Student Roles on the World Wide Web: Scholar, Researcher, Beggar, or Thief. - Stephanie Ludi (WebNet, 1997)

Animated icons: re-inventing visual cues for the visually impaired computer user. - Stephanie Ludi (CUU, 2000)

Macromedia director as a prototyping and usability testing tool. - Stephanie Ludi (XRDS, 2000)

Re-inventing icons: using animation as cues in icons for the visually impaired. - Stephanie Ludi; Michael G. Wagner (HCI, 2001)

Undergraduate Software Engineering Curriculum Enhancement via Human-Computer Interaction. - Stephanie Ludi (ICSE Workshop on SE-HCI, 2003)

Active-learning activities that introduce students to software engineering fundamentals. - Stephanie Ludi (ITiCSE, 2005)

An introductory software engineering course that facilitates active learning. - Stephanie Ludi; Swaminathan Natarajan; Thomas Reichlmayr (SIGCSE, 2005)

Introducing Accessibility Requirements through External Stakeholder Utilization in an Undergraduate Requirements Engineering Course. - Stephanie Ludi (ICSE, 2007)

Developing inclusive outreach activities for students with visual impairments. - Stephanie Ludi; Thomas Reichlmayr (SIGCSE, 2008)

The Road We've Traveled: 12 Years of Undergraduate Software Engineering at the Rochester Institute of Technology. - J. Fernando Naveda; Michael J. Lutz; James R. Vallino; Thomas Reichlmayr; Stephanie Ludi (ITNG, 2009)

JBrick: accessible lego mindstorm programming tool for users who are visually impaired. - Stephanie Ludi; Mohammed Abadi; Yuji Fujiki; Priya Sankaran; Spencer Herzberg (ASSETS, 2010)

Multi-view platform: an accessible live classroom viewing approach for low vision students. - Raja S. Kushalnagar; Stephanie A. Ludi; Poorna Kushalnagar (ASSETS, 2011)

Access lecture: a mobile application providing visual access to classroom material. - Stephanie Ludi; Alex Canter; Lindsey Ellis; Abhishek Shrestha (ASSETS, 2011)

SIGCSE special project showcase. - Douglas Baldwin; Peter Sanderson; Robert McCartney; Stephanie Ludi; Narayanan T. Ramachandran; Carol Taylor (SIGCSE, 2011)

The Use of Robotics to Promote Computing to Pre-College Students with Visual Impairments. - Stephanie Ludi; Thomas Reichlmayr (ACM Trans. Comput. Educ., 2011)

Requirements gathering for assistive technology that includes low vision and sighted users. - Stephanie Ludi; Alex Canter; Lindsey Ellis; Abhishek Shrestha (UsARE@ICSE, 2012)

Improving the accessibility of computing enrichment programs (abstract only). - Richard E. Ladner; Karen Alkoby; Jeffrey P. Bigham; Stephanie Ludi; Daniela Marghitu; Andreas Stefik (SIGCSE, 2012)

Accelerating K-12 computational thinking using scaffolding, staging, and abstraction. - David S. Touretzky; Daniela Marghitu; Stephanie Ludi; Debra Bernstein; Lijun Ni (SIGCSE, 2013)

Visually impaired orientation techniques in unfamiliar indoor environments: a user study. - Abdulrhman Alkhanifer; Stephanie Ludi (ASSETS, 2014)

An accessible robotics programming environment for visually impaired users. - Stephanie Ludi; Lindsey Ellis; Scott Jordan 003 (ASSETS, 2014)

AccessBraille: tablet-based braille entry. - Stephanie Ludi; Michael Timbrook; Piper Chester (ASSETS, 2014)

Tablet-Based Braille Entry via a Framework Promoting Custom Finger Spacing. - Stephanie Ludi; Michael Timbrook; Piper Chester (ICCHP (1), 2014)

A Tablet-Based Approach to Facilitate the Viewing of Classroom Lecture by Low Vision Students. - Stephanie Ludi; Michael Timbrook; Piper Chester (ICCHP (2), 2014)

