Algorithms for controlling cooperation between output modalities in 2D embodied conversational agents. - Sarkis Abrilian; Jean-Claude Martin; Stéphanie Buisine (ICMI, 2003)

Experimental Evaluation of Bi-directional Multimodal Interaction with Conversational Agents. - Stéphanie Buisine; Jean-Claude Martin (INTERACT, 2003)

Evaluation of Multimodal Behaviour of Embodied Agents. - Stéphanie Buisine; Sarkis Abrilian; Jean-Claude Martin (From Brows to Trust, 2004)

Guidelines for multimodal user interface design. - Leah Reeves; Jennifer C. Lai; James A. Larson; Sharon L. Oviatt; T. S. Balaji; Stéphanie Buisine; Penny Collings; Philip R. Cohen; Ben Kraal; Jean-Claude Martin; Michael F. McTear; T. V. Raman 001; et al. (Commun. ACM, 2004)

Design and evaluation of expressive gesture synthesis for embodied conversational agents. - Björn Hartmann; Maurizio Mancini; Stéphanie Buisine; Catherine Pelachaud (AAMAS, 2005)

Children's and adults' multimodal interaction with 2D conversational agents. - Stéphanie Buisine; Jean-Claude Martin (CHI Extended Abstracts, 2005)

Universal design for mobile phones: a case study. - Ornella Plos; Stéphanie Buisine (CHI Extended Abstracts, 2006)

Perception of Blended Emotions: From Video Corpus to Expressive Agent. - Stéphanie Buisine; Sarkis Abrilian; Radoslaw Niewiadomski; Jean-Claude Martin; Laurence Devillers; Catherine Pelachaud (IVA, 2006)

Multimodal Complex Emotions: Gesture Expressivity and Blended Facial Expressions. - Jean-Claude Martin; Radoslaw Niewiadomski; Laurence Devillers; Stéphanie Buisine; Catherine Pelachaud (Int. J. Humanoid Robotics, 2006)

Conception et évaluation d'un modèle d'expressivité pour les gestes des agents conversationnels. - Stéphanie Buisine; Björn Hartmann; Maurizio Mancini; Catherine Pelachaud (Rev. d'Intelligence Artif., 2006)

Fusion of children's speech and 2D gestures when conversing with 3D characters. - Jean-Claude Martin; Stéphanie Buisine; Guillaume Pitel; Niels Ole Bernsen (Signal Process., 2006)

Paper Metaphor for Tabletop Interaction Design. - Guillaume Besacier; Gaëtan Rey; Marianne Najm; Stéphanie Buisine; Frédéric Vernier (HCI (2), 2007)

Computer-Supported Creativity: Evaluation of a Tabletop Mind-Map Application. - Stéphanie Buisine; Guillaume Besacier; Marianne Najm; Améziane Aoussat; Frédéric Vernier (HCI (13), 2007)

Embodied Creative Agents: A Preliminary Social-Cognitive Framework. - Stéphanie Buisine; Améziane Aoussat; Jean-Claude Martin (IVA, 2007)

The effects of speech-gesture cooperation in animated agents' behavior in multimedia presentations. - Stéphanie Buisine; Jean-Claude Martin (Interact. Comput., 2007)

Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions. - Matthieu Courgeon; Stéphanie Buisine; Jean-Claude Martin (IVA, 2009)

Empirical investigation of the temporal relations between speech and facial expressions of emotion. - Stéphanie Buisine; Yun Wang; Ouriel Grynszpan (J. Multimodal User Interfaces, 2009)

Creativity as a tool for prospective use analysis in the design of innovative products. - Julien Nelson; Stéphanie Buisine; Améziane Aoussat (Erog'IA, 2010)

Optimiser le processus d'innovation grâce aux traces informatiques d'usages. - Stéphanie Buisine; Karan Fouladi; Julien Nelson; William Turner (IC, 2010)

