AZ66 (Demo submission). - Stéphan Froment; Mélanie Ginibre; Stéphanie Mader; Antoine Sarafian; Aymeric Schwartz; Delphine Soriano; Jérôme Dupire; Alexandre Topol (ICE-GIC, 2009)

AZ66: How Can We Play with Emotions?. - Stéphan Froment; Mélanie Ginibre; Stéphanie Mader; Antoine Sarafian; Aymeric Schwartz; Delphine Soriano; Alexandre Topol; Jérôme Dupire (ICEC, 2009)

How to Analyse Therapeutic Games: The Player / Game / Therapy Model. - Stéphanie Mader; Stéphane Natkin; Guillaume Levieux (ICEC, 2012)

Le "game design" de jeux thérapeutiques : Modèles et méthodes pour la conception du gameplay. (Game Design of Therapeutic Games : Models and methods to design the gameplay). - Stéphanie Mader (2015)

A Game Design Method for Therapeutic Games. - Stéphanie Mader; Guillaume Levieux; Stéphane Natkin (VS-GAMES, 2016)

Monitoring player attention: A non-invasive measurement method applied to serious games. - Zahen Malla Osman; Jérôme Dupire; Stéphanie Mader; Pierre Cubaud; Stéphane Natkin (Entertain. Comput., 2016)

Playstyles in Tetris: Beyond Player Skill, Score, and Competition. - Stéphanie Mader; Eloïse Tassin (ICEC, 2022)

Acquiring and Assessing 21st Century Skills Through Game Development: A Case Study with an Escape Game Template. - Chloé Vigneau; Stéphanie Mader; Catherine Rolland; Axel Buendia (ICEC, 2023)