SpiraClock: a continuous and non-intrusive display for upcoming events. - Pierre Dragicevic; Stéphane Huot (CHI Extended Abstracts, 2002)

Vers des modeleurs 3D créatifs: étude de dessins d'architectes. - Stéphane Huot; Cédric Dumas (IHM, 2002)

Toward Creative 3D Modeling: an Architects' Sketches Study. - Stéphane Huot; Cédric Dumas; Gérard Hégron (INTERACT, 2003)

Conception et utilisation d'interactions avancées avec la boîte à outils MaggLite. - Stéphane Huot; Cédric Dumas; Pierre Dragicevic; Gérard Hégron (IHM, 2004)

Svalabard: une table à dessin virtuelle pour la modélisation 3D. - Stéphane Huot; Cédric Dumas; Gérard Hégron (IHM, 2004)

The MaggLite post-WIMP toolkit: draw it, connect it and run it. - Stéphane Huot; Cédric Dumas; Pierre Dragicevic; Jean-Daniel Fekete; Gérard Hégron (UIST, 2004)

Une nouvelle approche pour la conception créative: De l'interprétation du dessin à main levée au prototypage d'interactions non-standard. (A New Approach for Creative Design: From Freehand Sketches Interpretation to Inovative Interactions Prototyping). - Stéphane Huot (2005)

Flexibilité et modularité pour la conception d'interactions: le modèle d'architecture logicielle des graphes combinés. - Stéphane Huot; Pierre Dragicevic; Cédric Dumas (IHM, 2006)

SpiraList: a compact visualization technique for one-handed interaction with large lists on mobile devices. - Stéphane Huot; Eric Lecolinet (NordiCHI, 2006)

ArchMenu et ThumbMenu: contrôler son dispositif mobile « sur le pouce ». - Stéphane Huot; Eric Lecolinet (IHM, 2007)

Focus+Context Visualization Techniques for Displaying Large Lists with Multiple Points of Interest on Small Tactile Screens. - Stéphane Huot; Eric Lecolinet (INTERACT (2), 2007)

TapTap and MagStick: improving one-handed target acquisition on small touch-screens. - Anne Roudaut; Stéphane Huot; Eric Lecolinet (AVI, 2008)

FlowStates: prototypage d'applications interactives avec des flots de données et des machines à états. - Caroline Appert; Stéphane Huot; Pierre Dragicevic; Michel Beaudouin-Lafon (IHM, 2009)

Un espace de conception fondé sur une analyse morphologique des techniques de menus. - Mathieu Nancel; Stéphane Huot; Michel Beaudouin-Lafon (IHM, 2009)

WikipediaViz: Conveying article quality for casual Wikipedia readers. - Fanny Chevalier; Stéphane Huot; Jean-Daniel Fekete (PacificVis, 2010)

Visualisation de mesures agréegées pour l'estimation de la qualité des articles Wikipedia. - Fanny Chevalier; Stéphane Huot; Jean-Daniel Fekete (EGC, 2010)

TorusDesktop: pointing via the backdoor is sometimes shorter. - Stéphane Huot; Olivier Chapuis; Pierre Dragicevic (CHI, 2011)

Rapid development of user interfaces on cluster-driven wall displays with jBricks. - Emmanuel Pietriga; Stéphane Huot; Mathieu Nancel; Romain Primet (EICS, 2011)

Animating from markup code to rendered documents and vice versa. - Pierre Dragicevic; Stéphane Huot; Fanny Chevalier (UIST, 2011)

Using rhythmic patterns as an input method. - Emilien Ghomi; Guillaume Faure; Stéphane Huot; Olivier Chapuis; Michel Beaudouin-Lafon (CHI, 2012)

Evaluating the benefits of real-time feedback in mobile augmented reality with hand-held devices. - Can Liu 003; Stéphane Huot; Jonathan Diehl; Wendy E. Mackay; Michel Beaudouin-Lafon (CHI, 2012)

BiTouch and BiPad: designing bimanual interaction for hand-held tablets. - Julie Wagner; Stéphane Huot; Wendy E. Mackay (CHI, 2012)

Left-over Windows Cause Window Clutter... But What Causes Left-over Windows? - Julie Wagner; Wendy E. Mackay; Stéphane Huot (Ergo'IHM, 2012)

Multisurface Interaction in the WILD Room. - Michel Beaudouin-Lafon; Stéphane Huot; Mathieu Nancel; Wendy E. Mackay; Emmanuel Pietriga; Romain Primet; Julie Wagner; Olivier Chapuis; Clément Pillias; James Eagan; Tony Gjerlufsen; Clemens Nylandsted Klokmose (Computer, 2012)

'Designeering Interaction': A Missing Link in the Evolution of Human-Computer Interaction. ('Designeering Interaction': un chaînon manquant dans l'évolution de l'Interaction Homme-Machine). - Stéphane Huot (2013)

