Attracting Young Talents to Manufacturing: A Holistic Approach. - Stefano Perini; Manuel Oliveira 001; João Costa; Dimitris Kiritsis; Poul Henrik Kyvsgaard Hansen; Loukas Rentzos; Afroditi Skevi; Hadrien Szigeti; Marco Taisch (APMS (2), 2014)

Current Skills Gap in Manufacturing: Towards a New Skills Framework for Factories of the Future. - Afroditi Skevi; Hadrien Szigeti; Stefano Perini; Manuel Oliveira 001; Marco Taisch; Dimitris Kiritsis (APMS (1), 2014)

Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL. - Stefano Perini; Maria Margoudi; Manuel Oliveira 001; Marco Taisch (EC-TEL, 2016)

An Ontology-Based Model for Training Evaluation and Skill Classification in an Industry 4.0 Environment. - Stefano Perini; Damiano Nunzio Arena; Dimitris Kiritsis; Marco Taisch (APMS (1), 2017)

Jobs and Skills in Industry 4.0: An Exploratory Research. - Marta Pinzone; Paola Fantini; Stefano Perini; Stefano Garavaglia; Marco Taisch; Giovanni Miragliotta (APMS (1), 2017)

Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education. - Gregor Cerinsek; Manuel Oliveira 001; Heiko Duin; Jannicke Baalsrud Hauge; Maria Margoudi; Stefano Perini; Marco Taisch (JCSG, 2017)

Increasing middle school students' awareness and interest in manufacturing through digital game-based learning (DGBL). - Stefano Perini; Maria Margoudi; Manuel Fradinho Oliveira; Marco Taisch (Comput. Appl. Eng. Educ., 2017)

The Use of Digital Game Based Learning in Manufacturing Education - A Case Study. - Stefano Perini; Manuel Oliveira 001; Maria Margoudi; Marco Taisch (HCI (25), 2018)

Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education -The Life Cycle Assessment (LCA) game. - Stefano Perini; Rossella Luglietti; Maria Margoudi; Manuel Oliveira 001; Marco Taisch (Comput. Ind., 2018)