Reconciling Situation Calculus and Fluent Calculus. - Stephan Schiffel; Michael Thielscher (AAAI, 2006)

Multi-Agent FLUX for the Gold Mining Domain (System Description). - Stephan Schiffel; Michael Thielscher (CLIMA, 2006)

Fluxplayer: A Successful General Game Player. - Stephan Schiffel; Michael Thielscher (AAAI, 2007)

An Agent Team Based on FLUX for the ProMAS Contest 2007. - Stephan Schiffel; Michael Thielscher; Doan Thu Trang (PROMAS, 2007)

Decomposition of Multi-player Games. - Dengji Zhao; Stephan Schiffel; Michael Thielscher (Australasian Conference on Artificial Intelligence, 2009)

A Declarative Agent Programming Language Based on Action Theories. - Conrad Drescher; Stephan Schiffel; Michael Thielscher (FroCoS, 2009)

Specifying Multiagent Environments Systems in the Game Description Language. - Stephan Schiffel; Michael Thielscher (ICAART, 2009)

A Multiagent Semantics for the Game Description Language. - Stephan Schiffel; Michael Thielscher (ICAART (Revised Selected Papers), 2009)

Automated Theorem Proving for General Game Playing. - Stephan Schiffel; Michael Thielscher (IJCAI, 2009)

Symmetry Detection in General Game Playing. - Stephan Schiffel (AAAI, 2010)

Reasoning About General Games Described in GDL-II. - Stephan Schiffel; Michael Thielscher (AAAI, 2011)

Knowledge-Based General Game Playing. - Sebastian Haufe; Daniel Michulke; Stephan Schiffel; Michael Thielscher (Künstliche Intell., 2011)

Knowledge-Based General Game Playing. - Stephan Schiffel (2011)

Distance Features for General Game Playing Agents. - Daniel Michulke; Stephan Schiffel (ICAART (1), 2012)

Admissible Distance Heuristics for General Games. - Daniel Michulke; Stephan Schiffel (ICAART (Revised Selected Papers), 2012)

Automated verification of state sequence invariants in general game playing. - Sebastian Haufe; Stephan Schiffel; Michael Thielscher (Artif. Intell., 2012)

Representing and Reasoning About the Rules of General Games With Imperfect Information. - Stephan Schiffel; Michael Thielscher (J. Artif. Intell. Res., 2014)

Efficiency of GDL Reasoners. - Stephan Schiffel; Yngvi Björnsson (IEEE Trans. Comput. Intell. AI Games, 2014)

Towards Flexible Task Environments for Comprehensive Evaluation of Artificial Intelligent Systems and Automatic Learners. - Kristinn R. Thórisson; Jordi Bieger; Stephan Schiffel; Deon Garrett (AGI, 2015)

The GRL System: Learning Board Game Rules with Piece-Move Interactions. - Peter Gregory; Henrique Coli Schumann; Yngvi Björnsson; Stephan Schiffel (CGW/GIGA@IJCAI, 2015)

Creating Action Heuristics for General Game Playing Agents. - Michal Trutman; Stephan Schiffel (CGW/GIGA@IJCAI, 2015)

Heuristic Function Evaluation Framework. - Nera Nesic; Stephan Schiffel (Computers and Games, 2016)

Delayed Roles with Authorable Continuity in Plan-Based Interactive Storytelling. - David Thue; Stephan Schiffel; Ragnar Adolf Árnason; Ingibergur Sindri Stefnisson; Birgir Steinarsson (ICIDS, 2016)

Grounding GDL Game Descriptions. - Stephan Schiffel (CGW@IJCAI, 2016)

Virtual General Game Playing Agent. - Hafdís Erla Helgadóttir; Svanhvít Jónsdóttir; Andri Már Sigurdsson; Stephan Schiffel; Hannes Högni Vilhjálmsson (IVA, 2016)

Open World Story Generation for Increased Expressive Range. - David Thue; Stephan Schiffel; Tryggvi Þór Guðmundsson; Guðni Fannar Kristjánsson; Kári Eiríksson; Magnús Vilhelm Björnsson (ICIDS, 2017)

A Structured Analysis of Experience Management Techniques. - Giulio Mori; David Thue; Stephan Schiffel (AIIDE, 2019)

EM-Glue: A Platform for Decoupling Experience Managers and Environments. - Giulio Mori; David Thue; Stephan Schiffel (AIIDE, 2022)

Framework for Generating State-Space Graphs. - Michael Joseph Ericson; Sindri Sigpórsson; Hrafn Örlygsson; Yngvi Björnsson; Stephan Schiffel (CoG, 2025)