Body-centric design space for multi-surface interaction. - Julie Wagner; Mathieu Nancel; Sean Gustafson; Stéphane Huot; Wendy E. Mackay (CHI, 2013)

Arpège: learning multitouch chord gestures vocabularies. - Emilien Ghomi; Stéphane Huot; Olivier Bau; Michel Beaudouin-Lafon; Wendy E. Mackay (ITS, 2013)

GlideCursor: pointing with an inertial cursor. - Michel Beaudouin-Lafon; Stéphane Huot; Halla B. Olafsdottir; Pierre Dragicevic (AVI, 2014)

Running an HCI experiment in multiple parallel universes. - Pierre Dragicevic; Fanny Chevalier; Stéphane Huot (CHI Extended Abstracts, 2014)

A Morphological Analysis of Audio-Objects and their Control Methods for 3D Audio. - Justin Mathew; Stéphane Huot; Alan Blum (NIME, 2014)

Clint: A direct manipulation tool for parallelizing compute-intensive program parts. - Oleksandr Zinenko; Stéphane Huot; Cédric Bastoul (VL/HCC, 2014)

Characterizing the Influence of Motion Parameters on Performance When Acquiring Moving Targets. - Alexandre Kouyoumdjian; Nicolas Férey; Patrick Bourdot; Stéphane Huot (INTERACT (4), 2015)

What does 'evaluation' mean for the nime community? - Jerônimo Barbosa; Joseph W. Malloch; Marcelo M. Wanderley; Stéphane Huot (NIME, 2015)

BricoSketch: Mixing Paper and Computer Drawing Tools in Professional Illustration. - Theophanis Tsandilas; Magdalini Grammatikou; Stéphane Huot (ITS, 2015)

Looking through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency using an Optical Mouse. - Géry Casiez; Stéphane Conversy; Matthieu Falce; Stéphane Huot; Nicolas Roussel 001 (UIST, 2015)

Opening polyhedral compiler's black box. - Lénaïc Bagnères; Oleksandr Zinenko; Stéphane Huot; Cédric Bastoul (CGO, 2016)

Turning function calls into animations. - Thibault Raffaillac; Stéphane Huot; Stéphane Ducasse (EICS, 2017)

Exploring playfulness in nime design: the case of live looping tools. - Jerônimo Barbosa; Marcelo M. Wanderley; Stéphane Huot (NIME, 2017)

A Method and Toolkit for Digital Musical Instruments: Generating Ideas and Prototypes. - Filipe Calegario; Marcelo M. Wanderley; Stéphane Huot; Giordano Cabral 001; Geber L. Ramalho (IEEE Multim., 2017)

Survey and implications for the design of new 3D audio production and authoring tools. - Justin Mathew; Stéphane Huot; Brian F. G. Katz (J. Multimodal User Interfaces, 2017)

Applying the entity-component-system model to interaction programming. - Thibault Raffaillac; Stéphane Huot (IHM, 2018)

ZenStates: Easy-to-Understand Yet Expressive Specifications for Creative Interactive Environments. - Jerônimo Barbosa; Marcelo M. Wanderley; Stéphane Huot (VL/HCC, 2018)

Visual Program Manipulation in the Polyhedral Model. - Oleksandr Zinenko; Stéphane Huot; Cédric Bastoul (ACM Trans. Archit. Code Optim., 2018)

A Design Workbench for Interactive Music Systems. - Joseph W. Malloch; Jérémie Garcia; Marcelo M. Wanderley; Wendy E. Mackay; Michel Beaudouin-Lafon; Stéphane Huot (New Directions in Music and Human-Computer Interaction, 2019)

Polyphony: Programming Interfaces and Interactions with the Entity-Component-System Model. - Thibault Raffaillac; Stéphane Huot (Proc. ACM Hum. Comput. Interact., 2019)

Comparison of spatial and temporal interaction techniques for 3D audio trajectory authoring. - Justin Mathew; Stéphane Huot; Brian F. G. Katz (J. Multimodal User Interfaces, 2020)

Making Mappings: Design Criteria for Live Performance. - Travis J. West; Baptiste Caramiaux; Stéphane Huot; Marcelo M. Wanderley (NIME, 2021)

What do Researchers Need when Implementing Novel Interaction Techniques? - Thibault Raffaillac; Stéphane Huot (Proc. ACM Hum. Comput. Interact., 2022)

A Case Study on the Design and Use of an Annotation and Analytical Tool Tailored To Lead Climbing. - Bruno Fruchard; Cécile Avezou; Sylvain Malacria; Géry Casiez; Stéphane Huot (CHI Extended Abstracts, 2023)

User Preference and Performance using Tagging and Browsing for Image Labeling. - Bruno Fruchard; Sylvain Malacria; Géry Casiez; Stéphane Huot (CHI, 2023)