Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy. - Stefano Di Tore; Paola Aiello; Pio Alfredo Di Tore; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2012)

Measuring Empathy to Support Learning Design and Narrative Game: A Phenomenological Approach. - Giuseppina Rita Mangione; Tiziana Discepolo; Pio Alfredo Di Tore; Stefano Di Tore; Carla Cozzarelli; Felice Corona (CISIS, 2013)

"Il Gioco delle Forme": Design and Development of an Educational Exergame. - Stefano Di Tore; Paola Aiello; Diana Carmela Di Gennaro; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2013)

Digital Umwelt: Towards a Didactic Use of Natural Interfaces. - Pio Alfredo Di Tore; Nadia Carlomagno; Stefano Di Tore; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2013)

MADRIGALE: A Multimedia Application for Dyslexia and Reading Improvement GAmifying Learning Experience. - Pio Alfredo Di Tore; Stefano Di Tore; Luca Andrea Ludovico; Giuseppina Rita Mangione (INCoS, 2014)

IKeWYSe - I Know What You See: An Educational Ontology-Driven Simulation Game to Foster Perspective-Taking Skills. - Pio Alfredo Di Tore; Stefano Di Tore; Giuseppina Rita Mangione; Felice Corona; Jordi Conesa Caralt (INCoS, 2014)

Measuring the Reading Abilities of Dyslexic Children through a Visual Game. - Luca Andrea Ludovico; Pio Alfredo Di Tore; Giuseppina Rita Mangione; Stefano Di Tore; Felice Corona (Int. J. Emerg. Technol. Learn., 2015)

Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills. - Stefano Di Tore; Iolanda Zollo; Safa Maffei; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2016)

Lab-H: A Laboratory to Develop 3D Printable Inclusive Open Educational Resources. - Stefano Di Tore; Michele Domenico Todino; Lucia Campitiello (HELMeTO, 2021)

Didactics between Past and Present: Distance Learning Platforms in the Covd-19 Era in Italy. - Amelia Lecce; Stefano Di Tore; Maurizio Sibilio (IC4E, 2021)

Learning through gaming in times of COVID-19: The pedagogical value of Edugames. - Ilaria Viola; Paola Aiello; Stefano Di Tore; Maurizio Sibilio (IC4E, 2021)

Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study. - Aldo Caldarelli; Stefano Di Tore; Silvia Ceccacci; Michele Domenico Todino; Lucia Campitiello; Catia Giaconi (CSCI, 2022)

The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study. - Michele Domenico Todino; Aldo Caldarelli; Lucia Campitiello; Raffaele Di Fuccio; Stefano Di Tore; Giusi Antonia Toto (teleXbe, 2022)

An Edugame as a Didactic Tool for the Development of Executive Functions. - Lucia Campitiello; Arianna Marras; Michele Domenico Todino; Stefano Di Tore (Int. J. Digit. Lit. Digit. Competence, 2022)

A Case Study of "3D Dice" as a Possible Training for Perspective-Taking Skills: Perspective Taking, Frog Test, and Edugames - Possible Relationships. - Amelia Lecce; Lucia Campitiello; Stefano Di Tore (Int. J. Digit. Lit. Digit. Competence, 2022)

The Use of Archaeological Finds to Realize Digital Assets Through 3D Scanning: From Presence to Distance in Museum Education. - Michele Domenico Todino; Lucia Campitiello; Stefano Di Tore (Int. J. Digit. Lit. Digit. Competence, 2022)

MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0. - Maurizio Sibilio; Stefano Di Tore; Michele Domenico Todino; Amelia Lecce; Ilaria Viola; Lucia Campitiello (HCI (11), 2023)

Simplexity to Improve Human-Machine Interaction in 3D Virtual Reality. - Michele Domenico Todino; Lucia Campitiello; Stefano Di Tore (Int. J. Digit. Lit. Digit. Competence, 2023)

Exploring Artificial Intelligence in Videogames: An Application to the Didactic Paradigm "the Virtual Class". - Veronica Beatini; Lucia Campitiello; Stefano Di Tore; Maurizio Sibilio (WAILS, 2024)

Non-player Character Smart in Virtual Learning Environment: Empowering Education Through Artificial Intelligence. - Lucia Campitiello; Veronica Beatini; Stefano Di Tore (WAILS, 2024)

Inclusion: A Concept Too Young for Artificial Intelligence. - Stefano Di Tore; Pio Alfredo Di Tore; Umberto Bilotti; Maurizio Sibilio (WAILS, 2024)

Approaches to Identifying Emotions and Affections During the Museum Learning Experience in the Context of the Future Internet. - Iana Fominska; Stefano Di Tore; Michele Nappi; Gerardo Iovane; Maurizio Sibilio; Angela Gelo (Future Internet, 2024)

Measuring perspective taking with the "Virtual Class" videogame: A child development study. - Veronica Beatini; David Cohen; Stefano Di Tore; Hugues Pellerin; Paola Aiello; Maurizio Sibilio; Alain Berthoz (Comput. Hum. Behav., 2024)