Real time tracking of high speed movements in the context of a table tennis application. - Stephan Rusdorf; Guido Brunnett (VRST, 2005)

V-Pong: An Immersive Table Tennis Simulation. - Guido Brunnett; Stephan Rusdorf; Mario Lorenz 003 (IEEE Computer Graphics and Applications, 2006)

Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation. - Stephan Rusdorf; Guido Brunnett; Mario Lorenz 003; Tobias Winkler 001 (IEEE Trans. Vis. Comput. Graph., 2007)

Aspekte der Echtzeit-Interaktion mit virtuellen Umgebungen. - Stephan Rusdorf (2008)

Data-Driven On-Line Generation of Interactive Gait Motion. - Liang Zhang; Stephan Rusdorf; Guido Brunnett (AMDO, 2010)

Virtual Prototyping of Shoes. - Tom Kühnert; Stephan Rusdorf; Guido Brunnett (IEEE Computer Graphics and Applications, 2011)

Real-time Human Motion Capture with Simple Marker Sets and Monocular Video. - Liang Zhang; Guido Brunnett; Stephan Rusdorf (J. Virtual Real. Broadcast., 2011)

Verbesserung des Kollisionsverhaltens des Position-Based-Dynamics-Verfahrens bei Kleidungssimulation über Animationsconstraints. - Vincent Küszter; Stephan Rusdorf; Guido Brunnett (VR/AR, 2012)

Matching Levels of Task Difficulty for Different Modes of Presentation in a VR Table Tennis Simulation by Using Assistance Functions and Regression Analysis. - Daniel Pietschmann; Stephan Rusdorf (HCI (16), 2014)