Stefanie Müller

Orcid: 0000-0001-7743-7807

Affiliations:
  • MIT, Cambridge, MA, USA
  • Hasso Plattner Institute, Potsdam, Germany (PhD 2016)


According to our database1, Stefanie Müller authored at least 112 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
FabRobotics: Fusing 3D Printing with Mobile Robots to Advance Fabrication, Robotics, and Interaction.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Demonstration of ChromoCloth: Re-Programmable Multi-Color Textures through Flexible and Portable Light Source.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

MagKnitic: Machine-knitted Passive and Interactive Haptic Textiles with Integrated Binary Sensing.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Demonstration of Style2Fab: Functionality-Aware Segmentation for Fabricating Personalized 3D Models with Generative AI.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Style2Fab: Functionality-Aware Segmentation for Fabricating Personalized 3D Models with Generative AI.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

BrightMarker: 3D Printed Fluorescent Markers for Object Tracking.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Demonstrating BrightMarkers: Fluorescent Tracking Markers Embedded in 3D Printed Objects.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

CompuMat: A Computational Composite Material for Tangible Interaction.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Azimuth Calculation and Telecommunication between VR Headset and Smartphones for Nearby Interaction.
Proceedings of the Seventeenth International Conference on Tangible, 2023

PullupStructs: Digital Fabrication for Folding Structures via Pull-up Nets.
Proceedings of the Seventeenth International Conference on Tangible, 2023

StructCode: Leveraging Fabrication Artifacts to Store Data in Laser-Cut Objects.
Proceedings of the 8th ACM Symposium on Computational Fabrication, 2023

What Can We Learn From Educators About Teaching in Makerspaces?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Reflective Make-AR In-Action: Using Augmented Reality for Reflection-based Learning of Makerskills.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

InStitches: Augmenting Sewing Patterns with Personalized Material-Efficient Practice.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Demonstration of FlexBoard: A Flexible Breadboard Platform for Interaction Prototyping on Curved and Deformable Objects.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable Surfaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Pushing Fabrication Research past the Makers.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
KineCAM: An Instant Camera for Animated Photographs.
Proc. ACM Comput. Graph. Interact. Tech., 2022

MuscleRehab: Improving Unsupervised Physical Rehabilitation by Monitoring and Visualizing Muscle Engagement.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Demonstration of Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

The Reflective Maker: Using Reflection to Support Skill-learning in Makerspaces.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

CircuitAssist: Automatically Dispensing Electronic Components to Facilitate Circuit Building.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Mixels: Fabricating Interfaces using Programmable Magnetic Pixels.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

InfraredTags Demo: Invisible AR Markers and Barcodes Using Infrared Imaging and 3D Printing.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Selective Self-Assembly using Re-Programmable Magnetic Pixels.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

ElectroVoxel: Electromagnetically Actuated Pivoting for Scalable Modular Self-Reconfigurable Robots.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

SIG: Towards More Personal Health Sensing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Reimagining Systems for Learning Hands-on Creative and Maker Skills.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

ChromoPrint: A Multi-Color 3D Printer Based on a Reprogrammable Photochromic Resin.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Demonstrating InfraredTags: Decoding Invisible 3D Printed Tags with Convolutional Neural Networks.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SensorViz: Visualizing Sensor Data Across Different Stages of Prototyping Interactive Objects.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
SliceHub: Augmenting Shared 3D Model Repositories with Slicing Results for 3D Printing.
CoRR, 2021

EIT-kit Demo: An Electrical Impedance Tomography Toolkit for Health and Motion Sensing.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

EIT-kit: An Electrical Impedance Tomography Toolkit for Health and Motion Sensing.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Programmable Polarities: Actuating Interactive Prototypes with Programmable Electromagnets.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

SensiCut: Material-Aware Laser Cutting Using Speckle Sensing and Deep Learning.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Can Physical Tools that Adapt their Shape based on a Learner's Performance Help in Motor Skill Training?
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

ChromoUpdate: Fast Design Iteration of Photochromic Color Textures Using Grayscale Previews and Local Color Updates.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Fabricaide: Fabrication-Aware Design for 2D Cutting Machines.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

LaserFactory: A Laser Cutter-based Electromechanical Assembly and Fabrication Platform to Make Functional Devices & Robots.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

Adapt2Learn: A Toolkit for Configuring the Learning Algorithm for Adaptive Physical Tools for Motor-Skill Learning.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Demonstration of MorphSensor: A 3D Electronic Design Tool for Reforming Sensor Modules.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

