Labrum (ICCE, 2018)

Student online behaviors: correlations to math identity. - Junyi Li; Jaclyn Ocumpaugh; Ryan S. Baker 001; Stefan Slater; Matthew J. Labrum; Victor Kostyuk; Scott A. Crossley (LAK, 2018)

A Scaled Analysis of How Minecraft Gamers Leverage YouTube Comment Boxes to Participate and Collaborate. - Justice T. Walker; Stefan Slater; Yasmin B. Kafai (CSCL, 2019)

Comparison of Off the Shelf Data Mining Methodologies in Educational Game Analytics. - David J. Gagnon; Erik Harpstead; Stefan Slater (EDM (Workshops), 2019)

Affect Sequences and Learning in Betty's Brain. - Juliana Ma. Alexandra L. Andres; Jaclyn Ocumpaugh; Ryan S. Baker 001; Stefan Slater; Luc Paquette; Yang Jiang; Shamya Karumbaiah; Nigel Bosch; Anabil Munshi; Allison L. Moore; Gautam Biswas (LAK, 2019)

Iterative Feature Engineering Through Text Replays of Model Error. - Stefan Slater; Ryan Baker 001; Yeyu Wang (EDM, 2020)

Affect-Targeted Interviews for Understanding Student Frustration. - Ryan S. Baker 001; Nidhi Nasiar; Jaclyn L. Ocumpaugh; Stephen Hutt; Juliana Ma. Alexandra L. Andres; Stefan Slater; Matthew Schofield; Allison L. Moore; Luc Paquette; Anabil Munshi; Gautam Biswas (AIED (1), 2021)

Who's Stopping You? - Using Microanalysis to Explore the Impact of Science Anxiety on Self-Regulated Learning Operations. - Stephen Hutt; Jaclyn Ocumpaugh; Juliana Ma. Alexandra L. Andres; Anabil Munshi; Nigel Bosch; Ryan S. Baker 001; Yingbin Zhang; Luc Paquette; Stefan Slater; Gautam Biswas (CogSci, 2021)

Can typical game features have unintended consequences? A study of players' learning and reactions to challenge and failure in an educational programming game. - Catherine C. Chase; Laura J. Malkiewich; Alison Lee; Stefan Slater; Ahram Choi; Chenmu Xing (Br. J. Educ. Technol., 2021)

Engagement-Based Player Typologies Describe Game-Based Learning Outcomes. - Stefan Slater; Ryan Baker 001; Valerie Shute; Alex J. Bowers (AIED (2), 2022)

Changing Students' Perceptions of a History Exploration Game Using Different Scripts. - Stefan Slater; Ryan Baker 001; David J. Gagnon; Erik Harpstead; Juliana Ma. Alexandra L. Andres; Luke Swanson (ICCE, 2022)

Exploring players' experience of humor and snark in a grade 3-6 history practices game. - David J. Gagnon; Ryan S. Baker 001; Sarah Gagnon; Luke Swanson; Nick Spevacek; Juliana Ma. Alexandra L. Andres; Erik Harpstead; Jennifer Scianna; Stefan Slater; Maria Ofelia Clarissa Z. San Pedro (CoRR, 2022)

Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design. - Luke Swanson; David J. Gagnon; Jennifer Scianna; John McCloskey; Nicholas Spevacek; Stefan Slater; Erik Harpstead (CoRR, 2022)

Struggling to Detect Struggle in Students Playing a Science Exploration Game. - Xiner Liu; Stefan Slater; Juliana Ma. Alexandra L. Andres; Luke Swanson; Jennifer Scianna; David J. Gagnon; Ryan Shaun Baker (CHI PLAY (Companion), 2023)

Towards Generalizable Detection of Urgency of Discussion Forum Posts. - Valdemar Svábenský; Ryan Baker 001; Andrés Zambrano; Yishan Zou; Stefan Slater (EDM, 2023)

A Case for (Inter)Action: The Role of Log Data in QE. - Jennifer Scianna; Xiner Liu; Stefan Slater; Ryan S. Baker 001 (ICQE, 2023)

Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game. - Shari J. Metcalf; David J. Gagnon; Stefan Slater (iLRN, 2023)

Identifying When and Why Students Choose to Quit Jobs in a Science Exploration Game. - Xiner Liu; Stefan Slater; Luke Swanson; Shari J. Metcalf; David J. Gagnon; Ryan S. Baker 001 (JCSG, 2024)

Integrating Large Language Models and Machine Learning to Detect Struggle in Educational Games. - Xiner Liu; Zhanlan Wei; Ryan S. Baker 001; Shari J. Metcalf; Jiayi Zhang 004; Amanda Barany; Stefan Slater; Luke Swanson; David J. Gagnon (AIED (5), 2025)