3D surface cellular automata and their applications. - Stéphane Gobron; Norishige Chiba (Comput. Animat. Virtual Worlds, 1999)

Crack Pattern Simulation Based on 3D Surface Cellular Automaton. - Stéphane Gobron; Norishige Chiba (Computer Graphics International, 2000)

Visual simulation of crack pattern based on 3D surface cellular automaton. - Stéphane Gobron; Norishige Chiba (ICPADS Workshops, 2000)

Simulation of Peeling Using 3D-Surface Cellular Automata. - Stéphane Gobron; Norishige Chiba (PG, 2001)

Crack pattern simulation based on 3D surface cellular automata. - Stéphane Gobron; Norishige Chiba (Vis. Comput., 2001)

Merging Cellular Automata for Simulating Surface Effects. - Stéphane Gobron; Denis Finck; Philippe Even; Bertrand Kerautret (ACRI, 2006)

Generating Surface Textures based on Cellular Networks. - Stéphane Gobron; Denis Finck (GMAI, 2006)

Information Visualization of Multi-dimensional Cellular Automata using GPU Programming. - Stéphane Gobron; Daniel Mestre (IV, 2007)

Retina simulation using cellular automata and GPU programming. - Stéphane Gobron; François Devillard; Bernard Heit (Mach. Vis. Appl., 2007)

GPU Accelerated Computation and Visualization of Hexagonal Cellular Automata. - Stéphane Gobron; Hervé Bonafos; Daniel Mestre (ACRI, 2008)

From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text. - Stéphane Gobron; Junghyun Ahn; Georgios Paltoglou; Mike Thelwall; Daniel Thalmann (Vis. Comput., 2010)

An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication. - Stéphane Gobron; Junghyun Ahn; Quentin Silvestre; Daniel Thalmann; Stefan Rank; Marcin Skowron; Georgios Paltoglou; Mike Thelwall (EGVE/EuroVR, 2011)

No Peanuts! Affective Cues for the Virtual Bartender. - Marcin Skowron; Hannes Pirker; Stefan Rank; Georgios Paltoglou; Junghyun Ahn; Stéphane Gobron (FLAIRS, 2011)

Long Term Real Trajectory Reuse through Region Goal Satisfaction. - Junghyun Ahn; Stéphane Gobron; Quentin Silvestre; Horesh Ben Shitrit; Mirko Raca; Julien Pettré; Daniel Thalmann; Pascal Fua; Ronan Boulic (MIG, 2011)

CYBEREMOTIONS - Collective Emotions in Cyberspace. - Junghyun Ahn; Anna Borowiec; Kevan Buckley; Di Cai; Anna Chmiel; Agnieszka Czaplicka; Grzegorz Dabrowski; Antonios Garas; David García 001; Stéphane Gobron; Robert Hillmann; Janusz A. Holyst; et al. (FET, 2011)

GPGPU computation and visualization of three-dimensional cellular automata. - Stéphane Gobron; Arzu Çöltekin; Hervé Bonafos; Daniel Thalmann (Vis. Comput., 2011)

An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment. - Junghyun Ahn; Stéphane Gobron; David García 001; Quentin Silvestre; Daniel Thalmann; Ronan Boulic (AMDO, 2012)

An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment. - Stéphane Gobron; Junghyun Ahn; David García 001; Quentin Silvestre; Daniel Thalmann; Ronan Boulic (AMDO, 2012)

Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions. - Junghyun Ahn; Stéphane Gobron; Daniel Thalmann; Ronan Boulic (MIG, 2012)

Damping Sentiment Analysis in Online Communication: Discussions, Monologs and Dialogs. - Mike Thelwall; Kevan Buckley; Georgios Paltoglou; Marcin Skowron; David García 001; Stéphane Gobron; Junghyun Ahn; Arvid Kappas; Dennis Küster; Janusz A. Holyst (CICLing (2), 2013)

Asymmetric facial expressions: revealing richer emotions for embodied conversational agents. - Junghyun Ahn; Stéphane Gobron; Daniel Thalmann; Ronan Boulic (Comput. Animat. Virtual Worlds, 2013)

Impact Study of Nonverbal Facial Cues on Spontaneous Chatting with Virtual Humans. - Stéphane Gobron; Junghyun Ahn; Daniel Thalmann; Marcin Skowron; Arvid Kappas (J. Virtual Real. Broadcast., 2013)

Serious Games for Rehabilitation Using Head-Mounted Display and Haptic Devices. - Stéphane Claude Gobron; Nicolas Zannini; Nicolas Wenk; Carl Schmitt; Yannick Charrotton; Aurélien Fauquex; Michel Lauria; Francis Degache; Rolf Frischknecht (AVR, 2015)

Dynamic Street Light Management: Towards a citizen centred approach. - Nabil Ouerhani; Nuria Pazos; Marco Aeberli; Julien Senn; Stéphane Gobron (Hybrid City, 2015)

A Study of Transitional Virtual Environments. - Maria Sisto; Nicolas Wenk; Nabil Ouerhani; Stéphane Gobron (AVR (1), 2017)

Virtual Reality Serious Game for Musculoskeletal Disorder Prevention. - Maria Sisto; Mohsen Zare; Nabil Ouerhani; Christophe Bolinhas; Margaux Divernois; Bernard Mignot; Jean-Claude Sagot; Stéphane Gobron (AVR (2), 2018)

Holographic Visualisation and Interaction of Fused CT, PET and MRI Volumetric Medical Imaging Data Using Dedicated Remote GPGPU Ray Casting. - Magali Fröhlich; Christophe Bolinhas; Adrien Depeursinge; Antoine Widmer; Nicolas Chevrey; Patric Hagmann; Christian Simon; Vivianne B. C. Kokje; Stéphane Gobron (POCUS/BIVPCS/CuRIOUS/CPM@MICCAI, 2018)

A Picture-based Serious Game to Train Non-medical People for Emergency Situations. - Stéphane Gobron; Sylvie Chatelain; Christophe Bolinhas; Domingos Correia de Oliveira (SeGAH, 2019)

The Negotiator: Interactive Hostage-Taking Training Simulation. - Pierre-Benjamin Monaco; Per Backlund; Stéphane Gobron (SIMULTECH, 2024)

Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence? - Pierre-Benjamin Monaco; Per Backlund; Stéphane Gobron (SIMULTECH, 2024)