How do interactive tabletop systems influence collaboration? - Stéphanie Buisine; Guillaume Besacier; Améziane Aoussat; Frédéric Vernier (Comput. Hum. Behav., 2012)

Dynamic tabletop interfaces for increasing creativity. - Lara Schmitt; Stéphanie Buisine; Jonathan Chaboissier; Améziane Aoussat; Frédéric Vernier (Comput. Hum. Behav., 2012)

Anticipating user's needs with playful methods. - Jessy Barré; Stéphanie Buisine; Jérôme Guegan; Fabrice Mantelet; Améziane Aoussat (Erog'IA, 2014)

Storyboarding to improve collaboration between ergonomics, design and engineering. - Chloé Lenté; Soizick Berthelot; Stéphanie Buisine (Erog'IA, 2014)

The Role of Body Postures in the Recognition of Emotions in Contextually Rich Scenarios. - Stéphanie Buisine; Matthieu Courgeon; Aurélien Charles; Céline Clavel; Jean-Claude Martin; Ning Tan 001; Ouriel Grynszpan (Int. J. Hum. Comput. Interact., 2014)

Trains of thought on the tabletop: visualizing association of ideas improves creativity. - Amandine Afonso Jaco; Stéphanie Buisine; Jessy Barré; Améziane Aoussat; Frédéric Vernier (Pers. Ubiquitous Comput., 2014)

Designing orientation maps accessible to visually impaired people. - Andréa Boisadan; Philippe Moreau; Julien Nelson; Stéphanie Buisine (Erog'IA, 2016)

Avatar-mediated creativity: When embodying inventors makes engineers more creative. - Jérôme Guegan; Stéphanie Buisine; Fabrice Mantelet; Nicolas Maranzana; Frédéric Segonds (Comput. Hum. Behav., 2016)

Using avatars to tailor ideation process to innovation strategy. - Stéphanie Buisine; Jérôme Guegan; Jessy Barré; Frédéric Segonds; Améziane Aoussat (Cogn. Technol. Work., 2016)

Social identity cues to improve creativity and identification in face-to-face and virtual groups. - Jérôme Guegan; Frédéric Segonds; Jessy Barré; Nicolas Maranzana; Fabrice Mantelet; Stéphanie Buisine (Comput. Hum. Behav., 2017)

A Proposal for a Methodology of Technical Creativity Mixing TRIZ and Additive Manufacturing. - Armand Lang; Claude Gazo; Frédéric Segonds; Fabrice Mantelet; Camille Jean; Jérôme Guegan; Stéphanie Buisine (TFC, 2019)

Proteus vs. social identity effects on virtual brainstorming. - Stéphanie Buisine; Jérôme Guegan (Behav. Inf. Technol., 2020)

Ikigai Robotics: How Could Robots Satisfy Social Needs in a Professional Context? a Positioning from Social Psychology for Inspiring the Design of the Future Robots. - Mégane Sartore; Ioana Ocnarescu; Louis-Romain Joly; Stéphanie Buisine (ICSR (2), 2022)

IdeAM Running Quiz: A Digital Learning Game to Enhance Additive Manufacturing Opportunities Discovery. - Léo Pham Van; Camille Jean; Vincent Meyrueis; Claude Gazo; Fabrice Mantelet; Jérôme Gueguan; Stéphanie Buisine; Frédéric Segonds (Int. J. Emerg. Technol. Learn., 2022)

IdeAM: A Serious Game to Foster Creativity in Additive Manufacturing. - Elea Conil; Camille Jean; Fabrice Mantelet; Claude Gazo; Jérôme Guegan; Stéphanie Buisine; Frédéric Segonds (Int. J. Serious Games, 2025)

The Hidden Face of the Proteus Effect: Deindividuation, Embodiment and Identification. - Anna Martin Coesel; Béatrice Biancardi; Mukesh Barange; Stéphanie Buisine (IEEE Trans. Vis. Comput. Graph., 2025)