Mesh repair with user-friendly topology control. - Franck Hétroy; Stéphanie Rey; Carlos Andújar; Pere Brunet; Àlvar Vinacua (Comput. Aided Des., 2011)

Using the djnn framework to create and validate interactive components iteratively. - Stéphanie Rey; Stéphane Conversy; Mathieu Magnaudet; Mathieu Poirier; Daniel Prun; Jean-Luc Vinot; Stéphane Chatty (EICS, 2015)

Djnn: a process oriented programming language for interactive systems. - Mathieu Magnaudet; Stéphanie Rey; Stéphane Conversy (EICS, 2017)

Lessons Learned from an Open Creative Hackathon in Museums. - Stéphanie Rey (ETIS, 2017)

Personalization totem: design of a tangible interface for selecting personalized tours in museums. - Stéphanie Rey; Célia Picard; Pierre Mauriéras; Anke M. Brock (IHM, 2018)

Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner Cockpits. - Catherine Letondal; Jean-Luc Vinot; Sylvain Pauchet; Caroline Boussiron; Stéphanie Rey; Valentin Becquet; Claire Lavenir (TEI, 2018)

Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration. - Sylvain Pauchet; Jean-Luc Vinot; Catherine Letondal; Alexandre Lemort; Claire Lavenir; Timothée Lecomte; Stéphanie Rey; Valentin Becquet; Guillaume Crouzet (CHI, 2019)

Guiding visitors in museums with calm interactions. - Stéphanie Rey; Anke M. Brock; Christophe Bortolaso; Mustapha Derras; Nadine Couture (ETIS, 2020)

SANDFOX Project Optimizing the Relationship Between the User Interface and Artificial Intelligence to Improve Energy Management in Smart Buildings. - Christophe Bortolaso; Stéphanie Combettes; Marie-Pierre Gleizes; Bérangère Lartigue; Mathieu Raynal; Stéphanie Rey (HCI (42), 2020)

Designing Tangible Tools for the Creation of Personalized Visits by Museum Professionals. - Stéphanie Rey; Nadine Couture; Célia Picard; Christophe Bortolaso; Mustapha Derras; Anke M. Brock (TEI, 2020)

Build Your Own Hercules: Helping Visitors Personalize their Museum Experience. - Stéphanie Rey; Célia Picard; Yanis Fatmi; Fanny Franco; Sarah Guilbert; Jérémie Manéré; Christophe Bortolaso; Mustapha Derras; Nadine Couture; Anke M. Brock (TEI, 2020)

Apports des interactions tangibles pour la création, le choix et le suivi de parcours de visite personnalisés dans les musées. (Tangible Interactions for Creating, Choosing and Monitoring Personalized Visit in Museums). - Stéphanie Rey (2020)

A heuristic design grid for past and future uses of Token+Constraint systems. - Stéphanie Rey; Anke M. Brock; Brygg Ullmer; Nadine Couture (ETIS, 2022)

BL.MIXEDR: Augmenting Traditional Maintenance Procedures to Better Exploit the Capabilities of Head-Worn AR. - Houssem Saidi; Laetitia Carreteros; Stéphanie Rey; Laurent Truscello; Youssef Miloudi (PETRA, 2022)

Contributions of user tests in a Living Lab in the co-design process of human robot interaction. - Olivier Marion; Stéphanie Rey; Dimitri Voilmy; Jean-Gabriel Ganascia (RO-MAN, 2022)

TriPad: Touch Input in AR on Ordinary Surfaces with Hand Tracking Only. - Camille Dupré; Caroline Appert; Stéphanie Rey; Houssem Saidi; Emmanuel Pietriga (CHI, 2024)

A Design Space for Static Visualizations with Several Orders of Magnitude. - Katerina Batziakoudi; Florent Cabric; Stéphanie Rey; Jean-Daniel Fekete (EuroVis (Posters), 2024)

Lost in Magnitudes: Exploring the Design Space for Visualizing Data with Large Value Ranges. - Katerina Batziakoudi; Florent Cabric; Stéphanie Rey; Jean-Daniel Fekete (CoRR, 2024)

Lost in Magnitudes: Exploring Visualization Designs for Large Value Ranges. - Katerina Batziakoudi; Florent Cabric; Stéphanie Rey; Jean-Daniel Fekete (CHI, 2025)