Evaluation Based upon Stochastic Petri Nets of the Maximum Throughput of a Full Duplex Protocol. - Gerard Florin; Stéphane Natkin (Selected Papers from the First and the Second European Workshop on Application and Theory of Petri Nets, 1981)

Quantitative Validation for Industrial Ethernet Local Networks. - Gerard Florin; Stéphane Natkin; A. Woog; J. Attal (Protocol Specification, Testing, and Verification, 1983)

On Open Synchronized Queuing Networks. - Gerard Florin; Stéphane Natkin (PNPM, 1985)

Timed and Stochastic Petri Nets: From the Validation to the Performance of Synchronization Schemes. - Stéphane Natkin (PNPM, 1985)

One-place unbounded stochastic petri nets: Ergodic criteria and steady-state solutions. - Gerard Florin; Stéphane Natkin (J. Syst. Softw., 1986)

A Necessary and Sufficient Saturation Condition for Open Synchronized Queueing Networks. - Gerard Florin; Stéphane Natkin (PNPM, 1987)

Reliability analysis of non repairable systems using stochastic Petri nets. - Kamel Barkaoui; Gerard Florin; Céline Fraize; Bernard Lemaire; Stéphane Natkin (FTCS, 1988)

Petri net models of a distributed election protocol on a unidirectional ring. - Gerard Florin; Claude Kaiser; Stéphane Natkin (Applications and Theory of Petri Nets, 1989)

Matrix Product Form Solution for Closed Synchronized Queuing Networks. - Gerard Florin; Stéphane Natkin (PNPM, 1989)

Necessary and Sufficient Ergodicity Condition for Open Synchronized Queueing Networks. - Gerard Florin; Stéphane Natkin (IEEE Trans. Software Eng., 1989)

Searching Best Paths to Worst States. - Gerard Florin; Céline Fraize; Stéphane Natkin (PNPM, 1991)

A Statistical Clock Synchronization Algorithm for Anisotropic Networks. - D. Couvet; Gerard Florin; Stéphane Natkin (SRDS, 1991)

Generalization of Queueing Network Product Form Solutions to Stochastic Petri Nets. - Gerard Florin; Stéphane Natkin (IEEE Trans. Software Eng., 1991)

Probabilistic Validation of a Remote Procedure Call Protocol. - Nacéra Bennacer; Gerard Florin; Céline Fraize; Stéphane Natkin (Application and Theory of Petri Nets, 1994)

Probabilistic Validation using Worst Event Driven amd Importance Sampling Simulation. - Nacéra Bennacer; Gerard Florin; Stéphane Natkin (SRDS, 1994)

Deriving Safety Properties of Critical Software from the System Risk Analysis Application to Ground Transportation Systems. - J. Boulanger; V. Delebarre; Stéphane Natkin; J. Ozello (HASE, 1997)

A framework of secure object system architecture. - Ludovic Rousseau; Stéphane Natkin (WORDS, 1997)

Mapping a Virtual Sound Space into a Real Visual Space. - Stéphane Natkin (ICMC, 2000)

Functional Specification of a Distributed and Mobile Architecture for Virtual Sound Space Systems. - Florent Schaeffer; Stéphane Natkin; Alexandre Topol (ICMC, 2001)

Processes and tools used in the sound design for computer games. - Viviane Gal; Cécile Le Prado; J. B. Merland; Stéphane Natkin; Liliana Vega (ICMC, 2002)

Computer Games: A Paradigm for New Media and Arts in the XXI Century. - Stéphane Natkin (GAME-ON, 2003)

Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games. - Stéphane Natkin; Liliana Vega (GAME-ON, 2003)

A Petri Net Model for Computer Games Analysis. - Stéphane Natkin; Liliana Vega (Int. J. Intell. Games Simul., 2004)

Analysis of Correspondences between Real and Virtual Worlds in General Public Applications. - Stéphane Natkin; Chen Yan (CGIV, 2005)

User model in multiplayer mixed reality entertainment applications. - Stéphane Natkin; Chen Yan (Advances in Computer Entertainment Technology, 2006)

Experiments Towards 3D Immersive Interaction for Digital Libraries. - Rodrigo Andrade de Almeida; Pierre Cubaud; Jérôme Dupire; Stéphane Natkin; Alexandre Topol (Edutainment, 2006)

Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's model. - Stéphane Natkin; Chen Yan; Sylvie Jumpertz; Bernard Marquet (DiGRA Conference, 2007)

New Type of Auditory Progress Bar: Exploration, Design and Evaluation. - Shuo Hsiu Hsu; Cécile Le Prado; Stéphane Natkin; Claude Liard (HCI (6), 2007)

Dialogs Taking into Account Experience, Emotions and Personality. - Anne-Gwenn Bosser; Guillaume Levieux; Karim Sehaba; Axel Buendia; Vincent Corruble; Guillaume de Fondaumière; Viviane Gal; Stéphane Natkin; Nicolas Sabouret (ICEC, 2007)

The Roles of Spatial Auditory Perception and Cognition in the Accessibility of a Game Map with a First Person View. - Antoine Gonot; Stéphane Natkin; Marc Emerit; Noël Chateau (Int. J. Intell. Games Simul., 2007)

