Madness & Virtuality: An Approximation. - Steffen P. Walz; Isabel Zundel (Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications, 2001)

Volume Rendering in a Virtual Environment. - Jürgen Peter Schulze-Döbold; Uwe Wössner; Steffen P. Walz; Ulrich Lang 002 (EGVE/IPT, 2001)

Evaluation of a Collaborative Volume Rendering Application in a Distributed Virtual Environment. - Uwe Wössner; Jürgen P. Schulze; Steffen P. Walz; Ulrich Lang 002 (EGVE, 2002)

Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games. - Steffen P. Walz (DiGRA Conference, 2003)

Carplication: a rhetorical study information racer. - Steffen P. Walz; Gerhard M. Buurman; Christoph Wartmann; Simon Schirm; Ádám Moravánszky; Ronald Vuillemin (Advances in Computer Entertainment Technology, 2004)

Research Issues in ArchITectural Game Design. - Steffen P. Walz (DiGRA Conference, 2005)

REXplorer: a mobile, pervasive spell-casting game for tourists. - Rafael Ballagas; Sven G. Kratz; Jan O. Borchers; Eugen Yu; Steffen P. Walz; Claudia O. Fuhr; Ludger Hovestadt; Martin Tann (CHI Extended Abstracts, 2007)

Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists. - Steffen P. Walz; Rafael Ballagas (DiGRA Conference, 2007)

Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists. - Rafael Ballagas; André Kuntze; Steffen P. Walz (Pervasive, 2008)

Towards personalised, gamified systems: an investigation into game design, personality and player typologies. - Lauren S. Ferro; Steffen P. Walz; Stefan Greuter (IE, 2013)

Approaching A Design Space For Gameful Interactions In The Context Of Piloted Driving. - Sven Krome; Jussi Holopainen; Steffen P. Walz (AutomotiveUI (adjunct), 2014)

Exergaming in the Car: Preliminary Results of an Experimental Setup. - Sven Krome; Steffen P. Walz; Stefan Greuter; Ansgar Gerlicher; Markus Schleehauf (IE, 2014)

Exploring Game Ideas for Stresslessness in the Automotive Domain. - Sven Krome; Steffen P. Walz; Stefan Greuter; Jussi Holopainen; Ansgar Gerlicher; Markus Schleehauf (IE, 2014)

Trees of Tales: A Playful Reading Application for Arabic Children. - Fatma Alaamri; Stefan Greuter; Steffen P. Walz (ICEC, 2014)

Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems. - Lauren S. Ferro; Steffen P. Walz; Stefan Greuter (ICEC, 2014)

A context-based design process for future use cases of autonomous driving: prototyping AutoGym. - Sven Krome; William Goddard; Stefan Greuter; Steffen P. Walz; Ansgar Gerlicher (AutomotiveUI, 2015)

Embarrassing Interactions. - Sebastian Deterding; Andrés Lucero; Jussi Holopainen; Chulhong Min; Adrian David Cheok; Annika Waern; Steffen P. Walz (CHI Extended Abstracts, 2015)

Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences. - Fatma Al Aamri; Stefan Greuter; Steffen P. Walz (iTAG, 2015)

Children Intrinsic Reading Motivation and Playful Applications: Investigating the Relationship. - Fatma Al Aamri; Stefan Greuter; Steffen P. Walz (iTAG, 2015)

Contextual Inquiry of Future Commuting in Autonomous Cars. - Sven Krome; Steffen P. Walz; Stefan Greuter (CHI Extended Abstracts, 2016)