Joint and individual walking in an immersive collaborative virtual environment. - Stephan Streuber; Astros Chatziastros; Betty J. Mohler; Heinrich H. Bülthoff (APGV, 2008)

Tricking people into feeling like they are moving when they are not paying attention. - Laura C. Trutoiu; Stephan Streuber; Betty J. Mohler; Jörg Schulte-Pelkum; Heinrich H. Bülthoff (APGV, 2008)

Iterativer Entwurf einer multimodalen 3D-Installation mittels frühzeitiger Evaluierung. - Christian Geiger 001; Holger Reckter; Stephan Streuber (MuC, 2008)

Tech-note: Iterative design and test of a multimodal experience. - Holger Reckter; Christian Geiger 001; Jürgen Singer; Stephan Streuber (3DUI, 2009)

Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments? - Stephan Streuber; Stephan de la Rosa; Laura C. Trutoiu; Heinrich H. Bülthoff; Betty J. Mohler (Eurographics (Short Papers), 2009)

The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments. - Erin A. McManus; Bobby Bodenheimer; Stephan Streuber; Stephan de la Rosa; Heinrich H. Bülthoff; Betty J. Mohler (APGV, 2011)

The Influence of Visual Information on the Motor Control of Table Tennis Strokes. - Stephan Streuber; Betty J. Mohler; Heinrich H. Bülthoff; Stephan de la Rosa (Presence Teleoperators Virtual Environ., 2012)

High level influences on visual action recognition. - Stephan de la Rosa; Stephan Streuber; Martin A. Giese; Heinrich H. Bülthoff; Cristóbal Curio (CogSci, 2013)

Perception of strength and power of realistic male characters. - Anna C. Wellerdiek; Martin Breidt; Michael N. Geuss; Stephan Streuber; Uwe Kloos; Michael J. Black; Betty J. Mohler (SAP, 2015)

Body talk: crowdshaping realistic 3D avatars with words. - Stephan Streuber; Maria Alejandra Quiros-Ramirez; Matthew Q. Hill; Carina A. Hahn; Silvia Zuffi; Alice J. O'Toole; Michael J. Black (ACM Trans. Graph., 2016)

Interaction with a robot changes human motor behavior. - Laura Fademrecht; Tobias Meilinger; Stephan Streuber; Aurelie Saulton; Heinrich H. Bülthoff; Rouwen Cañal-Bruland; Stephan de la Rosa (CogSci, 2017)

Visual Perception and Evaluation of Photo-Realistic Self-Avatars From 3D Body Scans in Males and Females. - Anne Thaler; Ivelina V. Piryankova; Jeanine K. Stefanucci; Sergi Pujades; Stephan de la Rosa; Stephan Streuber; Javier Romero 002; Michael J. Black; Betty J. Mohler (Frontiers ICT, 2018)

A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality. - Matthias Hoppe 001; Beat Rossmy; Daniel Peter Neumann; Stephan Streuber; Albrecht Schmidt 001; Tonja-Katrin Machulla (CHI, 2020)

Quantifying the Effects of Working in VR for One Week. - Verena Biener; Snehanjali Kalamkar; Negar Nouri; Eyal Ofek; Michel Pahud; John J. Dudley; Jinghui Hu; Per Ola Kristensson; Maheshya Weerasinghe; Klen Copic Pucihar; Matjaz Kljun; Stephan Streuber; et al. (IEEE Trans. Vis. Comput. Graph., 2022)

MoPeDT: A Modular Head-Mounted Display Toolkit to Conduct Peripheral Vision Research. - Matthias Albrecht; Lorenz Assländer; Harald Reiterer; Stephan Streuber (VR, 2023)

Improving balance using augmented visual orientation cues: a proof of concept. - Matthias Albrecht; Stephan Streuber; Lorenz Assländer (Virtual Real., 2024)

Using a virtual reality oddball paradigm to study attention control in complex motor movements. - Stephan Streuber; Nicole Wetzel; Stefan Pastel; Dan Bürger; Kerstin Witte (Virtual Real., 2025)