Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation. - Sumedha Kshirsagar; Stephane Garchery; Nadia Magnenat-Thalmann (DEFORM/AVATARS, 2000)

Adaptation of Facial and Body Animation for MPEG-based Architectures. - Thomas Di Giacomo; Chris Joslin; Stephane Garchery; Nadia Magnenat-Thalmann (CW, 2003)

Synthetic faces: Analysis and applications. - Sumedha Kshirsagar; Stephane Garchery; Gaël Sannier; Nadia Magnenat-Thalmann (Int. J. Imaging Syst. Technol., 2003)

Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. - HyungSeok Kim 001; Chris Joslin; Thomas Di Giacomo; Stephane Garchery; Nadia Magnenat-Thalmann (Computer Graphics International, 2004)

Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework. - HyungSeok Kim 001; Chris Joslin; Thomas Di Giacomo; Stephane Garchery; Nadia Magnenat-Thalmann (ICME, 2004)

Adaptation of virtual human animation and representation for MPEG. - Thomas Di Giacomo; Chris Joslin; Stephane Garchery; HyungSeok Kim 001; Nadia Magnenat-Thalmann (Comput. Graph., 2004)

Believability and Interaction in Virtual Worlds. - Nadia Magnenat-Thalmann; HyungSeok Kim 001; Arjan Egges; Stephane Garchery (MMM, 2005)

Device-based decision-making for adaptation of three-dimensional content. - HyungSeok Kim 001; Chris Joslin; Thomas Di Giacomo; Stephane Garchery; Nadia Magnenat-Thalmann (Vis. Comput., 2006)