Using Off-Line Features and Synthetic Data for On-Line Handwritten Math Symbol Recognition. - Kenny Davila; Stephanie Ludi; Richard Zanibbi (ICFHR, 2014)

Towards a situation awareness design to improve visually impaired orientation in unfamiliar buildings: Requirements elicitation study. - Abdulrhman Alkhanifer; Stephanie Ludi (RE, 2014)

Requirements Gathering and Domain Understanding for Assistive Technology to Support Low Vision and Sighted Students. - Stephanie Ludi (UsARE (Revised Selected Papers), 2014)

Towards improving access to math and science lecture material for visually impaired students via iOS support: a convergence of the student, instructor, and classroom. - Stephanie Ludi (ACM SIGACCESS Access. Comput., 2014)

Developing SAGAT Probes to Evaluate Blind Individuals' Situation Awareness when Traveling Indoor Environments. - Abdulrhman A. Alkhanifer; Stephanie Ludi (ASSETS, 2015)

An Evaluation of AccessBraille: A Tablet-Based Braille Keyboard for Individuals with Visual Impairments. - Hanan Alhussaini; Stephanie Ludi; Jim Leone (HCI (28), 2015)

Disorientation Factors that Affect the Situation Awareness of the Visually Impaired Individuals in Unfamiliar Indoor Environments. - Abdulrhman Alkhanifer; Stephanie Ludi (HCI (10), 2015)

A Tablet-Based Lego Mindstorms Programming Environment for Children. - Stephanie Ludi (HCI (24), 2015)

A JBrick: Accessible Robotics Programming for Visually Impaired Users. - Stephanie Ludi; Scott Jordan 003 (HCI (9), 2015)

Exploration of the Use of Auditory Cues in Code Comprehension and Navigation for Individuals with Visual Impairments in a Visual Programming Environment. - Stephanie Ludi; Jamie Simpson; Wil Merchant (ASSETS, 2016)

Eliciting programming challenges faced by developers with visual impairments: exploratory study. - Khaled Albusays; Stephanie Ludi (CHASE@ICSE, 2016)

Assisted keyword indexing for lecture videos using unsupervised keyword spotting. - Manish Kanadje; Zachary Miller; Anurag Agarwal; Roger S. Gaborski; Richard Zanibbi; Stephanie Ludi (Pattern Recognit. Lett., 2016)

Interviews and Observation of Blind Software Developers at Work to Understand Code Navigation Challenges. - Khaled Albusays; Stephanie Ludi; Matt Huenerfauth (ASSETS, 2017)

Teaching Inclusive Thinking in Undergraduate Computing. - Nidhi Rajendra Palan; Vicki L. Hanson; Matt Huenerfauth; Stephanie Ludi (ASSETS, 2017)

Using Tangible Manipulatives for Hands-on Activities in Undergraduate Computer Science Classes (Abstract Only). - Stephanie Ludi; Stan Kurkovsky (SIGCSE, 2017)

Design Considerations to Increase Block-based Language Accessibility for Blind Programmers Via Blockly. - Stephanie Ludi; Mary Spencer (J. Vis. Lang. Sentient Syst., 2017)

LEGO-based Active Learning Exercises for Teaching Software Development: (Abstract Only). - Stan Kurkovsky; Stephanie Ludi (SIGCSE, 2018)

Enhanced Robotics!: Improving Building and Programming Learning Experiences for Students with Visual Impairments. - Stephanie Ludi; Debra Bernstein; Karen Mutch-Jones (SIGCSE, 2018)

Teaching Inclusive Thinking to Undergraduate Students in Computing Programs. - Stephanie Ludi; Matt Huenerfauth; Vicki L. Hanson; Nidhi Rajendra Palan; Paula Garcia (SIGCSE, 2018)

Comparison of block-based and hybrid-based environments in transferring programming skills to text-based environments. - Hussein Alrubaye; Stephanie Ludi; Mohamed Wiem Mkaouer (CASCON, 2019)