MorphSensor: A 3D Electronic Design Tool for Reforming Sensor Modules.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

NURBSforms: A Modular Shape-Changing Interface for Prototyping Curved Surfaces.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

CurveBoards Demo: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Demonstration of FoodFab: Creating Food Perceptual Illusions using Food 3D Printing.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

FoodFab: Creating Food Perception Illusions using Food 3D Printing.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Introduction to Re-Programmable Color-Changing Materials.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Demonstration of G-ID: Identifying 3D Prints Using Slicing Parameters.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

G-ID: Identifying 3D Prints Using Slicing Parameters.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Making Machines That Make.
IEEE Pervasive Comput., 2019

Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Integrating Electronic Components into Deformable Objects Based on User Interaction Data.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Sequential Support: 3D Printing Dissolvable Support Material for Time-Dependent Mechanisms.
Proceedings of the Thirteenth International Conference on Tangible, 2019

FormFab: Continuous Interactive Fabrication.
Proceedings of the Thirteenth International Conference on Tangible, 2019

FoldTronics Demo: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Toward Direct Manipulation for Personal Fabrication.
IEEE Pervasive Comput., 2018

Interacting with personal fabrication devices.
it Inf. Technol., 2018

Rethinking Interaction Techniques for Personal Fabrication.
IEEE Computer Graphics and Applications, 2018

Foreword to the Special Section on Computational Fabrication.
Comput. Graph., 2018

MoSculp: Interactive Visualization of Shape and Time.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

ColorMod: Demonstration of Recoloring 3D Printed Objects using Photochromic Inks.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

ColorMod: Recoloring 3D Printed Objects using Photochromic Inks.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SIGCHI Outstanding Dissertation Award: Interacting with Personal Fabrication Devices.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Research for Practice: Technology for UnderservedCommunities; Personal Fabrication.
ACM Queue, 2017

Summer School for Computational Fabrication and Smart Matter.
IEEE Pervasive Comput., 2017

3D printing for human-computer interaction.
Interactions, 2017

Linespace - A sensemaking platform for the blind.
Inform. Spektrum, 2017

Personal Fabrication.
Found. Trends Hum. Comput. Interact., 2017

Research for practice: technology for underserved communities; personal fabrication.
Commun. ACM, 2017

2016
Interacting with Personal Fabrication Devices.
PhD thesis, 2016

Demo hour.
Interactions, 2016

Digital fabrication: a human-machine interface for advanced manufacturing.
XRDS, 2016

Interaktionskonzepte für Personal Fabrication Geräte.
Proceedings of the Ausgezeichnete Informatikdissertationen 2016, 2016

CrossFAB: Bridging the Gap between Personal Fabrication Research in HCI, Computer Graphics, Robotics, Art, Architecture, and Material Science.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Destructive Games: Creating Value by Destroying Valuable Physical Objects.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Personal Fabrication: State of the Art and Future Research.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Laser cutters: a new class of 2D output devices.
Interactions, 2015

LaserStacker: Fabricating 3D Objects by Laser Cutting and Welding.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Patching Physical Objects.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Protopiper: Physically Sketching Room-Sized Objects at Actual Scale.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Scotty: Relocating Physical Objects Across Distances Using Destructive Scanning, Encryption, and 3D Printing.
Proceedings of the Ninth International Conference on Tangible, 2015

Low-Fidelity Fabrication: Speeding up Design Iteration of 3D Objects.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Platener: Low-Fidelity Fabrication of 3D Objects by Substituting 3D Print with Laser-Cut Plates.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Laser origami: laser-cutting 3D objects.
Interactions, 2014

WirePrint: 3D printed previews for fast prototyping.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Tutorial: Hot Topics in Personal Fabrication Research.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Demo hour.
Interactions, 2013

constructable: interactive construction of functional mechanical devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

LaserOrigami: laser-cutting 3D objects.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Interactive construction: interactive fabrication of functional mechanical devices.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

CapStones and ZebraWidgets: sensing stacks of building blocks, dials and sliders on capacitive touch screens.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
ROOM #81 - Agent-Based Instrument for Experiencing Architectural and Vocal Cues.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011

ROOM#81 - An Architectural Instrument for Exploring Human Control of Primitive Vocal Cues.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

An End-to-End Framework for Multi-view Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile Platforms.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Using temporal video annotation as a navigational aid for video browsing.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010


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