An Augmented Reality Environment for Astronomy Learning in Elementary Grades: An Exploratory Study. - Stéphanie Fleck; Gilles Simon (IHM, 2013)

[Poster] AIBLE: An inquiry-based augmented reality environment for teaching astronomical phenomena. - Stéphanie Fleck; Gilles Simon; J. M. Christian Bastien (ISMAR-MASH'D, 2014)

Teegi: tangible EEG interface. - Jérémy Frey; Renaud Gervais; Stéphanie Fleck; Fabien Lotte; Martin Hachet (UIST, 2014)

Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts. - Stéphanie Fleck; Martin Hachet; J. M. Christian Bastien (IDC, 2015)

15 minutes of video game for the treatment of dyslexia. - Nathalie Blaesius; Stéphanie Fleck (IHM, 2015)

"I, here's what I want you to make me!" (Lucie, age 9): participative design for the utilisability of tangible markers in school context. - Benoit Roussel; Stéphanie Fleck (IHM, 2015)

Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena. - Stéphanie Fleck; Martin Hachet (Frontiers ICT, 2016)

Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies. - Jérémy Frey; Renaud Gervais; Thibault Lainé; Maxime Duluc; Hugo Germain; Stéphanie Fleck; Fabien Lotte; Martin Hachet (CHI Extended Abstracts, 2017)

HOBIT: Hybrid Optical Bench for Innovative Teaching. - David Furió; Stéphanie Fleck; Bruno Bousquet; Jean-Paul Guillet; Lionel Canioni; Martin Hachet (CHI, 2017)

Tangible User Interfaces Characterization (TUIC). - Regina P. Ticona-Herrera; Guillaume Rivière; Nadine Couture; Stéphanie Fleck (ETIS, 2017)

Teegi, he's so cute: example of pedagogical potential testing of an interactive tangible interface for children at school. - Stéphanie Fleck; Charlotte Baraudon; Jérémy Frey; Thibault Lainé; Martin Hachet (IHM, 2017)

"Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildren. - Stéphanie Fleck; Charlotte Baraudon; Jérémy Frey; Thibault Lainé; Martin Hachet (IDC, 2018)

Classifying tangible user interfaces with cladistics: criteria and forms for a collaborative inventory. - Stéphanie Fleck; Guillaume Rivière; Regina P. Ticona-Herrera; Nadine Couture (IHM, 2018)

Designing HCI for education: cultural probes interest to better know the teacher-user. - Estelle Perry; Charlotte Baraudon; Stéphanie Fleck (IHM, 2018)

Could a tangible interface help a child to weigh his/her opinion on usability? - Julien Veytizou; David Bertolo; Charlotte Baraudon; Alexis Olry; Stéphanie Fleck (IHM, 2018)

CARDS: A Mixed-Reality System for Collaborative Learning at School. - Philippe Giraudeau; Alexis Olry; Joan Sol Roo; Stéphanie Fleck; David Bertolo; Robin Vivian; Martin Hachet (ISS, 2019)

PrisMe: a Tangible User Interface for Work Group Regulation. Preliminary User Experience Study. - Alexis Olry de Rancourt; Julien Veytizou; David Bertolo; Robin Vivian; J. M. Christian Bastien; Stéphanie Fleck (ETIS, 2020)

Learning How to Generate Kinesthetic Motor Imagery Using a BCI-based Learning Environment: a Comparative Study Based on Guided or Trial-and-Error Approaches. - Sébastien Rimbert; Laurent Bougrain; Stéphanie Fleck (SMC, 2020)

Le TanISe : Une interface utilisateur tangible pour soutenir l'apprentissage de l'autorégulation en contexte scolaire ?: TanISe: A Tangible User Interface to Support Self-Regulation Learning in a School Context? - Stéphane Faedda; J. M. Christian Bastien; Stéphanie Fleck (IHM (Extended Abstracts), 2021)

Embodying emotional presence through a tangible interface in a hybrid collaborative learning situation: state of the art. - Yousefi Mathilde; Stéphanie Fleck (IHM (Adjunct), 2023)

EEG Modulations Induced by a Visual and Vibrotactile Stimulation. - Gabriela Herrera Altamira; Stéphanie Fleck; Anatole Lécuyer; Laurent Bougrain (SMC, 2023)

Multisensory neurofeedback design for KMI embodiment. - Gabriela Herrera Altamira; Nathalie Skiba; Anatole Lécuyer; Laurent Bougrain; Stéphanie Fleck (IMX Workshops, 2023)

Long-term kinesthetic motor imagery practice with a BCI: Impacts on user experience, motor cortex oscillations and BCI performances. - Sébastien Rimbert; Stéphanie Fleck (Comput. Hum. Behav., 2023)

HDR - Note de synthèse. RENDRE TANGIBLE L'INTANGIBLE : Émergence de nouveaux possibles pour soutenir l'expérience d'apprentissage ? Recherches par le design d'Interactions Humain-Machines hybrides en Éducation et Formation. - Stéphanie Fleck (2024)

Measuring Eudaimonic Experiences in Schools: Preliminary Results from the QEES. - Stéphane Faedda; Guillaume Gronier; J. M. Christian Bastien; Stéphanie Fleck (IDC, 2024)

Toward a New Framework for XR-Adaptive Ethical Design: a State of the Art: Vers un nouveau modèle pour une conception de technologie XR-adaptative éthique : un état de l'art. - Romain Rouyer; David Bourguignon; Stéphanie Fleck (IHM (Adjunct), 2024)

[DC] bRight XR: How to train designers to keep on the bright side? - Romain Rouyer; David Bourguignon; Stéphanie Fleck (CoRR, 2024)

Tangible User Interface in Health: A Scoping Review. - David Bertolo; Stéphanie Fleck; Camille Lemiere; Isabelle Pecci (TEI, 2025)

CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation. - David Bertolo; Stéphane Faedda; Alexis Olry; Julien Veytizou; Robin Vivian; Stéphanie Fleck (ACM Trans. Comput. Hum. Interact., 2025)