CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments. - Steffi Beckhaus; Felix Ritter; Thomas Strothotte (PG, 2000)

Guided Exploration with Dynamic Potential Fields: the CubicalPath System. - Steffi Beckhaus; Felix Ritter; Thomas Strothotte (Comput. Graph. Forum, 2001)

Dynamic potential fields for guided exploration in virtual environments. - Steffi Beckhaus (2002)

Omnidirectional stereo surround for panoramic virtual environments. - Andreas Simon; Steffi Beckhaus (SIGGRAPH, 2003)

Towards Using the Full Human Potential in Games and Virtual Environments. - Steffi Beckhaus (GI Jahrestagung (1), 2004)

Eyes in motion I. - Steffi Beckhaus (SIGGRAPH Art Gallery, 2004)

Unconventional human computer interfaces. - Steffi Beckhaus; Ernst Kruijff (SIGGRAPH Course Notes, 2004)

Innovativ, Unkonventionell, Effektiv?! Möglichkeiten für neue Schnittstellen. - Steffi Beckhaus (MuC, 2005)

Kooperative Spiele. - Leonie Schäfer; Steffi Beckhaus (MuC (Workshopband), 2005)

Using neuromuscular electrical stimulation for pseudo-haptic feedback. - Ernst Kruijff; Dieter Schmalstieg; Steffi Beckhaus (VRST, 2006)

Liebe Leserinnen und Leser! - Steffi Beckhaus; Carsten Magerkurth; Jürgen Niehaus (i-com, 2006)

Special Issue: Editorial. - Leonie Schäfer; Steffi Beckhaus (Virtual Real., 2006)

Functional Reactive Virtual Reality. - Kristopher J. Blom; Steffi Beckhaus (EGVE (Short Papers & Posters), 2007)

The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history. - Tanja Döring; Steffi Beckhaus (TEI, 2007)

Supporting the creation of dynamic, interactive virtual environments. - Kristopher J. Blom; Steffi Beckhaus (VRST, 2007)

Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning. - Steffi Beckhaus; Kristopher J. Blom (Comput. Graph. Forum, 2007)

[Virtual + 1] * Reality - Blending "Virtual" and "Normal" Reality to Enrich Our Experience. - Steffi Beckhaus (Virtual Realities, 2008)

Experiential Fidelity: Leveraging the Mind to Improve the VR Experience. - Steffi Beckhaus; Robert W. Lindeman (Virtual Realities, 2008)

Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2008. - Steffi Beckhaus; Christian Geiger 001; Cornelius Pöpel; Holger Reckter (MuC (Workshopband), 2008)

SoundVision - Ton zu Bild und Bild zu Ton, eine vernetzte Konversation. - Steffi Beckhaus; Roland Schröder-Kroll; Tanja Döring; Thorsten Juckel (MuC (Workshopband), 2008)

Bildmotive be-greifen - Die Verwendung von Bildkarten als Arbeitsmittel in kunsthistorischer Forschung und Lehre. - Tanja Döring; Steffi Beckhaus (MuC (Workshopband), 2008)

Back to the sandbox: playful interaction with granules landscapes. - Steffi Beckhaus; Roland Schröder-Kroll; Martin Berghoff (TEI, 2008)

ACTIF: an interactor centric interaction framework. - Nicolai Hess; Jan D. S. Wischweh; Kirsten Albrecht; Kristopher J. Blom; Steffi Beckhaus (VRST, 2008)

Towards a sensible integration of paper-based tangible user interfaces into creative work processes. - Tanja Döring; Steffi Beckhaus; Albrecht Schmidt 001 (CHI Extended Abstracts, 2009)

Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2009. - Steffi Beckhaus; Christian Geiger 001; Cornelius Pöpel; Holger Reckter (MuC (Workshopband), 2009)

Crafting memorable VR experiences using experiential fidelity. - Robert W. Lindeman; Steffi Beckhaus (VRST, 2009)

Medienkunst oder die Kunst die Medien zu erforschen (Media Art, the Art to explore Media). - Steffi Beckhaus (it Inf. Technol., 2009)

Virtual collision notification. - Kristopher J. Blom; Steffi Beckhaus (3DUI, 2010)

Die Artefaktkarte. - Steffi Beckhaus; Senana Lucia Brugger; Katharina Wolter (MuC, 2010)

Effect based scene manipulation for multimodal VR systems. - Matthias Haringer; Steffi Beckhaus (VR, 2010)

How to not hit a virtual wall: aural spatial awareness for collision avoidance in virtual environments. - Christian Afonso; Steffi Beckhaus (Audio Mostly Conference, 2011)

Collision avoidance in virtual environments through aural spacial awareness. - Christian Afonso; Steffi Beckhaus (CHI Extended Abstracts, 2011)

Im Team stark: Design Thinking und User-Centered Design. - Steffi Beckhaus (MuC (Workshopband), 2011)

mi.begreifbar - Medieninformatik begreifbar machen. - Steffi Beckhaus; Christian Geiger 001 (MuC (Workshopband), 2011)

Modell und Bewertung der emotionalen Wirkung von interaktiven virtuellen Umgebungen. - Matthias Haringer; Steffi Beckhaus (MuC, 2011)

Floor-based Audio-Haptic Virtual Collision Responses. - Kristopher J. Blom; Matthias Haringer; Steffi Beckhaus (ICAT/EGVE/EuroVR, 2012)

Collect and map it all: the artifact map, a tool for complex context analysis. - Steffi Beckhaus; Senana Lucia Brugger; Katharina Wolter (NordiCHI, 2012)

Adaptive Generation of Emotional Impact Using Enhanced Virtual Environments. - Matthias Haringer; Steffi Beckhaus (Presence Teleoperators Virtual Environ., 2012)

Virtual travel collisions: Response method influences perceived realism of virtual environments. - Kristopher J. Blom; Steffi Beckhaus (ACM Trans. Appl. Percept., 2013)

The design space of dynamic interactive virtual environments. - Kristopher J. Blom; Steffi Beckhaus (Virtual Real., 2014)

Interaction in Virtual Worlds. - Ralf Doerner 001; Christian Geiger 001; Leif Oppermann; Volker Paelke; Steffi Beckhaus (Virtual and Augmented Reality, 2022)