Usability, design and content issues of mobile apps for cultural heritage promotion: the Malta Culture Guide experience. - Stefania Boiano; Jonathan P. Bowen; Giuliano Gaia (EVA, 2012)

Real-time Messaging Platforms for Storytelling and Gamification in Museums: A case history in Milan. - Stefania Boiano; Pietro Cuomo; Giuliano Gaia (EVA, 2016)

Chatbots and New Audience Opportunities for Museums and Heritage Organisations. - Stefania Boiano; Ann Borda; Guiliano Gaia; Stefania Rossi; Pietro Cuomo (EVA, 2018)

Engaging Museum Visitors with AI: The Case of Chatbots. - Giuliano Gaia; Stefania Boiano; Ann Borda (Museums and Digital Culture, 2019)

Participatory Innovation and Prototyping in the Cultural Sector: A case study. - Stefania Boiano; Ann Borda; Guiliano Gaia (EVA, 2019)

Museum Websites of the First Wave: The rise of the virtual museum. - Giuliano Gaia; Stefania Boiano; Jonathan P. Bowen; Ann Borda (EVA, 2020)

Vignettes of Computer-based Museum Interactive and Games Software through the Years. - Stefania Boiano; Ann Borda; Jonathan P. Bowen; Giuliano Gaia; Tula Giannini (EVA, 2022)

Augmented Reality in Digital Art: Case Histories and Future Directions. - Giuliano Gaia; Stefania Boiano (The Arts and Computational Culture, 2024)

Ethical AI and Museums: Challenges and new directions. - Stefania Boiano; Ann Borda; Giuliano Gaia; Guido Di Fraia (EVA, 2024)

Uncanny Guide? The impact of AI on the museum experience. - Stefania Boiano; Ann Borda; Giuliano Gaia; Devnath Cavallaro (EVA, 2025)