Constraint Management in a Declarative Design Method for 3D Scene Sketch Modeling. - Stéphane Donikian; Gérard Hégron (PPCP, 1993)

A Declarative Design Method for 3D Scene Sketch Modeling. - Stéphane Donikian; Gérard Hégron (Comput. Graph. Forum, 1993)

Simulating Automated Cars in a Virtual Urban Environment. - Bruno Arnaldi; Rémi Cozot; Stéphane Donikian (Virtual Environments, 1995)

Reactivity, Concurrency, Data-flow and Hierarchical Preemption for Behavioural Animation. - Stéphane Donikian; Éric Rutten (Eurographics Workshop on Programming Paradigms in Graphics, 1995)

Multilevel Modelling of Virtual Urban Environments for Behavioural Animation. - Stéphane Donikian (CA, 1997)

VUEMS: A Virtual Urban Environment Modeling System. - Stéphane Donikian (Computer Graphics International, 1997)

GASP: From Modular Programming to Distributed Execution. - Stéphane Donikian; Alain Chauffaut; Thierry Duval; Richard Kulpa (CA, 1998)

From Psychological and Real-Time Interaction Requirements to Behavioural Simulation. - Guillaume Moreau; Stéphane Donikian (Computer Animation and Simulation, 1998)

The Kernel of a Scenario Language for Animation and Simulation. - Stéphane Donikian; Frédéric Devillers; Guillaume Moreau (Computer Animation and Simulation, 1999)

Virtual Humans Animation in Informed Urban Environments. - Gwenola Thomas; Stéphane Donikian (CA, 2000)

Modelling Virtual Cities Dedicated to Behavioural Animation. - Gwenola Thomas; Stéphane Donikian (Comput. Graph. Forum, 2000)

HPTS: a behaviour modelling language for autonomous agents. - Stéphane Donikian (Agents, 2001)

Automatic orchestration of behaviours through the management of resources and priority levels. - Fabrice Lamarche; Stéphane Donikian (AAMAS, 2002)

A programming environment for behavioural animation. - Frédéric Devillers; Stéphane Donikian; Fabrice Lamarche; Jean-François Taille (Comput. Animat. Virtual Worlds, 2002)

SLuHrG: a scenario language to partially constrain autonomous agents activity. - Frédéric Devillers; Stéphane Donikian (AAMAS, 2003)

A scenario language to orchestrate virtual world evolution. - Frédéric Devillers; Stéphane Donikian (Symposium on Computer Animation, 2003)

A Cinematography System for Virtual Storytelling. - Nicolas Courty; Fabrice Lamarche; Stéphane Donikian; Éric Marchand (International Conference on Virtual Storytelling, 2003)

Automatic Generation of Animated Population in Virtual Environments. - Daniel Thalmann; Nadia Magnenat-Thalmann; Stéphane Donikian (Eurographics (Tutorials), 2004)

Writing Interactive Fiction Scenarii with DraMachina. - Stéphane Donikian; Jean-Noël Portugal (TIDSE, 2004)

Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments. - Fabrice Lamarche; Stéphane Donikian (Comput. Graph. Forum, 2004)

A Spatial Cognitive Map and a Human-Like Memory Model Dedicated to Pedestrian Navigation in Virtual Urban Environments. - Romain Thomas; Stéphane Donikian (Spatial Cognition, 2006)

Camera Motions Improve the Sensation of Walking in Virtual Environments. - Anatole Lécuyer; Jean-Marie Burkhardt; Jean-Marie Henaff; Stéphane Donikian (VR, 2006)

Environmental abstraction and path planning techniques for realistic crowd simulation. - Sébastien Paris; Stéphane Donikian; Nicolas Bonvalet (Comput. Animat. Virtual Worlds, 2006)

Toward a Complete Open Source Software Environment for the Creation of Interactive poly-Artistic Works. - Stéphane Donikian; Olivier Delerue; Tommaso Bianco; Gildas Clénet (ICMC, 2007)

Creating Interactive Poly-Artistic Works: The ConceptMove Project. - Olivier Delerue; Stéphane Donikian; Gildas Clénet (International Conference on Virtual Storytelling, 2007)

Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach. - Sébastien Paris; Julien Pettré; Stéphane Donikian (Comput. Graph. Forum, 2007)

The generic description and management of interaction between autonomous agents and objects in an informed virtual environment. - M. Badawi; Stéphane Donikian (Comput. Animat. Virtual Worlds, 2007)

The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. - Marc Cavazza; Stéphane Donikian; Marc Christie; Ulrike Spierling; Nicolas Szilas; Peter Vorderer; Tilo Hartmann; Christoph Klimmt; Elisabeth André; Ronan Champagnat; Paolo Petta; Patrick Olivier (ICIDS, 2008)

Towards Embodied and Situated Virtual Humans. - Stéphane Donikian; Sébastien Paris (MIG, 2008)

Course: Modeling Individualities in Groups and Crowds. - Stéphane Donikian; Nadia Magnenat-Thalmann; Julien Pettré; Daniel Thalmann (Eurographics (Tutorials), 2009)

A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences. - Stéphane Donikian (MIG, 2009)

Data Based Steering of Virtual Human Using a Velocity-Space Approach. - Yijiang Zhang; Julien Pettré; Qunsheng Peng 001; Stéphane Donikian (MIG, 2009)

Experiment-based modeling, simulation and validation of interactions between virtual walkers. - Julien Pettré; Jan Ondrej; Anne-Hélène Olivier; Armel Crétual; Stéphane Donikian (Symposium on Computer Animation, 2009)

Activity-Driven Populace: A Cognitive Approach to Crowd Simulation. - Sébastien Paris; Stéphane Donikian (IEEE Computer Graphics and Applications, 2009)

Editorial. - Stéphane Donikian; Elisabeth André; Shi-Min Hu 001; Daniel Thalmann (Comput. Animat. Virtual Worlds, 2010)

A synthetic-vision based steering approach for crowd simulation. - Jan Ondrej; Julien Pettré; Anne-Hélène Olivier; Stéphane Donikian (ACM Trans. Graph., 2010)

A Local Behavior Model for Small Pedestrian Groups. - Yijiang Zhang; Julien Pettré; Xueying Qin; Stéphane Donikian; Qunsheng Peng 001 (CAD/Graphics, 2011)

Reconstructing Motion Capture Data for Human Crowd Study. - Samuel Lemercier; Mathieu Moreau; Mehdi Moussaïd; Guy Theraulaz; Stéphane Donikian; Julien Pettré (MIG, 2011)

A survey of research work in computer science and cognitive science dedicated to the modeling of reactive human behaviors. - Stéphane Donikian; Paolo Petta (Comput. Animat. Virtual Worlds, 2011)

Online inserting virtual characters into dynamic video scenes. - Yijiang Zhang; Julien Pettré; Jan Ondrej; Xueying Qin; Qunsheng Peng 001; Stéphane Donikian (Comput. Animat. Virtual Worlds, 2011)

Realistic following behaviors for crowd simulation. - Samuel Lemercier; Asja Jelic; Richard Kulpa; Jiale Hua; Jérôme Fehrenbach; Pierre Degond; Cécile Appert-Rolland; Stéphane Donikian; Julien Pettré (Comput. Graph. Forum, 2012)

Time-delayed Follow-the-Leader model for pedestrians walking in line. - Jérôme Fehrenbach; Jacek Narski; Jiale Hua; Samuel Lemercier; Asja Jelic; Cécile Appert-Rolland; Stéphane Donikian; Julien Pettré; Pierre Degond (Networks Heterog. Media, 2015)

Crowd appearance affects player performance in game combat scenarios. - Emma Carrigan; Elena Kokkinara; Florian Gheorghe; Maxime Houlier; Stéphane Donikian; Rachel McDonnell (MIG, 2016)

Breaking the mould of Social Mixed Reality - State-of-the-Art and Glossary. - Marta Bienkiewicz; Julia Ayache; Panayiotis Charalambous; Cristina Becchio; Marco Corragio; Bertram Taetz; Francesco De Lellis; Antonio Grotta; Anna Server; Daniel Rammer; Richard Kulpa; Franck Multon; et al. (CoRR, 2025)