Showing Proof Animation in Web Browsers. - Steffen Masik; Cathrin Prahl; Verena Lommatzsch (SimVis, 2002)

Elbe Dom: 360 Degree Full Immersive Laser Projection System. - Wolfram Schoor; Steffen Masik; Marc Hofmann; Rüdiger Mecke; Gerhard Müller (EGVE (Short Papers & Posters), 2007)

A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model Digitalization. - Wolfram Schoor; Steffen Masik; Johannes Tümler; Simon Adler; Marc Hofmann; Erik Trostmann (VR, 2009)

Support System for Distributed HLA Simulations in Industrial Applications. - Michael Raab; Steffen Masik; Thomas Schulze 001 (PADS, 2011)

Development and Evaluation of a Virtual Test Environment for Performing Reaction Tasks. - Nicole Bandow; Kerstin Witte; Steffen Masik (Int. J. Comput. Sci. Sport, 2012)

Comparison of a Video and a Virtual Based Environment Using the Temporal and Spatial Occlusion Technique for Studying Anticipation in Karate. - Nicole Bandow; Peter Emmermacher; Christine Stucke; Steffen Masik; Kerstin Witte (Int. J. Comput. Sci. Sport, 2014)

Visualisierung simulierter Prozesse für Industrie 4.0. - Steffen Masik; Michael Raab; Thomas Schulze 001; Marco Lemessi (MKWI, 2016)

KaraKter: An autonomously interacting Karate Kumite character for VR-based training and research. - Liang Zhang; Guido Brunnett; Katharina Petri; Marco Danneberg; Steffen Masik; Nicole Bandow; Kerstin Witte (Comput. Graph., 2018)

Possibilities to Use a Virtual Opponent for Enhancements of Reactions and Perception of Young Karate Athletes. - Katharina Petri; Steffen Masik; Marco Danneberg; Peter Emmermacher; Kerstin Witte (Int. J. Comput. Sci. Sport, 2019)

Sports training in virtual reality to improve response behavior in karate kumite with transfer to real world. - Kerstin Witte; Melina Droste; Yvonne Ritter; Peter Emmermacher; Steffen Masik; Dan Bürger; Katharina Petri (Frontiers Virtual Real., 2022)