Using cellular automata with evolutionary learned rules to solve the online partitioning problem. - Andreas Goebels; Alexander Weimer; Steffen Priesterjahn (Congress on Evolutionary Computation, 2005)

Evolution of Reactive Rules in Multi Player Computer Games Based on Imitation. - Steffen Priesterjahn; Oliver Kramer 001; Alexander Weimer; Andreas Goebels (ICNC (2), 2005)

Towards Online Partitioning of Agent Sets based on Local Information. - Andreas Goebels; Hans Kleine Büning; Steffen Priesterjahn; Alexander Weimer (Parallel and Distributed Computing and Networks, 2005)

Multi Target Partitioning of Sets Based on Local Information. - Andreas Goebels; Hans Kleine Büning; Steffen Priesterjahn; Alexander Weimer (WSTST, 2005)

Evolution of Human-Competitive Agents in Modern Computer Games. - Steffen Priesterjahn; Oliver Kramer 001; Alexander Weimer; Andreas Goebels (IEEE Congress on Evolutionary Computation, 2006)

An evolutionary online adaptation method for modern computer games based on imitation. - Steffen Priesterjahn; Alexander Weimer (GECCO, 2007)

Online imitation and adaptation in modern computer games. - Steffen Priesterjahn (2007)

Imitation-based evolution of artificial players in modern computer games. - Steffen Priesterjahn (GECCO, 2008)

Real-time imitation-based adaptation of gaming behaviour in modern computer games. - Steffen Priesterjahn; Alexander Weimer; Markus Eberling (GECCO, 2008)

Imitation Learning in Uncertain Environments. - Steffen Priesterjahn; Markus Eberling (PPSN, 2008)

Automatic ATM Fraud Detection as a Sequence-based Anomaly Detection Problem. - Maik Anderka; Timo Klerx; Steffen Priesterjahn; Hans Kleine Büning (ICPRAM, 2014)

Model-Based Anomaly Detection for Discrete Event Systems. - Timo Klerx; Maik Anderka; Hans Kleine Büning; Steffen Priesterjahn (ICTAI, 2014)

Generalized ATM Fraud Detection. - Steffen Priesterjahn; Maik Anderka; Timo Klerx; Uwe Mönks (ICDM, 2015)