Towards Generalised Accessibility of Computer Games. - Dominique Archambault; Thomas Gaudy; Klaus Miesenberger; Stéphane Natkin; Roland Ossmann (Edutainment, 2008)

Scaling the Level of Difficulty in Single Player Video Games. - Maria-Virginia Aponte; Guillaume Levieux; Stéphane Natkin (ICEC, 2009)

Affective Interaction: Challenges at the Ubiquitous Computing Times. - Stephane Gros; Jérôme Dupire; Stéphane Natkin (ICEC, 2009)

Adaptive Narration in Multiplayer Ubiquitous Games. - Stéphane Natkin; Chen Yan (Int. J. Cogn. Informatics Nat. Intell., 2009)

Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions. - Thomas Gaudy; Stéphane Natkin; Dominique Archambault (Trans. Edutainment, 2009)

Interactivity in Games: The Player's Engagement. - Stéphane Natkin (ECS, 2010)

A Sound Engine for Virtual Cities. - Shih-Han Chan; Cécile Le Prado; Stéphane Natkin; Guillaume Tiger (ICEC, 2010)

Player's Model: Criteria for a Gameplay Profile Measure. - Emmanuel Guardiola; Stéphane Natkin (ICEC, 2010)

Difficulty in videogames: an experimental validation of a formal definition. - Maria-Virginia Aponte; Guillaume Levieux; Stéphane Natkin (Advances in Computer Entertainment Technology, 2011)

Sound in COLLADA. - Shih-Han Chan; Cécile Le Prado; Stéphane Natkin; Guillaume Tiger; Alexandre Topol (ICEC, 2011)

Measuring the level of difficulty in single player video games. - Maria-Virginia Aponte; Guillaume Levieux; Stéphane Natkin (Entertain. Comput., 2011)

Preface to the Special Issue of best papers from ICEC 2009. - Jérôme Dupire; Stéphane Natkin (Entertain. Comput., 2011)

INTRODUCTION. Du jeu sérieux au jeu utile. - Jérôme Dupire; J. Labat; Stéphane Natkin (Rev. d'Intelligence Artif., 2011)

Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design. - Shih-Han Chan; Stéphane Natkin; Guillaume Tiger; Alexandre Topol (Advances in Computer Entertainment, 2012)

Out of Context Augmented Navfields: Designing Crowd Choreographies. - Guillaume Levieux; Stéphane Natkin; Alexandre Topol (ICEC, 2012)

How to Analyse Therapeutic Games: The Player / Game / Therapy Model. - Stéphanie Mader; Stéphane Natkin; Guillaume Levieux (ICEC, 2012)

Could the Player's Engagement in a Video Game Increase His/Her Interest in Science? - Stéphane Natkin; Delphine Soriano; Grozdana Erjavec; Marie Durand (Advances in Computer Entertainment, 2013)

An out-of-character approach to emergent game narratives. - Simon Chauvin; Guillaume Levieux; Jean-Yves Donnart; Stéphane Natkin (FDG, 2014)

The Listening Walker: Interactive sound walk in a virtual city. - Cécile Le Prado; Stéphane Natkin (FDG, 2014)

Design process for interactive sound installations: the designer, the interactor and the system. - Cécile Le Prado; Stéphane Natkin (ICMC, 2014)

A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres. - Katharine Neil; Denise de Vries; Stéphane Natkin (ICEC, 2014)

SeCG: Serendipity enabled cyber games project. - Eric Gressier-Soudan; Isabelle Astic; Stéphane Natkin; J. Murray; Minyoung Kim 002; Carolyn L. Talcott; P. Gautier (VRIC, 2014)

Making sense of emergent narratives: An architecture supporting player-triggered narrative processes. - Simon Chauvin; Guillaume Levieux; Jean-Yves Donnart; Stéphane Natkin (CIG, 2015)

A Role-Switching Mechanic for Reflective Decision-Making Game. - Thomas Constant; Axel Buendia; Catherine Rolland; Stéphane Natkin (ICEC, 2015)

Enjeux et problématiques de conception d'un jeu sérieux pour la prise de décision. - Thomas Constant; Axel Buendia; Catherine Rolland; Stéphane Natkin (Ingénierie des Systèmes d Inf., 2015)

Design influence on player retention: A method based on time varying survival analysis. - Thibault Allart; Guillaume Levieux; Michel Pierfitte; Agathe Guilloux; Stéphane Natkin (CIG, 2016)

A Game Design Method for Therapeutic Games. - Stéphanie Mader; Guillaume Levieux; Stéphane Natkin (VS-GAMES, 2016)

Monitoring player attention: A non-invasive measurement method applied to serious games. - Zahen Malla Osman; Jérôme Dupire; Stéphanie Mader; Pierre Cubaud; Stéphane Natkin (Entertain. Comput., 2016)

Difficulty influence on motivation over time in video games using survival analysis. - Thibault Allart; Guillaume Levieux; Michel Pierfitte; Agathe Guilloux; Stéphane Natkin (FDG, 2017)

From Objective to Subjective Difficulty Evaluation in Video Games. - Thomas Constant; Guillaume Levieux; Axel Buendia; Stéphane Natkin (INTERACT (2), 2017)

How to collect data to simulate the dynamic of trains-passengers' interaction. - Fatma Elleuch; Stephanie Donnet; Axel Buendia; Stéphane Natkin; Charles Tijus (CogSci, 2018)