An Augmented Reality System for the Customized Shoe Shop. - Stefano Mottura; Luca Greci; Marco Sacco; Claudio Roberto Boër (MCPC, 2003)

Virtual reality as a support tool in the shoe life cycle. - Giampaolo Viganò; Stefano Mottura; Luca Greci; Marco Sacco; Claudio Roberto Boër (Int. J. Comput. Integr. Manuf., 2004)

New challenges in collaborative virtual factory design. - Stefano Mottura; Giampaolo Viganò; Luca Greci; Marco Sacco; Emanuele Carpanzano (BASYS, 2008)

Avoiding boredom and anxiety: A study for rehabilitation application. - Claudia Redaelli; Stefano Mottura; Alessandro Scano; Marco Sacco (CogInfoCom, 2012)

Enhancing awareness and personification by virtual reality and multimedia means in post-stroke patients during rehabilitation. - Stefano Mottura; Sara Arlati; Luca Fontana; Marco Sacco (CogInfoCom, 2014)

Experiencing Infrastructures Sharing for International Research Activities. - Stefano Mottura; Marco Sacco; Radu Emanuil Petruse (EuroVR, 2014)

The Pipeline from CAD to Virtual Reality in VISIONAIR Project. - Stefano Gagliardo; Franca Giannini; Marina Monti; Stefano Mottura; Marios Pitikakis (GI-Jahrestagung, 2014)

A virtual reality system for strengthening awareness and participation in rehabilitation for post-stroke patients. - Stefano Mottura; Luca Fontana; Sara Arlati; Andrea Zangiacomi; Claudia Redaelli; Marco Sacco (J. Multimodal User Interfaces, 2015)

Architecture of a Virtual Reality and Semantics-Based Framework for the Return to Work of Wheelchair Users. - Sara Arlati; Daniele Spoladore; Stefano Mottura; Andrea Zangiacomi; Giancarlo Ferrigno; Rinaldo Sacchetti; Marco Sacco (AVR (2), 2017)

Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms. - Maura Crepaldi; Vera Colombo; Davide Baldassini; Stefano Mottura; Alessandro Antonietti (EuroVR, 2017)

CREC: the role of serious games in improving flexibility in thinking in neuropsychological rehabilitation. - Laura Colautti; Davide Baldassini; Vera Colombo; Stefano Mottura; Marco Sacco; Matteo Sozzi; Massimo Corbo; Maria Luisa Rusconi; Alessandro Antonietti (Br. J. Educ. Technol., 2018)

The Use of a Serious Game to Assess Inhibition Mechanisms in Children. - Maura Crepaldi; Vera Colombo; Stefano Mottura; Davide Baldassini; Marco Sacco; Alice Cancer; Alessandro Antonietti (Frontiers Comput. Sci., 2020)

Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD). - Maura Crepaldi; Vera Colombo; Stefano Mottura; Davide Baldassini; Marco Sacco; Alice Cancer; Alessandro Antonietti (Inf., 2020)

Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy. - Marta Mondellini; Stefano Mottura; Marco Guida; Alessandro Antonietti (Cyberpsychology Behav. Soc. Netw., 2021)

Does Anyone Care about the Opinion of People on Participating in a "Social" Metaverse? A Review and a Draft Proposal for a Surveying Tool. - Stefano Mottura (Future Internet, 2024)