Exploring Design Motifs and Extending Visual Representation of Style. - Jo Mazeika (FDG, 2015)

Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. - Kate Compton; Heather Logas; Joseph C. Osborn; Chandranil Chakraborttii; Kelsey Coffman; Daniel Fava; Dylan Lederle-Ensign; Zhongpeng Lin; Jo Mazeika; Afshin Mobramaein; Johnathan Pagnutti; Huascar Sanchez; et al. (DiGRA/FDG, 2016)

A Rules-Based System for Adapting and Transforming Existing Narratives. - Jo Mazeika (ICIDS, 2016)

Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts. - Jo Mazeika; Jim Whitehead (AIIDE, 2017)

Solusforge: controlling the generation of the 3D models with spatial relation graphs. - Jo Mazeika; Jim Whitehead (FDG, 2017)

Towards 3D Neural Style Transfer. - Jo Mazeika; Jim Whitehead (AIIDE Workshops, 2018)

The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. - Brian Magerko; Julio César Bahamón; Michael Buro; Rossana Damiano; Jo Mazeika; Santiago Ontañón; Justus Robertson; James Ryan; Kristin Siu (AI Mag., 2018)

Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game. - Max Kreminski; Devi Acharya; Nick Junius; Elisabeth Oliver; Kate Compton; Melanie Dickinson; Cyril Focht; Stacey Mason; Stella Mazeika; Noah Wardrip-Fruin (FDG, 2019)

Hierarchical Style Modeling: A generative framework for Style-Centric Generation of 3D Models. - Stella Mazeika (2019)