Active Learning with LEGO for Software Requirements. - Stan Kurkovsky; Stephanie Ludi; Linda Clark (SIGCSE, 2019)

Comparison of block-based and hybrid-based programming environments in transferring programming skills to text-based environment. - Hussein Alrubaye; Stephanie Ludi; Mohamed Wiem Mkaouer (CoRR, 2019)

Investigating Challenges Faced by Learners with Visual Impairments using Block-Based Programming/Hybrid Environments. - Aboubakar Mountapmbeme; Stephanie Ludi (ASSETS, 2020)

Comparison of Methods for Teaching Accessibility in University Computing Courses. - Qiwen Zhao; Vaishnavi Mande; Paula Conn; Sedeeq Al-khazraji; Kristen Shinohara; Stephanie Ludi; Matt Huenerfauth (ASSETS, 2020)

Active Learning with LEGO for Teaching Software Development. - Stan Kurkovsky; Stephanie Ludi (SIGCSE, 2020)

Understanding the Motivations of Final-year Computing Undergraduates for Considering Accessibility. - Paula Conn; Taylor Gotfrid; Qiwen Zhao; Rachel Celestine; Vaishnavi Mande; Kristen Shinohara; Stephanie Ludi; Matt Huenerfauth (ACM Trans. Comput. Educ., 2020)

Greetings from the New Editors-in-Chief. - Tiago João Guerreiro 001; Stephanie Ludi (ACM Trans. Access. Comput., 2020)

How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages. - Aboubakar Mountapmbeme; Stephanie Ludi (ASSETS, 2021)

Test Smell Detection Tools: A Systematic Mapping Study. - Wajdi Aljedaani; Anthony Peruma; Ahmed Aljohani; Mazen Alotaibi; Mohamed Wiem Mkaouer; Ali Ouni 001; Christian D. Newman; Abdullatif Ghallab; Stephanie Ludi (EASE, 2021)

Learning Sentiment Analysis for Accessibility User Reviews. - Wajdi Aljedaani; Furqan Rustam; Stephanie Ludi; Ali Ouni 001; Mohamed Wiem Mkaouer (ASE Workshops, 2021)

Editorial from the Editors-in-Chief. - Tiago João Vieira Guerreiro; Stephanie Ludi (ACM Trans. Access. Comput., 2021)

Test Smell Detection Tools: A Systematic Mapping Study. - Wajdi Aljedaani; Anthony Peruma; Ahmed Aljohani; Mazen Alotaibi; Mohamed Wiem Mkaouer; Ali Ouni 001; Christian D. Newman; Abdullatif Ghallab; Stephanie Ludi (Zenodo, 2021)

Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments. - Aboubakar Mountapmbeme; Obianuju Okafor; Stephanie Ludi (ASSETS, 2022)

Voice-Enabled Blockly: Usability Impressions of a Speech-driven Block-based Programming System. - Obianuju Okafor; Stephanie Ludi (ASSETS, 2022)

Comparative Analysis of Accessibility Testing Tools and Their Limitations in RIAs. - Obianuju Okafor; Wajdi Aljedaani; Stephanie Ludi (HCI (46), 2022)

Helping Students with Motor Impairments Program via Voice-Enabled Block-Based Programming. - Obianuju Okafor; Stephanie Ludi (HCI (8), 2022)

Exploration on Integrating Accessibility into an AI Course. - Chia-En Tseng; Seoung Ho Jung; Yasmine N. El-Glaly; Yudong Liu; Stephanie Ludi (SIGCSE (1), 2022)

On the identification of accessibility bug reports in open source systems. - Wajdi Aljedaani; Mohamed Wiem Mkaouer; Stephanie Ludi; Ali Ouni 001; Ilyes Jenhani (W4A, 2022)

Words matter. - Juan E. Gilbert; Stephanie Ludi; David A. Patterson 001; Lisa M. Smith (Commun. ACM, 2022)

