Inter-modal selective 3D coding of PET-CT datasets. - Alberto Signoroni; Stefano Masneri; Riccardo Leonardi; Isabella Castiglioni (EUSIPCO, 2008)

Application of Audio and Video Processing Methods for Language Research and Documentation: The AVATecH Project. - Przemyslaw Lenkiewicz; Sebastian Drude; Anna Lenkiewicz; Binyam Gebrekidan Gebre; Stefano Masneri; Oliver Schreer; Jochen Schwenninger; Rolf Bardeli (LTC, 2011)

AVATecH - automated annotation through audio and video analysis. - Przemyslaw Lenkiewicz; Binyam Gebrekidan Gebre; Oliver Schreer; Stefano Masneri; Daniel Schneider 003; Sebastian Tschöpel (LREC, 2012)

Multi-factor segmentation for topic visualization and recommendation: the MUST-VIS system. - Chidansh Amitkumar Bhatt; Andrei Popescu-Belis; Maryam Habibi; Sandy Ingram; Stefano Masneri; Fergus McInnes; Nikolaos Pappas 002; Oliver Schreer (ACM Multimedia, 2013)

Diarizing large corpora using multi-modal speaker linking. - Marc Ferras; Stefano Masneri; Oliver Schreer; Hervé Bourlard (INTERSPEECH, 2014)

SVM-based Video Segmentation and Annotation of Lectures and Conferences. - Stefano Masneri; Oliver Schreer (VISAPP (2), 2014)

Methods for device characterisation in media services. - Ana Dominguez 001; Julián Flórez 001; Alberto Lafuente; Stefano Masneri; Iñigo Tamayo; Mikel Zorrilla (TVX, 2019)

Combining Video and Wireless Signals for Enhanced Audience Analysis. - Miguel Sanz-Narrillos; Stefano Masneri; Mikel Zorrilla (ICAART (2), 2020)

A Multi-modal Audience Engagement Measurement System. - Miguel Sanz-Narrillos; Stefano Masneri; Mikel Zorrilla (ICAART (Revised Selected Papers), 2020)

Work-in-progress - ARETE - An Interactive Educational System using Augmented Reality. - Stefano Masneri; Ana Dominguez 001; Fridolin Wild; Jeroen Pronk; Matthias Heintz 001; Jennifer Tiede; Adina Nistor; Giuseppe Chiazzese; Eleni E. Mangina (iLRN, 2020)

A Methodology for User Interface Adaptation of Multi-Device Broadcast-Broadband Services. - Ana Dominguez 001; Julián Flórez 001; Alberto Lafuente; Stefano Masneri; Iñigo Tamayo; Mikel Zorrilla (IEEE Access, 2020)

Collaborative Multi-user Augmented Reality Solutions in the Classroom. - Stefano Masneri; Ana Dominguez 001; Miguel Sanz-Narrillos; Iñigo Tamayo; Mikel Zorrilla; Mikel Larrañaga; Ana Arruarte (ICL (2), 2021)

Workshop-Authoring Tools for XR Applications in Education. - Stefano Masneri; Ana Dominguez 001; Eleni E. Mangina (iLRN, 2021)

Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances. - Héctor Rivas Pagador; Ana Dominguez 001; Stefano Masneri; Iñigo Tamayo; Mikel Zorrilla; Pedro Almeida 002; Jie Li 064; Alina Striner; Pablo César (IMX, 2021)

A Model for User Interface Adaptation of Multi-Device Media Services. - Ana Dominguez 001; Julián Flórez 001; Alberto Lafuente; Stefano Masneri; Iñigo Tamayo; Mikel Zorrilla (IEEE Trans. Broadcast., 2021)

Predictive CDN Selection for Video Delivery Based on LSTM Network Performance Forecasts and Cost-Effective Trade-Offs. - Roberto Viola; Ángel Martín; Javier Morgade; Stefano Masneri; Mikel Zorrilla; Pablo Angueira; Jon Montalban (IEEE Trans. Broadcast., 2021)

Experimenting with distributed participatory performing art experiences. - Mikel Zorrilla; Ana Dominguez 001; Héctor Rivas; Stefano Masneri; Sergio Cabrero; Alina Striner; Pablo César (BMSB, 2022)

The Co-Creation Space: Supporting Asynchronous Artistic Co-creation Dynamics. - Alina Striner; Thomas Röggla; Mikel Zorrilla; Sergio Cabrero Barros; Stefano Masneri; Héctor Rivas Pagador; Irene Calvis; Jie Li 064; Pablo César (CSCW Companion, 2022)

Collaborative Augmented Reality Tools for Behavioral Lessons. - Ana Dominguez 001; Álvaro Cabrero; Bruno Simões; Giuseppe Chiazzese; Mariella Farella; Marco Arrigo; Luciano Seta; Antonella Chifari; Crispino Tosto; Sui Lin Goei; Eleni E. Mangina; Stefano Masneri (ICL (1), 2022)

Interactive, Collaborative and Multi-user Augmented Reality Applications in Primary and Secondary Education. A Systematic Review. - Stefano Masneri; Ana Dominguez 001; Mikel Zorrilla; Mikel Larrañaga; Ana Arruarte (J. Univers. Comput. Sci., 2022)

A CNN-Based Framework for Enhancing 360° VR Experiences With Multisensorial Effects. - Peter Szabó; Anderson Augusto Simiscuka; Stefano Masneri; Mikel Zorrilla; Gabriel-Miro Muntean (IEEE Trans. Multim., 2023)

cleAR: an interoperable architecture for multi-user AR-based school curricula. - Stefano Masneri; Ana Dominguez 001; Miguel Sanz-Narrillos; Mikel Zorrilla; Mikel Larrañaga; Ana Arruarte (Virtual Real., 2023)

Correction: cleAR: an interoperable architecture for multi-user AR-based school curricula. - Stefano Masneri; Ana Dominguez 001; Miguel Sanz-Narrillos; Mikel Zorrilla; Mikel Larrañaga; Ana Arruarte (Virtual Real., 2023)

A collaborative AR application for education: from architecture design to user evaluation. - Stefano Masneri; Ana Dominguez 001; Guillermo Pacho; Mikel Zorrilla; Mikel Larrañaga; Ana Arruarte (Virtual Real., 2024)

An Innovative Adaptive Web-Based Solution for Improved Remote Co-Creation and Delivery of Artistic Performances. - Mohammed Amine Togou; Anderson Augusto Simiscuka; Rohit Verma; Noel E. O'Connor; Iñigo Tamayo; Stefano Masneri; Mikel Zorrilla; Gabriel-Miro Muntean (IEEE Trans. Broadcast., 2024)