Detection of Fake Job Postings by Utilizing Machine Learning and Natural Language Processing Approaches. - Aashir Amaar; Wajdi Aljedaani; Furqan Rustam; Saleem Ullah; Vaibhav Rupapara; Stephanie Ludi (Neural Process. Lett., 2022)

Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature Review. - Aboubakar Mountapmbeme; Obianuju Okafor; Stephanie Ludi (ACM Trans. Access. Comput., 2022)

Enhancing Digital Learning: A Usability Evaluation of the Canvas LMS at the University of North Texas A Pilot Study at the University of North Texas. - Shabbab Ali Algamdi; Stephanie Ludi (IEEE Big Data, 2023)

Investigating The Usability Issues In Mobile Applications Reviews Using A Deep Learning Model. - Shabbab Ali Algamdi; Abdullah Albanyan; Stephanie Ludi (CCWC, 2023)

Do the Test Smells Assertion Roulette and Eager Test Impact Students' Troubleshooting and Debugging Capabilities? - Wajdi Aljedaani; Mohamed Wiem Mkaouer; Anthony Peruma; Stephanie Ludi (SEET@ICSE, 2023)

Teachers Perspectives on Transition to Online Teaching Deaf and Hard-of-Hearing Students during the COVID-19 Pandemic: A Case Study. - Wajdi Aljedaani; Mona Aljedaani; Mohamed Wiem Mkaouer; Stephanie Ludi (ISEC, 2023)

Impact of Usability Heuristics on User Satisfaction Among Coding Apps for Children. - Mika Morgan; Stephanie Ludi; Leslie Cook; Ally Warren (VL/HCC, 2023)

The State of Accessibility in Blackboard: Survey and User Reviews Case Study. - Wajdi Aljedaani; Mohammed Alkahtani; Stephanie Ludi; Mohamed Wiem Mkaouer; Marcelo Medeiros Eler; Marouane Kessentini; Ali Ouni 001 (W4A, 2023)

Infusing Accessibility into Computer Science Education. - Robert J. Domanski; Stephanie Ludi; Richard E. Ladner; Peter Wu; Alexandra Feldhausen (J. Comput. Sci. Coll., 2023)

If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review. - Wajdi Aljedaani; Rrezarta Krasniqi; Sanaa Aljedaani; Mohamed Wiem Mkaouer; Stephanie Ludi; Khaled Al-Raddah (Univers. Access Inf. Soc., 2023)

Investigating the Usability of Coding Applications for Children: Insights from Teacher Interviews. - Mika Morgan; Katherine Gash; Stephanie Ludi; Thien Truong (VL/HCC, 2024)

Accessibility Guidelines and Standards: Analyzing Stack Overflow Posts. - Asmaa Mansour Alghamdi; Wajdi Aljedaani; Marcelo M. Eler; Stephanie Ludi (W4A, 2024)

Science Needs You: Mobilizing for Diversity in Award Recognition. - Elizabeth Novoa-Monsalve; David Patterson; Stephanie Ludi; Daniel E. Acuna (Commun. ACM, 2024)

Exploring Usability Factors in Canvas Educational Applications: An Empirical Analysis - A Case Study at the University of North Texas. - Shabbab Ali Algamdi; Stephanie Ludi (FICC (2), 2025)

Mobile App Quality Assessment: Leveraging LLM-Driven Data Augmentation for Enhanced User Reviews Analysis. - Bassam Alsanousi; Stephanie Ludi; Hyunsook Do (SAC, 2025)

Teaching about Accessibility in Computer Science Education. - Richard E. Ladner; Stephanie Ludi; Robert J. Domanski (Inroads, 2025)

Understanding developer challenges and trends in web accessibility: a stack overflow analysis. - Asmaa Mansour Alghamdi; Wajdi Aljedaani; Hamed Jalali 003; Stephanie Ludi; Marcelo M. Eler (Univers. Access Inf. Soc., 2025)

Designing accessible block-based programming environments for persons with visual impairments. - Aboubakar Mountapmbeme; Stephanie Ludi (Univers. Access Inf. Soc., 2025)